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==General FAQ==
==='''What is''' '''"Elite: Dangerous"?'''===
: '''[http://elite.frontier.co.uk/about/ Elite]''' is the genre defining open world sandbox space / trading / combat simulator first released in''' [http://elite.frontier.co.uk/media 1984.]''' It spawned 2 sequels '''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite 2]''' '''([https://frontier.co.uk/games/older/frontier_elite_ii 1993]) '''and '''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite 3)] ([https://frontier.co.uk/games/older/frontier_first_encounters 1995])''', which already attempted to '''[[Elite:_Dangerous_FAQ#How_big_will_planets_and_star_systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]]''' with '''[https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems]''' and '''[https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary''' and '''atmospheric flight]''' and''' landing on [[Elite:_Dangerous_FAQ#Will_planets_rotate_and_orbit_around_stars.3F|moving planets.]]'''
: '''Elite''' also '''[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php inspired the creation of the "Grand Theft Auto (GTA)" series.]'''


This FAQ is outdated so please update it. New pilots should check the [[Pilots Guide|'''Pilots Guide''']].
: '''[http://elite.frontier.co.uk Elite: Dangerous]''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 '''4th''' installment of the game], which includes '''[[Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F|mass-multiplayer]]''' as an integral part, while still allowing '''[[Elite:_Dangerous_FAQ#How_will_single_player_work.3F_Will_I_need_to_connect_to_a_server_to_play.3F|singleplayer.]]'''
: '''Dangerous''' refers to the 3rd best '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating]''' you could achieve during combat in the''' [http://elite.frontier.co.uk/media Elite games.]'''
: In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat.
*'''[http://elite.frontier.co.uk Official "Elite: Dangerous" website]'''
*'''[https://www.facebook.com/elitegame Official News & Updates]'''
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]'''
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]'''
*[http://www.reddit.com/r/EliteDangerous Reddit community]
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html mmorpg community]
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous simhq community]
*[http://www.elitedangerous.de/forum/ elitedangerous.de community]
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]
*[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite Wikipedia]
*[http://www.eliteforever.co.uk/history.html Elite Documentary]
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA]
*[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating]
*[[Elite:_Dangerous_FAQ#Will_there_be_any_roleplaying_elements.3F|Ratings and Reputations in Elite: Dangerous]]


[[File:Elite-Dangerous-Banner-Official-Art.png|thumb|350px|Elite Dangerous banner]]
==='''What are the main features of "Elite: Dangerous"?'''===


== What is Elite Dangerous? ==
* '''[[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]]''' - join other pilots and together change story of the Milky Way. All your actions, be it '''[[Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F|mass-multiplayer]]''' or '''[[Elite:_Dangerous_FAQ#How_will_single_player_work.3F_Will_I_need_to_connect_to_a_server_to_play.3F|singleplayer]]''' will change history of human kind. Join in breaking blockades, battle pirates, or attack enemy positions and installations - leave your mark whatever you go. <span style="line-height:21px;">For those who want to play in their own galaxy offline single player will also be available.</span>
'''''[[Elite Dangerous]]''''' is a massively multiplayer space epic and flight simulation game. It is the fourth in the legendary and Guinness world record making [[Elite series]]. It includes mass-multiplayer with a shared narrative and a 1:1 scale Milky Way galaxy as an integral part, while still allowing online single player. It's the first in the series that has [[Elite Dangerous FAQ#What are the expansions.3F|expanded]] with [[Elite Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around]] known as [[Space Legs|space legs]].
* '''[https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play]''' - you can choose your own path - be an angry pirate, peaceful trader or explorer, enroll in military to protect your kind, be a spy, or mix between these roles. There are no classes or skill levels - it is up to you to improve yourself, and to get better ships with more advanced weapons.
* '''[[Elite:_Dangerous_FAQ#How_big_will_planets_and_star_systems.C2.A0be.3F|A scientifically accurate 1:1 scale, seamless Milky Way galaxy]] using a mix of [[Procedural_Generation|procedural generation and artist direction]]'''  - with around '''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 around 100 billion star systems]''' (around 400 billion stars considering most systems contain multiple stars) according to current scientific theories of star system formation with [[Elite:_Dangerous_FAQ#Will_planets_rotate_and_orbit_around_stars.3F|planets and moons that orbit and rotate]], with additional [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 cosmic phenomena like black holes, supernovas, active binary stars etc.] It will also have specially handcrafted overrides for '''[https://www.youtube.com/watch?v=tit1GaWCHXo&t=246 160,000 known stars in the night sky]''' and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.


[[Elite series|Elite]] is the longest running space simulation series in history. It has over 30 years of heritage. This is verified by Guinness World Records.<ref name=":1">[https://twitter.com/gwr/status/611537566299463681?lang=en Twitter: Guinness World Records, 18 Jun 2015]</ref>
* '''[[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]]''' - fly freely through star systems in realistic scale to get to your destination. Travel to vista points to see Earth rise on the moon, or sun appearing behind of Mars. Explore the vast expanse of space and discover new points of interest in star systems.


The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [[:Category:Elite series|Elite games.]] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. The origin of the series is ''[[Elite|Elite,]]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox, space adventure, trading and combat simulator] first released in ''1984''. It spawned two sequels ''[[Frontier: Elite II]]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[[Frontier: First Encounters]]'' (Elite III) in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to simulate a realistic Milky Way [[galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on moving planets, with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic orbits and day/night cycles]. The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.
* The game will be expanded with ambitious features such as '''[[Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F|seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings]]''' and '''[[Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F|walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets and more.]]'''


The original [[Elite]] (1984) is a true classic and revolutionary at the time. It [https://en.wikipedia.org/wiki/Elite_%28video_game%29 inspired the creation of many space games], new game genres and [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php the creation of the "Grand Theft Auto (GTA)" series.]
*[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]


Elite Dangerous is set in the same fictional universe called the [[Elite Universe]]. The [[Elite Dangerous|Elite Dangerous page]] on this wiki has more information.
==='''On what platforms will "Elite: Dangerous" be released?'''===
: '''[http://elite.frontier.co.uk Elite: Dangerous]''' is planned to be released for:
* '''Microsoft Windows''' in '''2014'''
* '''Apple Mac OS X''' (approximately 3 months after Windows release)


=== [[Elite series]] ===
==='''Where can I buy "Elite: Dangerous"?'''===
<gallery widths="140" position="center" columns="4" hideaddbutton="true" navigation="true">
: [http://elite.frontier.co.uk/about Elite: Dangerous] will be available on both [[Elite:_Dangerous_FAQ#On.C2.A0what_platforms_will_.22Elite:_Dangerous.22.C2.A0be_released.3F|Windows PC and three months later on Apple Macintosh]] computers.
Elite-1984-Official-Art-Restored.png|[[Elite|Elite]] - 1984|link=Elite
: '''The Beta is available only on Windows. You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge.'''<br />Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.
Frontier-Elite-2-Logo.png|[[Frontier:_Elite_II|Frontier: Elite II]] - 1993|link=Frontier:_Elite_II
Frontier-First-Encounters-Artwork.png|[[Frontier:_First_Encounters|Frontier: First Encounters]] (Elite III) - 1995|link=Frontier:_First_Encounters
Elite-Dangerous-Box-Art.png|[[Elite_Dangerous|Elite Dangerous]] - Q4/2014<br /> ⤷ ''[[Elite Dangerous: Horizons|ED: Horizons]] - Q4/2015'' <br /> ⤷ ''[[Elite Dangerous: Beyond|ED: Beyond]] - Q1/2018'' <br /> ⤷ ''[[Elite Dangerous: Odyssey|ED: Odyssey]] - Q1/2021''
</gallery>


== What are official websites & fansites? ==
: Below is the current early access release schedule for the PC:
Please check the [[Fansites]] page for an elaborate overview of official websites and fansites.
: '''Note that these prices are based on the original Kickstarter tiers.'''
*[http://www.elitedangerous.com Official Elite Dangerous website]
*[https://www.youtube.com/@elitedangerous Elite Dangerous on YouTube]
*[https://forums.frontier.co.uk/categories/elite-dangerous/ Official ED Forums]
*[https://www.facebook.com/EliteDangerousOfficial Official News & Updates on Facebook]
*[https://twitter.com/EliteDangerous Elite Dangerous on Twitter]
*[http://www.reddit.com/r/elitedangerous Elite Dangerous Subreddit]
*[http://www.reddit.com/r/eliteone Elite Dangerous Xbox One Subreddit]
*[http://www.reddit.com/r/eliteps Elite Dangerous PlayStation 4 Subreddit]
*[http://store.steampowered.com/app/359320/Elite_Dangerous/ Elite Dangerous on Steam]
*[https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey/ Elite Dangerous: Odyssey on Steam]
*[https://en.wikipedia.org/wiki/Elite_Dangerous Elite Dangerous on Wikipedia]
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA (2013)]
*[https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/ David Braben - reddit AMA (May 26, 2016)]
*[https://community.elitedangerous.com/en/galnet Galnet News - the latest information on in-game events and stories]
*[http://www.frontier.co.uk/ Frontier Developments]


