Talk:Distress Call/@comment-80.134.43.83-20200212144728
such a stupid feature.
reminds me of the cliche in sci-fy movies/series, like Alien [1] or Expanse, where following the distress call get's you killed; all because it was some sort of interstellar law to answer them...
But really: am I supposed to always have -not one, but two- of my module slots reserved to be able to answer these distress calls, and give them full, thereby severely limiting my ability to haul goods, or max out my fighting potential?.... Like always, FDEV have no effing clue of how to build proper game mechanics.
There needs to be an emergency way, be that a cumbersome one for that, to help randoms in that situation, that all ships can perform. There is a way to pick up goods and materials w/o collector limpets, same should be true for transferring basic amounts of fuel. Not having that is one of the many, MANY things that break immersion in this game, at least for me. Space is a hostile place, and ships gotta be able to perform many tasks, w/o giving up half of their desired potential to fulfill their specific primary task. We have a cargo-hatch... we should have a fuel-hatch with a tiny hose of sorts, just as well... no?!? O/C, goddamnit!
can we even, at the very least, report their whereabouts to the nearest station or platform, so they can send help? - no?.... fuck, that's stupid...
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