Board Thread:Council of Admirals/@comment-5959508-20160909081141/@comment-26009169-20160920112610
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As we're getting a bit offtopic, I'll be locking the thread tomorrow if discussions don't fall ontopic again.
As for multiplayer, the game is designed around it. If it was designed with singleplayer in mind, we wouldn't have instances. It would rather just communicate data with the server and add everything as they come rather than switching the player between different instances. When hyperjumping or dropping into a conflict zone, the server is checking which instance to put you in that suits you the best. If they wanted to design it with singleplayer in mind, they would not have designed the game from ground up around the networking framework they currently have.