== What are the features of ED? ==
: '''Also for those of you who still want to jump in and start playing multiplayer Premium Beta now, plus take advantage of the Lifetime Expansion Pass, you have four days left until 15th July; after that we’ll withdraw Premium Beta from sale.'''  Discounts are automatically added at checkout; if you want to upgrade you only pay the difference between the Premium Beta price and what you already paid for access to.  '''The Lifetime Expansion Pass will be withdrawn from sale on 29th July.'''<br />
* An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
: Here's a full summary:<br />
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry [[pirate]], a spy, a peaceful [[trader]], an [[explorer]], a [[bounty hunter]], or a mix between these [[roles]].
*[https://store.zaonce.net/elite-dangerous-premium-beta.html Premium Beta]
* Player actions can change the narrative and history of humankind. Such as battle [[pirate]][[pirate|s]], participate in community events, leaving a mark in the galaxy.
:: Immediate multi-player Premium Beta access + [[Elite:_Dangerous_FAQ#What_is_the_expansion_pass.3F|Lifetime Expansion Pass]] - '''To be withdrawn from sale after 14th July.'''
* There are no classes or skill levels, strength is decided by ship equipment and player skill.
*[https://store.zaonce.net/elite-dangerous-expansion-pass.html Lifetime Expansion Pass]
* More than 30 different and customizable [[ships]].
:: Access to all [[Elite:_Dangerous_FAQ#What_is_the_expansion_pass.3F|future paid-for expansions]] - '''To be withdrawn from sale 29th July.'''
* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
*[https://store.zaonce.net/elite-dangerous-premium-beta.html Upgrade]
* The vast 1:1 scale Milky Way [[galaxy]] is based on real scientific principles, scientific data, star catalogues and theories. It is created using a mix of procedural generation and artist direction.
:: From your current level to Premium Beta - '''To be withdrawn from sale after 15th July.'''
** Around 400 billion star systems according to current scientific theories of star system formation with planets and moons that orbit and rotate.
*[https://store.zaonce.net/elite-dangerous-standard-beta.html/ Standard Beta]
** Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref name=":4">[https://www.youtube.com/watch?v=rOYhoFYIWmw YouTube: My other car's a Cobra MKIII - Nordic Game 2014]</ref>
:: Pre-Order open now – '''Immediate access to single player combat build. Beta available July 29th.'''
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.
*[https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html Elite: Dangerous full game]
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].
:: Pre-Order open now – '''planned release is Q4 2014, exact release date to be announced.'''
** [[:Category:Alien life|Alien life]] such as [[Fungal Life|fungal life]].
:: If you have any problems upgrading (there were a few people with issues from the original Kickstarter), then please get in touch with Frontier [https://support.zaonce.net/http/user/loginform here].<br />
** 141 [[nebula]] in the Milky Way [[galaxy]].
*'''[http://elite.frontier.co.uk Official "Elite: Dangerous" website]'''
** [[Star Cluster]]s with rich survey data opportunities.
*[http://forums.frontier.co.uk/showthread.php?t=11113 Info on the WEBSTORE and ALPHA ACCESS]
** 32 other galaxies are visible from the Milky Way.
** Several sentient [[species]] in the [[galaxy]]. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More species are yet to be discovered.
** 57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].
** [[Constellation|Constellations]] can be seen from [[Sol]].
* [[Flight Model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
* Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
* [[Multicrew]] adds the ability to join a seat of another commander's ship or let others join your ship.
* [[Holo-Me]] is the name of the character customization feature for the player's commander. It allows deep character customization.
* [[Camera suite|Camera Suite]] is a fully functional third-person camera suite.
* Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).
* The [[Background Simulation]] is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.
* A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.


<gallery hideaddbutton="true">
==='''What are the minimal system requirements to run "Elite: Dangerous"?'''===
Elite-Dangerous-Milky-Way-Galaxy.png|Milky Way galaxy in Elite
: [http://elite.frontier.co.uk/about Elite: Dangerous] will be available on both [[Elite:_Dangerous_FAQ#On.C2.A0what_platforms_will_.22Elite:_Dangerous.22.C2.A0be_released.3F|Windows PC and three months later on Apple Macintosh]] computers.
Terrestrial_planet_brown_dwarf.png|Terrestrial planet and a brown dwarf
Gas_Giant_SRV_ASP.jpg|Gas Giant SRV and Asp
</gallery>


The scope of Elite Dangerous is huge. It has [[Elite Dangerous FAQ#What are the expansions.3F|expanded]] with ambitious features such as [[Atmospheric Landings]] and [[Elite Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]] also known as [[Space Legs]]. This includes FPS combat, walking around planets and stations, and including entering vehicles and visiting settlements on 1:1 scale populated living planets, [[Elite Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and [[Elite Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].
: The [https://store.zaonce.net/elite-dangerous-alpha.html Alpha build] is available only on Windows. You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge.


More detailed information on a lot of the planned features can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive (2014).]
: Development of the game is ongoing, and so recommended specifications are currently only available for the [https://store.zaonce.net/elite-dangerous-alpha.html Alpha builds].
: Minimum recommended hardware specification:


== What are good videos of ED? ==
*Direct X 11
*Quad Core CPU (4 x 2Ghz is a reasonable minimum)
*2 GB System RAM (more is always better)
*DX 10 hardware GPU with 1GB video ram
*Internet connection
: Supported Operating Systems:
*Windows 7.x
*Windows 8.x
: For the final game the minimum hardware specifications may be lower as further code optimisations are completed.


==='''Are there plans for other platforms to be supported?'''===
: '''There are no concrete promises''', but both creator David Braben and executive producer Michael Brookes have confirmed that they are interested in evaluating support for '''next gen console platforms''' XBox One and Playstation 4, and also [http://www.tuxradar.com/content/interview-david-braben-0 Linux desktop], but they plan to complete development for Windows and Mac OS X first.


Here are some carefully selected fan made videos that show various aspects of the game:<gallery hideaddbutton="true">
=== '''Does "Elite: Dangerous" support Physically Based Rendering (PBR)?'''===
File:Elite Dangerous Trailer
: Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013.
File:Elite Dangerous Journey
File:Elite Dangerous Nomad
File:Elite Dangerous - The Galaxy
File:Elite Dangerous - The Journey Itself 2
File:The Return (Elite Dangerous)
File:Elite Dangerous THARGOID 2.4
File:Beauty of Elite Dangerous -part V-
File:Elite Dangerous - We Are Elite (cinematic) -unofficial-
File:Journey
File:Elite Dangerous - Adrepticius
File:Elite Dangerous- Odyssey - Exploration Montage - Episode 11
File:Elite Dangerous - Relaxed Core Mining
</gallery>


== On which platforms is ED released? ==
: ''My specialism for this project has mostly been full-scene things, like updating our lighting model to a [https://www.marmoset.co/toolbag/learn/pbr-theory “physically based”]system. ''
[http://www.elitedangerous.com Elite Dangerous] has been released on:
* Microsoft Windows on 16 December 2014. - [[Elite Dangerous|Core]] + [[Horizons]] + [[Beyond]] + [[Odyssey]]
*Apple Mac OS X on 12 May 2015. - [[Elite Dangerous|Core]] (won't be playable as of the [[Beyond]] Q4 update)
* Xbox One on 6 October 2015. - [[Elite Dangerous|Core]] + [[Horizons]] + [[Beyond]]
*Sony PlayStation 4 and PlayStation 4 Pro on 27 June 2017.<ref>[https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/ PlayStation.Blog: Elite: Dangerous Touches Down on PS4 June 27]</ref> - [[Elite Dangerous|Core]] + [[Horizons]] + [[Beyond]]
*Xbox One X with 4k resolution support on 7 November 2017.<ref>[http://www.eurogamer.net/articles/2017-06-13-elite-dangerous-will-get-4k-patch-for-xbox-one-x-launch Eurogamer: Elite Dangerous will get 4K patch for Xbox One X launch]</ref> - [[Elite Dangerous|Core]] + [[Horizons]] + [[Beyond]]


Since November 29, 2022, Console editions of Elite dangers have been relegated to a "Legacy" version of the game. This Galaxy is separate from ongoing development, since the supported console platforms were unable to handle the upgraded engine used for the [[Odyssey]] DLC.<ref>[https://www.elitedangerous.com/news/odyssey-console-development-update Elite Dangerous: Odyssey Console Development Update]</ref>
: And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#6 according to the executive producer.]


