Talk:Notoriety/@comment-2600:1700:F8C0:FB80:840E:C7EC:6656:8077-20190602034332/@comment-2003:DB:F709:7F8C:D814:C71E:76B4:DF41-20200119130203
Try hunting pirates on a close scedule (*), see a stupid security ship step right between you and your target just as your multiple railguns are about to unload, and be the bady.
Why can I still land on the next station, if I am now not wanted there?
Why can't I just pay off my little bounty (5200) right there, ffs?
How can it be, that having accumulated 300,000 or more in bounties FOR that same faction, in hunting pirates FOR THEM does count for squat?
Why do I have to wait anyway? - that's like driving to the city, to go to the police, to wipe your slate clean -- but then see how the door stays shut for you, "because reasons", and you stay the bady for an hour or two, "BECAUSE REASONS"!
I swear, these developers don't have the slightest clue of how to build viable and fun and consistent game mechanics. Even the most minute of problems stays in the game, as if they are too incompetent (e.g.) to programm a sorting feature for ongoing missions. The most unnecessary of nuisances - it's all there; and it spans the entire game and every little function. -- If they wanted to make it as cumbersome as possible, they did a next to perfect job!
- ) speaking of which: the time for those are idiotic. 24h? - that gives the average player not a day, but just one session, to finish a mission; because, otherwise, he/she would have to start playing sooner every day, to catch up. Do they even have brains???
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