Talk:Plasma Accelerator/@comment-2602:306:CE29:B0D0:64AD:A199:8DED:88E8-20190924223436/@comment-2003:DB:F70F:D66E:6194:BCB3:D1D:4B6B-20200127201245
hm... reading this, I though: maybe there were just some some rounding errors going on? - though, while for small and medium I see
17.9 / 54.3 = 0.32965...
24.2 / 83.4 = 0.2901...
both values that would round to "0.3" (once down, once up),
as soon as looking at the third variant (large) this goes out the window: 31.31 / 125.3 = 0.24988...
(I read people saying, that they have to wait multiple seconds (5+) between shots (single shots, not clips, if I understand it correctly), that the "clip size" seems like a moot point here.)
But then again, I can't make sense of these weapons to begin with: They have larger range than rail guns (which makes no sense to me on a purely logical standpoint; and when I read, that it had a damage dropoff of 1km, I am actually starting to pull my hair out...), ok, but their shot speed is so abysmal, [+] comparing thermal load & power draw & distributor draw to raw damage (atleast damage/s), that there is no competition between the two to begin with. Yes, rail guns have that annoying delayed fire, w/o the ability to hold off on the release (which, again, makes no sense to me, in addition to their power-draw when unused still being that high. What is it now: do I have to load up my shots each instance, or is it always loading, thus always drawing serious amounts of power???), but once you get used to that (also considering the lack of bullet speed), landing your shots consistently is actually quite possible. - if I either engineer them for short range, where I have a better chance to land my shots anyway, or for long, which eradicates the drop-off, I have much use for the railgun, but not so much for a PA, even at "200%" overall "projectile" speed... maybe I need to up my game for long range, slow projectile sniping of eratic using targets with fixed weaponry, but -- whatever...
Speaking of railguns, though: There is no level 3 rail gun, ok... but even the size 2 railgun outperforms a class 3 plasma accellerator by a country mile... atleast on paper. It's so unappealing to me, that I am not even attempted to try it out and find out what's wrong. What am I missing? Even considering the afore mentioned damage dropoff, which starts at 2km for the PA, the marginal advantage is hughely offset by the "projectile"-speed (a package of plasma... being a slow moving projectile? - whilst a rail gun shot has no projectile speed (lightspeed?)??? - nothing, NOTHING makes any sense in all of this... not semantically, and certainly not logically).
What am I missing...
... I don't even ...
PS: the descriptive lore above also makes no sense: ".. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometers, and will deafen anyone unprotected in the vicinity...." a weapon shooting 3.5km is devastating to morale for people hundreds of kilometers away? - and it can reach cities from orbit?? - and "hundreds of kilometers away" = "in the vicinity"??? It's a clown's world... either that or an immature, irrational [and frankly: supid!] little child worded all that, because "it sounds cool". (Is this actually a sound-wave weapon, with a purposefully misleading name, or -- something?? & why do any weapons in free space have a damage falloff to begin with, let alone a rail gun for that matter?)
PPS : and can anyone explain to me, how the split between "absolute" damage and "thermal" damage and "kinetic" damage is properly calculated? is it "damage(actual) = 0.6*(raw-damage) + 0.2*(rD)*thermal-resistance + 0.2*(rD)*kinetic-resistance" - or ... what??? The in-game description also does not make sense; some stated, underneath, that the PA only does "absolute damage" now; but it's still listed as "thermal & kinetic"... smh. FDev... go home, you're drunk!
This game, it's lore, its mechanics and it's descriptions are really taking a toll on my intelligence.
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