== What are the System Requirements? ==
: ''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!''
The base game [[Elite Dangerous]] includes the [[Elite Dangerous: Horizons|Horizons]] expansion and the [[Elite Dangerous: Beyond|Beyond]] updates. The [[Elite Dangerous: Odyssey|Odyssey]] expansion is required to unlock [[On Foot|on foot]] content such as first person [[Explorer|exploration]], [[combat]], [[Exobiologist|exobiology]], [[mercenary]], tenuous [[Atmospheric Landing|atmospheric landing]], [[operations]], [[System Colonisation|system colonisation]] and newer [[ships]].
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering]


=== Purchase ===
=== '''How will we travel those vast distances in such a huge glaxy?'''===
Elite Dangerous is a buy-to-play game which means you can play it indefinitely after a one-time purchase. There is no subscription fee.
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite:_Dangerous_FAQ#How_big_will_planets_and_star_systems.C2.A0be.3F|those vast 1:1 scale distances.]]
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Super cruise (or frame shifting)]''' is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed will vary based on proximity to celestial bodies, up to '''2000 times the speed of light (2000C)''' that [http://forums.frontier.co.uk/showpost.php?p=345753&postcount=174 will rarely be reached], to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] You will also be able to find and do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat maneuvering] to interdict other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors.
#* [http://forums.frontier.co.uk/showthread.php?t=7892 Old Super-Cruise proposal: Note that the speed has increased to 2000C and micro-jumps have been discarded.]
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]''' are used to''' [https://www.youtube.com/watch?v=VE8B4KptyVI&t=21 seamlessly travel between star systems.]''' Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. There will also be ways to follow each other's hyperspace trail.
#* [http://forums.frontier.co.uk/showthread.php?t=5443 Old Hyperspace proposal: Note that small details may have changed.]


The full version of Elite Dangerous + [[Elite Dangerous: Odyssey|ED: Odyssey]] are available for Windows PC via [http://store.steampowered.com/app/359320/ Steam], [https://store.epicgames.com/p/elite-dangerous Epic Games Store], [https://store.frontier.co.uk/en-US Frontier Store], and [https://www.meta.com/en-gb/experiences/pcvr/elite-dangerous/988773191157765/ Meta Store]. Xbox One and PlayStation 4 have the legacy version which excludes the Odyssey expansion. Development for Xbox One and PS4 consoles ended on 10 March 2022.<ref name=":12">[https://starwalk.space/en/news/the-milky-way-galaxy Milky Way Galaxy: Facts, Location & How to See It From Earth] - Starwalk - 30 June 2026</ref> However, they are still purchaseable in the [https://store.playstation.com/en-au/product/EP2377-CUSA05308_00-EDBASEGAME000000 Playstation Store] and the [https://www.xbox.com/en-US/games/store/elite-dangerous/bvcdd2hk8qlq Xbox Store].
=== '''How are players going to meet each other in such a huge galaxy?'''===
: Most of the action will take place within the human populated core systems of the major factions and because of the way [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F|interstellar hyperspace travel]] works, the game will ensure that you will [[Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F|get grouped]] with other ships near the largest mass (star) during hyperspace exit. You will also be able to find other ships that are [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F|super-cruising]] within a star system from a long distance away visually and with long range sensors.
: There will also be ways to follow each other's hyperspace trail.


=== System requirements ===
: Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite:_Dangerous_FAQ#Will_there_be_mining.3F|rich systems with lots of resources]], so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then eventually [[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|one of the major factions may claim the system leading to it becoming part of the core and space stations being built]] in those system.
Minimum PC Requirements for Elite Dangerous<ref name=":0">[https://store.steampowered.com/app/359320/Elite_Dangerous/ Elite Dangerous - Steam - 17 June 2024]</ref>
: But of course, you can also just go sightseeing.


* OS *: Windows 8/10 64-bit
: Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.
* Processor: Quad Core CPU (4 x 2Ghz)
* Memory: 6 GB RAM
* Graphics: Nvidia GTX 470/AMD R7 240
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 25 GB available space
* VR Support: SteamVR. Keyboard or gamepad required


Recommended PC Requirements for Elite Dangerous<ref name=":0" />
==='''Will there be an extensive dynamic economy?'''===
: Yes
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]
*[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]


* OS *: Windows 8/10 64-bit
==='''Will there be any missions or quests?'''===
* Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
: [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=09a3391149#Comms%20Events Yes], missions [http://www.pcgamer.com/previews/elite-dangerous/ fall into several types], the ones that you find en route and the ones that will have you actively engage in through a contract. These are coming in the Beta, and can earn you both credits and status within the organisation you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Initially these will be arranged either through direct messages or on a common message board. More details to follow.
* Memory: 8 GB RAM
* Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 25 GB available space
* Additional Notes: Supports SteamVR, Oculus Rift and TrackIR
* * Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.


Recommended PC Requirements for [[Elite Dangerous: Odyssey|ED: Odyssey]]<ref>[https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey/ ED: Odyssey on Steam - 17 June 2024]</ref>
*'''[[Elite:_Dangerous_FAQ#Will_there_be_any_roleplaying_elements.3F|Role Playing Elements]]'''
*'''[[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]'''
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]


* OS: Windows 10 64bit
==='''Will there be any roleplaying elements?'''===
* Processor: Intel i5-8600 / AMD Ryzen 5 2600
: <span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
* Memory: 12 GB RAM
: That said there will be extensive [http://forums.frontier.co.uk/showthread.php?t=6279 ratings and reputation] systems that affect how NPC's and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearence (age/damage)] into consideration.
* Graphics: NVIDIA Geforce GTX 1060 (6 GB VRAM) / AMD RX 580 (8 GB VRAM)
: There will also be [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 extensive customization options] for the ships.
* DirectX: Version 11
*'''[[Elite:_Dangerous_FAQ#Will_there_be_any_missions_or_quests.3F|Missions/Quests]]'''
* Storage: 75 GB available space
*[[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]
* * Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]


== Does ED support Physically Based Rendering? ==
==='''Will I be able to smuggle illegal goods?'''===
Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013.
: Yes
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]


''My specialism for this project has mostly been full-scene things, like updating our lighting model to a [https://www.marmoset.co/toolbag/learn/pbr-theory “physically based”] system. ''
==='''Will there be mining?'''===
: Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there will be mining.
: First [http://forums.frontier.co.uk/showthread.php?t=7196 '''Mineral Bodies''' (Asteroids), '''Frozen Liquid Bodies '''(Comets) and '''Gas/Dust Clouds''']''', '''but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machine [http://forums.frontier.co.uk/showpost.php?p=455834&postcount=5 after the first release.]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]


And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#6 according to the executive producer.]
=== '''I have heard that the "Elite" series have no actual storyline. Is that true?'''===
: '''No'''. While classic '''[http://elite.frontier.co.uk/media Elite]''' and '''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]''' didn't have an in-game story, the 3rd '''Elite '''game,
: '''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]''' had an in-game storyline centered around the [[Elite:_Dangerous_FAQ#Will_there_be_alien_life_forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so.
: The story wasn't explicitly told with traditional cut-scenes but unfolded from a first person perspective with the help of news events and corresponding missions.
: '''[http://elite.frontier.co.uk Elite: Dangerous]''' will continue 45 years from where '''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]''' left in the year 3300 and the [[Elite:_Dangerous_FAQ#Will_there_be_alien_life_forms.3F|Thargoids will make a return.]] It will feature more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from newsfeeds within the game] or outside, based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected] and [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] and '''[[Elite:_Dangerous_FAQ#Will_there_be_any_missions_or_quests.3F|missions.]]'''


''Short answer: yes it does.<br />Elite Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!''
*'''[[Elite:_Dangerous_FAQ#Will_there_be_any_missions_or_quests.3F|Missions/Quests]]'''
*'''[[Elite:_Dangerous_FAQ#Will_there_be_any_roleplaying_elements.3F|Role Playing Elements]]'''
*'''[https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]'''
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=45 Elite Fiction Forum]'''
*'''[https://www.youtube.com/watch?v=7ue87r4zPcE&t=420 Explanation on how in-game storytelling in Elite: Dangerous works]'''
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*'''[http://forums.frontier.co.uk/showthread.php?t=6370 Newsfeeds]'''
*'''[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Factions and Elite Federation]'''
*'''[http://daftworks.co.uk/elite/index.php/Galactic_Timeline Elite timeline from the older games (will be revised)]'''


<gallery hideaddbutton="true">
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]
Corbra_earthlike.jpg
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
</gallery>
*[http://forums.frontier.co.uk/showthread.php?t=7829 Injected Events]


== Does ED have positional damage? ==
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]


Damage is also [https://www.youtube.com/watch?v=qUJSSB00ZTg&t=356 visually represented].
: '''[http://elite.frontier.co.uk Elite: Dangerous]''' will also have [[Fiction|more than 13 official book tie-ins]] to tell different stories about '''Elite''' universe, with lots of places, events and even persons referenced in the game.


<gallery hideaddbutton="true" widths="500" orientation="none" columns="1" position="center">
: In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier'''  and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .
Damage1.png
: In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].
Damage2.png
Damage3.png
</gallery>


== How do we travel the vast galactic distances? ==
==='''Will there be detailed ship managment and avionics?'''===
There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover those vast 1:1 scale distances.
: Yes, see the following links:
#'''[[Supercruise]]''', formerly known as frame shifting, is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to '''2001 times the speed of light (2001C)''' that rarely gets reached, to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It consumes a small amount of [[fuel]] and you can also see other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat manoeuvring] to perform [[interdiction]]s.
*[http://forums.frontier.co.uk/showthread.php?t=7374 Ship Systems with Heat Management and Stealth]
#'''[[Hyperspace]] '''drives are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will get grouped with other ships near the star with the largest mass during hyperspace exit.
*[http://forums.frontier.co.uk/showthread.php?t=7828 Sensors and Targeting]
*[http://forums.frontier.co.uk/showthread.php?t=7892 Frame Shift Drive and Long Range Sensors]
*[http://forums.frontier.co.uk/showthread.php?t=7454 Ship Damage]
*[http://forums.frontier.co.uk/showthread.php?t=5701 Shields]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=8236 Interview explaining Sound HUD]
*[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]
*'''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]'''


<gallery hideaddbutton="true">
==='''Will I be able to hire crew for my ship?'''===
Elite_Dangerous_hyperspace_jump.png|Hyperspace jump
: Yes, as with previous[[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|&nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships.]
Star_Rise_Corvette.jpg|Star Rise and a Corvette
: [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=815 Player crews] however will be in future updates.
</gallery>


==='''Will I be able to hire wingmen?'''===
== How do players meet in the galaxy? ==
You can use the [[Galaxy Map]] to navigate through the Milky Way galaxy. The [[System Map]] displays a system's layout and information. Most of the action will take place within the human populated core systems of the major [[factions]]. This region is known as The Bubble. It's where [[powers]] compete for influence, resources, territory and control. [[Powerplay]] is an ongoing battle for interstellar conquest and control in the galaxy.


Due to the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors. There will also be ways to follow each other's hyperspace trail.
: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite:_Dangerous_FAQ#Will_I_be_able_to_build_an_empire_and_own_space_stations_and_fleets.3F|won't be able to own them]], but you can give them simple commads such as, Hold Fire, Fire at Will, Wait, Follow, End Contract, etc.
: Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.


[[Multicrew]] is a feature introduced in 2.3. Multicrew adds the ability to join a seat of another commander's [[Ships|ship]] or let others join your ship, which can be done by being in a [[Teams|Team]]. You can only have up to 3 people in a ship which has enough seats. A crew of 3 people in a Multicrew set-up performs similarly to a Team of 3 ships.
==='''Will it be possible to manually land on planets?'''===
: Yes, just like <span style="line-height:21px;">[[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|the last two Elite games]]</span> you will be able to '''seamlessly freeform (manual pitch/yaw/roll)'''  enter and '''fly through full 1:1 scale planet atmospheres''' and '''land on their surface full with living cities and wildlife''' as part of an [[Elite:_Dangerous_FAQ#What_is_the_expansion_pass.3F|expansion]].


Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find rich systems with lots of resources, so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then one of the major factions may claim the system leading to it becoming part of the core and space stations being built in those systems. But of course, you can also just go sightseeing.
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.

:Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]
Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.

<gallery hideaddbutton="true">
Corvette-Multicrew.jpg|Multicrew in a Corvette
ED Galaxy Map 2015.jpg|Galaxy Map of the Milky Way
SolSystemMap.png|Sol system map
</gallery>

== Is there a dynamic economy? ==
Yes, Elite: Dangerous involves a dynamic [[Background Simulation]], reflecting the evolution of the known galaxy with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that dynamically change.

Elite: Dangerous features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory. <ref>[https://web.archive.org/web/20180712182956/http://8thdragonsquadron.com/wp-content/uploads/2016/11/BGS-Guide.pdf Background Simulation Guide v1.3], through archive.org</ref>

*[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]
*[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#1 Newsletter about Trading and Economy]
* [[Background Simulation]]
*[[Trader]]
*[[Factions]]

<gallery columns="3" hideaddbutton="true">
Trade Routes in Elite Dangerous
Elite Dangerous Trading Dev Diary
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time
Orbis_Station_Traffic.jpg|Orbis station and traffic
Coriolis Station 001.jpg|Coriolis station
</gallery>

== Are there missions? ==
Yes, [[missions]] fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Scenario Missions feature voice acting and storytelling.

*[[Missions]]
* [[Scenario Missions]]
*[[Roleplaying]]
*[[Passenger Carrier]]
*[[Ranks]]

== Are there roleplaying elements? ==
Just like in all the previous Elite games, you are '''not '''fixed to a specific role like in a traditional roleplaying game: there are no skill points that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.

That said there are extensive ratings and reputation systems that affect how NPCs and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearance (age/damage)] into consideration.
There is also an extensive customization option for the [[ships]]. You can change your character's appearance at any time with the [[Holo-Me]].
*[[Bounty Hunter]]
*[[:Category:Characters|Characters]]
*[[Factions]]
*[[Missions]]
*[[Multicrew]]
*[[Pirate]]
*[[Teams]]

== Can I smuggle illegal goods? ==
Yes
*[[Smuggler]]
*[[Crime & Punishment]]
*[[Trader]]
*[[Slaves]]

<gallery hideaddbutton="true">
File:Elite_Dangerous_How_To_Make_Money_Smuggling_The_Hauler
</gallery>

== Is there mining? ==
Yes, just like the last two Elite games, there is [[mining]]. Mining can be done from [[Asteroids]] and '''[[Planetary Ring Systems]]''', or by [[salvage|'''salvaging''']].
* [[Miner]]
*[[Explorer]]
* [[Salvager]]

<gallery hideaddbutton="true">
File:Metal Asteroids Viper Mk III.jpg|Metal Asteroids and Viper Mk III
File:Type 9 mining.jpg|Type 9 Heavy mining
File:Mining-duo.jpg|Mining duo
</gallery>

== Is ED groundbreaking? ==
Yes, it's groundbreaking in that the galaxy is based on a lot of hard science with all sorts of star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref name=":4" /> It's also one of the first major titles to offer full [[Virtual Reality|virtual reality]] support with an exceptionally immersive experience in an all-encompassing universe, and every player on every platform affects the same shared galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]].

== Does ED have a storyline? ==
'''No'''. Elite Dangerous features a shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.

While the original ''[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]'' and ''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]'' didn't have an in-game story, the 3rd '''Elite '''game, ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'' did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien lifeforms.3F|Thargoids alien encounter]] that you could follow if you chose to do so. The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions. ''Elite: Dangerous'' [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 continues with that style of storytelling] and is set 45 years after the events of ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'', in the year 3300 and the [[Thargoids]] will make a return. It features more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or [https://community.elitedangerous.com/en/galnet outside], based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected], [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] , player-caused events and [[missions]].
The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game.

*[[Elite Dangerous Timeline]]
*[[Missions]]
*[[Roleplaying]]
*[[Fiction]]
*[[Lore]], [[Codex]] and [[GalNet]]
*[[News Feed|News Feeds]]
*[[Trading]]
*[[Factions]] and the [[Pilots Federation]]
* [[Background Simulation]]
*[[Community Goals]]

* [[Ranks]] with the [[Pilots Federation]], [[Federal Navy]] and [[Imperial Navy]]
*NPCs (non-playable characters)

In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier''' and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .
In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].

== Is there ship management and avionics? ==
Yes, see the following links:
*[[Elite: Dangerous FAQ#Does .22Elite: Dangerous.22 have positional damage.3F|Ship Damage]]
* [[Heatsink Launcher]]
*[[Sensors]]
*[[Frame Shift Drive]]
*[[Flight Assist]]
*[[Shield Generator]], [[Shield Cell Bank|Shield Cell Banks]]
*[[Ship Canopy]]
*[[Miner]]
* [[Fuel]]

<gallery position="center" captionalign="center" hideaddbutton="true">
File:EAGLE_CANYON_RUN_-_FLIGHT_ASSIST_OFF
File:Elite_Dangerous_-_Flight_Assist_Tutorial_%26_Bonus_Anaconda_Killing
</gallery>

== Can I hire ship crew? ==
Yes, as with previous Elite games you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] and [https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 player crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships] in future updates.

== Can I hire teammates? ==
You can hire NPC crew who can pilot your ship and ship launched fighters [http://forums.frontier.co.uk/showthread.php?t=14580 hire teammates and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won't be able to own them]]. They take a percentage of your profits as payment for their services. Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts. You can hire other players to join your [[Teams|Team]].

== Can I manually land on planets? ==
Yes, just like the previous two Elite games you will be able to '''seamlessly freeform (manual pitch/yaw/roll)''' enter and '''fly through entire 1:1 scale planets.''' [http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature Populated planets] with [[Atmospheric Landings]] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 living cities] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife] enabling extra-vehicular activities will be added with major updates and [[Elite: Dangerous FAQ#What are the expansions.3F|expansions]].

The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
:Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought) and Frontier Developments already has the technology for this.
*[[Development Plans|Development Plan]]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]

*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]
<gallery widths="140" hideaddbutton="true">
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]
File:PlanetaryLanding 2.jpg
File:Viper-MkIII-Atmosphere-Concept-Art.png
File:ED-Surface-Port-on-Planet.png|Surface Port
</gallery>

== Will landing and docking be seamless? ==
'''Yes''', just like in all the previous ''Elite'' games you are able to [[docking|manually dock with space stations seamlessly]]. Future [[Elite: Dangerous FAQ#What are the expansions.3F|expansions]] will also add the possibility to seamlessly freeform<span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually.</span>
*[[Docking]]
*[[Planetary Landings]]
*[[Atmospheric Landings]]
*[[Elite: Dangerous FAQ#Can I still back .22Elite: Dangerous.22 development in exchange of game.2Faddons.2Fdlcs.3F|Development Plan]]

== Will gas giants be realistically represented? ==
: Yes, there are gassy and cloudy [[Gas Giant|gas giants]].


== Can I walk inside ships, planets and stations? ==
==='''Will landing and docking be seamless in "Elite: Dangerous"?'''===
The expansion ''[[Elite Dangerous: Odyssey]]'' added [[On Foot]] functionality, the ability for players to disembark from their [[ships]] and explore planetary surfaces, [[Settlement#Odyssey Settlements|settlements]], and [[station]] [[Concourse]]s.
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|previous Elite games]] you will be able to '''[https://www.youtube.com/watch?v=QJGUvr-uBRA&t=201 manually dock with space stations seamlessly.]'''</span>
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite:_Dangerous_FAQ#What_is_the_expansion_pass.3F|expansions]] will also add the posibility to seamlessly freeform</span><span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F| land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually. Additionally to simply flying into a station's door, in E:D you'll have to fly and land your ship onto the landing pad within the station.</span>
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]'''
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Newsletter about Space Station Docking]
* [http://forums.frontier.co.uk/showthread.php?t=8124 Space Station Docking Proposal]
* [[Elite:_Dangerous_FAQ#Can_I_still_back_.22Elite:_Dangerous.22_development_in_exchange_of_game.2Faddons.2Fdlcs.3F|Development Plan]]


It has always been a core vision of [[David Braben]] that the player is a person in a real futuristic setting, not just a ship. In 2016, Braben confirmed that [[Frontier Developments]] was working on walking about features: "Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."<ref>[https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/d3k7yei/ reddit: Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho]</ref>
==='''Will gas giants be realistically represented?'''===
: Yes, they will be [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=238 gassy and cloudy.]


Some additional extra-vehicular activity features envisioned by Frontier Developments in 2014 for future game expansions include [https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walking around] [https://www.youtube.com/watch?v=OiTRJpvbmhU ship cockpit interiors], [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond boarding] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=233 stealing other ships] with [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 Zero-G FPS combat], [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ conducting space walks to repair ships], and [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=383 walk on entire 1:1] scale [http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets] with [http://forums.frontier.co.uk/showthread.php?t=5659 NPCs] in [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 living cities and forests, and hunting wildlife] such as [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=892 "dinosaurs"]. As of 2022, these features are not confirmed to be development and have not been announced for any planned updates or expansions.
==='''Can I walk around the ship, planets and space stations?'''===
: Yes, you will be able to [https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walk around ship interiors], [[Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_crew_for_my_ship.3F|operate ships with multiple players]], [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 board and steal other ships with Zero-G FPS combat], [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=285 walk around in space stations], do [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ space walks to repair your ship], operate [http://forums.frontier.co.uk/showthread.php?t=5659 land and underwater vehicles] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 walk on full 1:1 scale populated planets with living cities, forests and be able to big-game hunt wildlife like dinosaurs] as part of [[Elite:_Dangerous_FAQ#What_is_the_expansion_pass.3F|expansions.]]


: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
: Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought).
: See this '''[https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon - Dev Diary]''' for a glimpse of the technology that '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments]''' have for this.
*'''[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]'''
*'''[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]'''
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[[Development Plans]]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 Space suits, walking around ships and zero-G FPS combat]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 Newsletter about Space suits, walking around ships and zero-G FPS combat]
*[http://www.lotf.co.uk/creature_on_altair.html The Fiercest Creature on Altair - An example of big game hunting in Elite lore]
*[http://www.lotf.co.uk/creature_on_altair.html The Fiercest Creature on Altair - An example of big-game hunting dinosaur-like wildlife in prior Elite lore]
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
*[https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite Dangerous]


<gallery hideaddbutton="true">
==='''How big will planets and star systems be?'''===
Flightsuit_combatsketch01.jpg
: '''Elite: Dangerous''' will have a '''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate]''' '''1:1 scale, fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy]''' where stars and planets will be '''[http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned]''' relative to your view.
Stationinside_08.jpg
: And just like '''<span style="line-height:21px;">[[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|last two Elite games]]</span>''' the '''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars will be realistically sized with vast distances between them.]'''
Elite_Dangerous_Station_Walking.png
: Here [http://en.wikipedia.org/wiki/List_of_largest_known_stars are examples of the size of celestial bodies] you can expect in the game. Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]'''
</gallery>
*'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]'''
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth interview with David Braben]
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome]
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13 Newsletter about the Galaxy Map]
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qe7sf David Braben talking about the scale of the star systems]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge]


== How big are planets and star systems? ==
==='''Will planets rotate and orbit around stars?'''===
''Elite: Dangerous'' has a vast [http://www.newyorker.com/tech/elements/the-video-game-that-maps-the-galaxy scientifically accurate] '''[https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 1:1 scale]''', seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy], based on [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge scientific first principles] current scientific data and theories. Stars and planets are [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view. Just like the last two Elite games the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars are on a '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale.
: Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=K1tl6_zc40k will orbit and rotate in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&t=477 tilt will affect their seasons.]
: This '''affects gameplay''', since you will have to match the orbital speed of the celestial bodies and stations and '''gravity will also distort the direction of travel during [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F|freeform flight.]]'''
: Full orbital periods will noticable in a short time for [http://www.space.com/22451-fastest-earth-size-lava-planet-kepler78b.html many celestial bodies] and you will also be able to view them at a faster rate in the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Orrery view].
:


*[http://www.newyorker.com/tech/elements/the-video-game-that-maps-the-galaxy The Video Game That Maps the Galaxy : The New Yorker]
==='''Will there be alien life forms?'''===
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome]
: [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common, but sentient alien life is rare.] From these the major alien race are insectoids called The [http://wiki.alioth.net/index.php/Thargoids Thargoids], which appeared in the [[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|original Elite]] and had an [[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|extensive story arc]] in''' '''[[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=458 they will make a return in Elite: Dangerous]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge]
*[[Star system]]
* [[Galaxy Map]]
*[[Galaxy]]
*[[Planets]]
*[[Moons]]
*[[Stars]]


== Do planets rotate and orbit around stars? ==
==='''Does the "Elite: Dangerous" developer Frontier Developments have enough expertise to pull off such an ambitious project?'''===
Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 orbits and rotates in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&t=477 tilt will affect their seasons.] Full orbital periods are noticeable in-game.
: It's very hard to measure "success" or "pulling off" a project objectively, because in the end the game will be judged not only by it's technical merits, but also subjectivity by the player. So we can really only talk about technical expertise. As the game conceptually is almost a technical marvel, it will be easy to measure.


<gallery widths="140" hideaddbutton="true">
: First of all, leader of '''[http://elite.frontier.co.uk Elite: Dangerous]''' is '''David Braben''', who was co-author of the original '''[http://elite.frontier.co.uk/media Elite]''', and sole creator of the first sequel and lead developer of the second sequel. While sequels have been given mixed reviews, the majority of people who have played them agreed that both titles succeeded to give the immersion of space travel and succesfully emulated all the issues associated with that.
Earth-3302-Elite-Dangerous.png|Earth in the year 3302 in Elite Dangerous
Mars_Terraformed.jpg|Mars terraformed, 3300
Jupiter_3303.jpg|Jupiter in 3303
</gallery>


== Can I create my own character? ==
: Before '''Elite: Dangerous''', David Braben and his company have also produced a lot of high class games, like RollerCoaster Tycoon 3 and Coaster Crazy, the Lostwind series, [https://www.youtube.com/watch?v=4lX4uZ9nVEM Kinectimals], and most recently the 1st party XBox One title, [https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon], which can give you the impression of craftmanship of the '''Frontier '''developers and technical capablities of in-house software tools.
Yes, the player can customize their [[commander]] via the [[Holo-Me]] interface, introduced in ''[[Elite Dangerous: Horizons]]''. The player's outfit, physical features, and gender can be changed using Holo-Me at any time.
: They have also done considerable work on an unpublished open world city game known as [https://www.youtube.com/watch?v=AsjsvHCs-94 The Outsider] using '''[https://frontier.co.uk/our_technology COBRA]''', which featured [http://intrinsicalgorithm.com/IAonAI/tag/david-braben/ advanced AI and dynamic story generation] and is likely to influence '''E:D's''' [[Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F|planets / cityscapes]] / [[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|dynamic event system]] etc.
: '''Frontier''' uses their in-house '''[https://frontier.co.uk/our_technology COBRA]''' engine for all their game development, and now they have started to license it to other development houses.


''[[Elite Dangerous: Odyssey]]'' adds the ability to equip the player with three additional types of [[Suits]] that are specialized for different activities, as well as [[Handheld Weapon]]s for [[On Foot]] combat.
: '''Elite: Dangerous''' uses a mix of '''[http://elite-dangerous.wikia.com/wiki/Procedural_Generation procedural generation with artist direction]''', this means that they don't need to hand create all their star systems, they just need to be sure that all the special overrides, the event system, etc works in one place and therefore it will work in the rest of galaxy. As '''Frontier''' has already worked with this concept for all <span style="line-height:21px;">[[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|previous Elite games]]</span> and many more recent games, '''Frontier''' as a company has the knowhow to deliver such a product.


<gallery hideaddbutton="true">
=== '''<span style="line-height:21px;">How many ships will be flyable by player in "Elite: Dangerous"?</span>'''===
Holo-Me-character-male-2.png|Holo-Me character
: <span style="line-height:21px;">There will be [[Ships|25 flyable ships]], both new, modified, and improved models from the </span><span style="line-height:21px;"><span style="line-height:21px;">[[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|previous Elite games]]</span>, at initial release.</span>
Holo-Me_Character_female_1.jpg|Holo-Me character close-up
</gallery>


== Are there alien lifeforms? ==
=== '''<span style="line-height:21px;">Can I own multiple ships?</span>'''===
[https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common in ''Elite Dangerous'', but sentient alien life is rare.]
: Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.
* [http://forums.frontier.co.uk/showthread.php?t=6753 Multiple Ship Ownership]


There are many [[species]] and sub-species of non-sentient alien life that can be encountered both in space and on terrestrial worlds. These lifeforms are typically analogous to plants, fungi, or micro-organisms. Note that some of these species can only be seen [[On Foot]], which requires owning ''[[Elite Dangerous: Odyssey]]''. A number of non-sentient species are also indirectly present in the game in the form of certain [[List of Rare Commodities|Rare Commodities]] that can be [[Trader|traded]] at ports.
=== '''<span style="line-height:21px;">Can I own and control capital ships?</span>'''===
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but you won't be able to control or own them, although [http://forums.frontier.co.uk/showthread.php?t=5659 they aren't ruled out for a future expansion.] <!-- <ref>{{YT|url=fR4G2W7bCHY#t=110|text=Test1 @0:59}}</ref><ref>{{YT|url=P3bVeRpvctQ&t=815|text=Test2 @0:59}}</ref> -->
: Although you can't fly capital ships, you will still be able to own and fly [[Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_crew_for_my_ship.3F|large multi-crew executive ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble.


The only known sentient species are [[human]]s, [[Thargoid]]s, and [[Guardian]]s. Currently, only Thargoid ships and other biomechanical constructs can be encountered, and these are often hostile. The Guardians went extinct millions of years ago, but their ruins and relics can still be found across the galaxy.
==='''Will I be able to build an empire and own space stations and fleets?'''===
: You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you won't be able to own [http://elite.frontier.co.uk/media/walls/07_Hydroponic.jpg large sations], build empires or own fleets, since that would [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 change the nature of the game.]


<gallery hideaddbutton="true">
: For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?
Guardians_Ancient_Ruins.jpg|Guardians ancient ruins
: It's also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.
Barnacle.jpeg|The Alien structure or "Barnacle" and its surrounding organic growths.
Colonia 3 C A Fungal Bark Mounds Valley.png|Colonia 3 C A fungal Bark Mounds valley
</gallery>


== <span style="line-height:21px;">How many ships are flyable?</span> ==
: So as an '''Elite''' federation pilot, you will only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations], by [[Elite:_Dangerous_FAQ#Will_there_be_any_roleplaying_elements.3F|taking missions]] to transport resources and defend them etc, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things.
<span style="line-height:21px;">There are [[ships|36 flyable ships and 6 flyable ship launched fighters]], and there are plans for more ships with major updates. Both new, modified, and improved models from the </span><span style="line-height:21px;"><span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span>.</span>


<gallery hideaddbutton="true">
: That said, you will be able to [[Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_wingmen.3F|hire wingmen and escorts]], but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 you won't be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]
Federal Corvette at Earth.png|Federal Corvette at Earth
: The exact details of this are still to be announced.
Federal-Dropship-Planetary-Ring.jpg|Federal Dropship
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
Imperial-Courier_zpschq7esel.jpg|Imperial Courier
Dolphin_Asteroids.jpg|Dolphin
Python.png|Python
Anaconda54.jpg|Anaconda
</gallery>


== Can I own multiple ships? ==
==='''Why are the ships simpler in design compared to other games?'''===
Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.
: Because '''[http://elite.frontier.co.uk Elite: Dangerous]''' is set in a '''[[Elite:_Dangerous_FAQ#How_big_will_planets_and_star_systems.C2.A0be.3F|realistic galaxy]]''' where there is''' '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity] and atmospheric capable '''[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ ships are engineered to be symmetrical and aerodynamically streamlined]''', therefore they carry their '''weapons inboard within a bay''' to be able to skim, enter and '''[[Elite:_Dangerous_FAQ#Will_landing_and_docking_be_seamless_in_.22Elite:_Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through planet atmospheres]]''' at '''[http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]'''
*[[Ships]]
: The '''[[Ships|ships]]''' in '''Elite: Dangerous''' have '''airlocks, '''proper '''[https://forums.robertsspaceindustries.com/discussion/113131/all-the-ships-are-broken-sort-of-ok-not-really-ship-design-now-with-science-see-second-post mass distribution with no off-centre main thrusters]''' and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]
*[[Shipyard]]
: However, just like the '''[http://www.jades.org/shiprevs.htm ships in the previous Elite games]''', there will be a lot of '''[[Ships|variety in designs]]''' with '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style]''', which can customized into '''[https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]'''
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]'''
* '''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]'''
* '''[[Ships]]'''


== Can I own and control capital ships? ==
==='''Will I be able to create multiple pilot characters for my account?'''===
Players can purchase a [[Drake-Class Carrier|Fleet Carrier]], a [[Capital Ship]] with [[Landing Pad]]s to accommodate smaller ships. Fleet Carriers cannot be piloted directly by the player, but can be jumped almost anywhere in the galaxy provided they are supplied with [[Tritium]] fuel. Players can also install a variety of optional services for other players to use. Owning a Fleet Carrier requires being able to pay a weekly upkeep fee of [[credits]], otherwise the vessel will be decommissioned. Fleet Carriers can be customized with different [[Livery|paintjobs and layouts]].


Other large-scale ships exist, such as [[Megaship]]s, [[Farragut-Class Battle Cruiser]]s, and [[Majestic-Class Interdictor]]s, but these are restricted to NPC ownership. In the launch livestream for ''Elite Dangerous: Horizons'' update 2.3, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."<ref>[https://www.youtube.com/watch?v=McJgSVJQGG8 YouTube: 2.3 - The Commanders Release]</ref>
: '''Yes''', you will be able to do so.


<gallery hideaddbutton="true">
==='''What are the general differences between "Elite: Dangerous" and "Star Citizen"?'''===
Gnosis-Megaship.jpg|The Gnosis megaship of The Canonn
: The differences are predominantly in '''issues surrounding scale, complexity of background simulations''' and '''adherence to recognised science of the universe.'''
Farragut-Battle-Cruiser-Surface.png|Farragut Battle Cruiser
Interdictor-cho-highRES.png|Majestic Class Interdictor
</gallery>


== Can I build an empire, own stations and fleets? ==
: '''Star Citizen''' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focussed cinematic scripted campaign] which will be '''[http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr updated with paid DLC expansions.]'''
You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you can't fully own large stations, build empires or own fleets, since that '''[https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 would change the nature of the game.]''' However, David Braben stated that they will add this type of functionality to some degree in the future.
:


Question: "Will it be possible to own a fleet of ships, staffed by NPCs and given orders to follow so that they trade or scout or mine ore etc?" David Braben answered: "With time we will add this sort of functionality to some degree, but we don't want it to be the be all, end all of the game."<ref>[https://www.youtube.com/watch?v=h-bEn2aLJ7U YouTube: Elite: Dangerous Progress Diary #3]</ref>
: In '''Elite: Dangerous''', the '''[http://i.imgur.com/vXLnJea.png ships]''' are relatively '''[https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger]''' for '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c0b11fe947#2 their class]''', with '''[http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png capital ships in the 2KM range]''' and atmospheric capable ones '''[[Elite:_Dangerous_FAQ#Why_are_the_ships_simpler_in_design_compared_to_other_games.3F|are engineered to be aerodynamically streamlined and symmetrical]]''', therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and '''[[Elite:_Dangerous_FAQ#Will_landing_and_docking_be_seamless_in_.22Elite:_Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through 1:1 scale planet atmospheres]]''' at '''[http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]'''
: In '''Star Citizen''' the ships are less aerodynamically streamlined and carry their weapons outboard and some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.]
: '''[https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s Landing on planets in SC will use scripted in-game cinematics]''' and will be limited to several star ports.
:


The third expansion [[Elite Dangerous: Beyond]] planned to add [[Fleet Carrier|Fleet Carriers]] in Q4 2018, but this feature has been delayed to a future update. Fleet Carriers will be very large capital ships that will serve as mobile bases. They will be purchasable by [[Squadrons]], which are like player-managed guilds.
: '''Elite: Dangerous''' has '''freeform (manual pitch/yaw/roll)''' '''[[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F|interplanetary fast travel with combat maneuvering]]''' and because it takes place in a '''[[Elite:_Dangerous_FAQ#How_big_will_planets_and_star_systems.C2.A0be.3F|realistic 1:1 scale galaxy with proper distances]]''' it necessitates [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F|faster than light speeds, up to 2000 times the speed of light (2000C) to make travel times practical,]] with [[Elite:_Dangerous_FAQ#Will_there_be_detailed_ship_managment_and_avionics.3F|very long range sensors and combat interaction]] and you will be able to seamlessly enter '''[[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F|hyperspace]]''' from anywhere to another star.


For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands? It's also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.
: '''Star Citizen's''' interplanetary fast travel will allow a '''speed of up to 20% the speed of light (0.2C)''' which necessitates '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 compressed scales]''' to make travel times practical, it also '''won't be freeform (Autopilot Only) nor have combat maneuvering in this mode,''' '''[http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxa22 so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush.]''' Also [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 you must fly through wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.]
:


So as an '''Elite''' federation pilot, you will initially only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations] through [[Community Goals]], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things. When they add this type of features to "some degree" it would need to strike a balance between realism and gameplay.
: In '''Elite: Dangerous''' the galaxy will include around '''[[Elite:_Dangerous_FAQ#What_are_the_main_features_of_.22Elite:_Dangerous.22.3F|100 billion star systems.]] '''The Elite Universe is modelled on current galactic charts. '''[[Elite:_Dangerous_FAQ#Will_planets_rotate_and_orbit_around_stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]]''', therefore constantly changing a system's environment.
: '''Star Citizen's''' galaxy will have '''[https://forums.robertsspaceindustries.com/discussion/comment/270108/#Comment_270108 120 star systems]''' at launch, with '''[https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time compressed to 2 hours for each day (1:12 scale time)]''' and a more casual take things regarding '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies]''', so '''[https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482 planets won't be properly scaled]''' and they might also not orbit. To give you an example, '''[https://en.wikipedia.org/wiki/List_of_largest_known_stars Elite: Dangerous will have stars alone that can engulf whole star systems of Star Citizen multiple times.]''' Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]'''
: Given what we know about [http://image.gsfc.nasa.gov/poetry/venus/q89.html our solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the''' maximum speed in SC will be 0.2C''' with a targeted travel time of '''[http://www.squad42.com/pages/mmorpgint around 30 minutes to cross a star system,]''' it is estimated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of SC star systems will be compressed] to around '''1:100''' up to '''1:2500''' scale.
:


: '''Elite: Dangerous''' has '''lightspeed''' pulse and '''[[Beam_Laser|beam lasers]]''' on all ships fitted with energy weapons, as opposed to''' Star Citizen''' which has '''[https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons only on capital ships].''' The remainder of the SC fleet will have '''[https://www.youtube.com/watch?v=wE_xZdeakEw&t=883 slow moving laser bolts]''' like you would see in Star Wars.
That said, you will be able to hire NPC teammates and escorts and give them simple commands, but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 you won't be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]
*[[Development Plans]]
:
:'''Elite: Dangerous''' will have '''[[Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F|freeform (go wherever you want) planetary exploration on full 1:1 scale planets.]]'''
:In '''Star Citizen''' planetside aspects take place only in specialized locations, such as star ports, bars and FPS arenas.


== Why do some ships have a simpler design? ==
: In '''Elite: Dangerous '''there is '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity]''', so '''[[Elite:_Dangerous_FAQ#Will_landing_and_docking_be_seamless_in_.22Elite:_Dangerous.22.3F|space stations]]''' are '''[https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate]''' as opposed to '''Star Citizen.'''
Because ''[http://elite.frontier.co.uk Elite: Dangerous]'' is set in a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic galaxy]] where there is no anti-[[gravity]] or gravity generators. Atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their '''weapons inboard within a bay''' to be able to believably skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at [http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.] Many ships are based on the iconic wireframe designs of the original [[Elite]].


:The '''[[ships]]''' in ''Elite: Dangerous'' have '''airlocks, '''proper mass distribution with no off-centre main thrusters and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]
: There are [https://www.youtube.com/watch?v=VY5x85F-DKM '''major differences''' in how each game handles close combat flight''' as you can see from this video.'''] There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer] due to the lack of terrain features in mid space.
:However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]
: '''Elite: Dangerous''' deals with this by limiting the yaw rate and enforce an optimum corner speed by [http://elite.frontier.co.uk/media/walls/03_Ship_Cobra.jpg by way of thruster placement] and limits in the [[Elite:_Dangerous_FAQ#Will_there_be_newtonian_physics.3F|flight control computer]] so you are forced to roll and then pitch to get the most efficient turn rate [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body (less efficient, but most comfortable for a human pilot)], in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, [https://www.youtube.com/watch?v=FQGRKuOtrPg a preliminary version can be seen here.]
:*[[Ships]]
: In '''Star Citizen''' you can point your ship more intuitively like in an FPS fashion, since yaw is very strong [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body (most efficient, but discomforting for a human pilot)]. It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of '''lightspeed''' lasers on the smaller ships.
<gallery hideaddbutton="true">
Designing the Future - The Ships of Elite Dangerous
Imperial-Clipper-Landed-Planet.png|Imperial Clipper
Cobra_orange_ignition.jpeg|Cobra MkIII with with ship kit equipped
</gallery>


== Can I use vehicles? ==
: '''Star Citizen''' allows players to control capital ships.
Aside from standard [[ships]], players can also directly control [[Surface Recon Vehicle]]s (SRVs) and [[Ship-Launched Fighters]] (SLFs), both of which were added in ''Elite Dangerous: Horizons''.
: While ''' Elite: Dangerous''' allows players to own and fly [[Elite:_Dangerous_FAQ#Can_I_own_and_control_capital_ships.3F|'''relatively large executive ships''', it leaves very large capital ships to NPC control at the start, with player control in a later update.]]
: Multiplayer is handled with a [[Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F|grouping system in Elite: Dangerous]]  and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider which doesn't completely control engagements in Star Citizen.]


<gallery hideaddbutton="true">
: '''Elite: Dangerous'''' [[Elite:_Dangerous_FAQ#Where_can_I_buy_.22Elite:_Dangerous.22.3F|'''persistent galaxy general release is projected to be at the end of 2014.''']]
Scarab_and_crystals.png|Scarab and crystals
: '''Star Citizen's''' [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen '''persistent universe general release is projected to be at the end of 2016.''']
Srv_brown_dwarf.png|SRV and a brown dwarf
</gallery>


== Can I make Cinematic Videos? ==
* '''[https://www.youtube.com/watch?v=VY5x85F-DKM Star Citizen vs Elite: Dangerous - Flight Model Comparison]'''
Yes, the [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person. It succeeds the old Debug Camera and is part of update 2.3 The Commanders. In the revamped version you can move around much quicker and further away from your ship. There's a UI legend of shortcuts which can be hidden, and it features a zoom slider. You can lock the camera to your ship and are able to control the ship in a third-person perspective. The camera can ignore rotation so it has the same orientation.
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]'''
* '''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]'''


<gallery hideaddbutton="true">
==='''What are the general differences between "Elite: Dangerous" and "Eve Online"?'''===
Camera-Suite.jpg|Camera Suite
: '''[http://elite.frontier.co.uk Elite: Dangerous]''' is '''[[Elite:_Dangerous_FAQ#Will_.22Elite:_Dangerous.22_have_a_monthly_subscription_fee.3F|pay once and play]]''', therefore does '''not''' have a periodic subscription like '''Eve Online'''.
</gallery>


== How do I play Elite Dangerous? ==
: Another major difference is that in '''EVE '''everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
Please check the [[Pilots Guide]] on this wiki. It is designed to help a new or experienced pilot get the most out of their [[ships]].


It is also recommended that new pilots check out the following guides:
: <span class="fyre-cp-hidden" style="display: inline;">'''Elite: Dangerous'''</span> features dynamically created free moving multiplayer instances that are decoupled from the star system itself (but you can also play solo).
: <span class="fyre-cp-hidden" style="display: inline;">The galaxy is totally seamless for the case of '''Elite: Dangerous''' and the sessions within it can move around, only bubble range and interest determine the players you will see during flight.</span>


*[https://www.youtube.com/playlist?list=PL7glm5rbPHKxnltQU1SLxdqQrENIXJGUr Elite: Dangerous Pilot Training Tutorials]
: Due to a lot less network traffic, this allows <span class="fyre-cp-hidden" style="display: inline;">'''Elite: Dangerous'''</span> to have twitch based action instead of classic MMO click 'n' roll (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in '''EVE'''.
*[https://www.youtube.com/playlist?list=PL7glm5rbPHKx8MWl-oKkxLvEcAmumMVtw Elite Dangerous: Horizons Training Guides]
: That means that <span class="fyre-cp-hidden" style="display: inline;">'''Elite: Dangerous'''</span> combat is more twitch skill based.
*[http://hosting.zaonce.net/elite/website/assets/ELITE-DANGEROUS-MANUAL.pdf Official quickstart manual]
*[http://hosting.zaonce.net/elite/website/assets/ELITE-DANGEROUS-GAME-MANUAL.pdf Official comprehensive manual]
*[http://www.exowing.com/pilots-guide.html EXO Pilot's Manual]
*[http://steamcommunity.com/sharedfiles/filedetails/?id=773670824 The Guide for Almost Everything]
*[https://www.scribd.com/doc/236560722/Elite-Dangerous-pilots-guide-manual-tutorial Forger's "Elite Pilots Guide"]
*[https://forums.frontier.co.uk/threads/the-harmless-guide-to-the-galaxy.80291/ Technophebe's "Harmless' Guide to the Galaxy"]


== Why is yaw so slow? ==
: <span class="fyre-cp-hidden" style="display: inline;">The''' Elite: Dangerous'''</span>''' '''galaxy is based on the real '''[[Elite:_Dangerous_FAQ#What_are_the_main_features_of_.22Elite:_Dangerous.22.3F|Milky Way]] '''and''' [[Elite:_Dangerous_FAQ#Will_planets_rotate_and_orbit_around_stars.3F|planets will rotate and orbit their stars]]''', thus constantly changing a system's landscape and adding lot of depth - and it has around '''[[Elite:_Dangerous_FAQ#What_are_the_main_features_of_.22Elite:_Dangerous.22.3F|100 billion star systems]]''', as opposed to '''EVE '''where the planets are static and don't move.
There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent. A fly-by-wire layer is applied on top of the Newtonian physics and it limits the yaw speed.


''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a [[wikipedia:G-LOC|G-LOC]] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]
: <span class="fyre-cp-hidden" style="display: inline;">'''Elite: Dangerous'''</span> has '''freeform (manual pitch/yaw/roll)''' '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F interplanetary fast travel up to 2000 times the speed of light (2000C)]''' and you will be able to seamlessly enter '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F hyperspace]''' from anywhere to another star.  '''EVE''' on the other hand has point & click travel and you must fly to a jump gate to enter another star system.


== Are there Newtonian physics? ==
: A major feature that '''Elite: Dangerous''' will have is '''[[Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]]''' and '''[[Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F|walking on living planets with cities and wildlife]]''' as part of [[Elite:_Dangerous_FAQ#What_is_the_expansion_pass.3F|expansions]] soon after the initial release.
'''Yes''', the [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]'s jousting at huge distances.


While this time the forces are fed to a [[wikipedia:Rigid_body_dynamics|proper rigid body,]] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in ''Elite: Dangerous'' constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite: Dangerous FAQ#Why is yaw so slow.3F|interesting tactical dogfights at close range]] and this [[Flight Assist|flight assist]] can be partially disabled [https://www.youtube.com/watch?v=HZBKC56vhUo to be able to skid more freely]. Also unlike the last two Elite games, only the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge galaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change).
: Another important difference is that '''EVE '''has a lot of [[Elite:_Dangerous_FAQ#Will_I_be_able_to_build_an_empire_and_own_space_stations_and_fleets.3F|empire building]] and RTS elements, while '''Elite '''is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.


Here some quotes from the creator David Braben:
: Another important difference is that '''<nowiki>EVE'</nowiki>'''s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. '''Elite: Dangerous''' uses a carefully tuned statistic model to simulate the flow of products, which also have all player trades as input to emulate a shared universe. This allows for more casual game play and a much bigger galaxy.


''"'''David Braben''' I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"''[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next]
: PVP also has some differences which are [[Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F|explained here]].


''"'''David Braben''' Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]
==='''Where I can follow development news about "Elite: Dangerous"?'''===


So there is a fly-by-wire system that keeps the ship within flight parameters, with a '''flight assist''' mode that is on by default, that helps you maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.
* [http://forums.frontier.co.uk/forumdisplay.php?f=39 Elite: Dangerous updates forum]
[https://www.youtube.com/watch?v=HZBKC56vhUo You can turn '''flight assist''' off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the fly-by-wire however will '''always''' be partially active to keep your [https://www.youtube.com/watch?v=3TrvJoViw8w ship constrained within the specified limits.]
* https://www.facebook.com/EliteDangerousOfficial
Cargo mass will also affect the manoeuvrability of your ship.
* http://www.youtube.com/user/FrontierDevelopments
* [http://us2.campaign-archive2.com/home/?u=dcbf6b86b4b0c7d1c21b73b1e&id=eb767c006f Elite: Dangerous newsletters]
* http://elitedangerous.tumblr.com
* https://twitter.com/EliteDangerous
* [http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Discussion Archive]


== Can I manually fire thrusters in every direction? ==
=== '''Will there be newtonian physics?'''===
Yes the game allows for [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|full 6DOF motion.]]


== Is Elite Dangerous an MMO? ==
: The flight physics are newtonian with forces fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body.]
'''Yes''', [[Elite Dangerous]] is an MMO, but with the important addition, that you can [http://forums.frontier.co.uk/showthread.php?t=6300 choose if you want to meet other players].
: There is a flight control computer that keeps the ship within flight parameters, with a flight assist mode that is on by default, that helps you to maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabalize the ship and control the skidding.
: [https://www.youtube.com/watch?v=1KAJuR5giGo&t=2 You can turn flight assist off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the flight control computer however is still active to keep you [https://www.youtube.com/watch?v=3TrvJoViw8w within safety parameters.]
: Cargo mass will also affect the maneuverability of your ship.


Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]].
: Practical interplanetary flight is done with the [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F|inertia-less Super-Cruise mode]].


The game features a shared persistent galaxy, where macro effects and events such as economy, society and war status etc. are recorded and shared across all the different platforms. So all players influence the same shared galaxy.
==='''Will I be able to manually fire thrusters in every direction?'''===
: Yes the game allows for [[Elite:_Dangerous_FAQ#Will_there_be_newtonian_physics.3F|full 6DOF motion.]]


The are '''no''' multi-player lobbies.
==='''Is "Elite: Dangerous" an MMOG?'''===
The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [[wowwiki:Instance_limitations#Player_Limitations|instances are '''not''' a fixed location in space as in most other MMOs]], but they dynamically move around.
: '''[https://en.wikipedia.org/wiki/Elite:_Dangerous#Gameplay Elite: Dangerous is an MMOG], but with the important addition, that you can [http://forums.frontier.co.uk/showthread.php?t=6300 choose if you want to meet other players] or not and there is even a [[Elite:_Dangerous_FAQ#How_will_single_player_work.3F_Will_I_need_to_connect_to_a_server_to_play.3F|mode to play fully offline]].'''


The effects of those instances are then stored on the central galaxy server and shared by everybody.
: The game features a shared persistent galaxy server, where macro effects and [[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|events such as economy, society and war status]] etc are recorded.


Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way [[galaxy]], sessions will typically be spread out much further away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.
: The are '''no''' multi-player lobbies.
*[[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|How are players going to meet each other in such a huge galaxy?]]
: The server transparently creates sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs]within that galaxy based on a bubble size around you that is defined by your scanner/visual range and the effects of that are stored on the server and shared by everybody.
*[[Squadrons]]
*[[Teams]]
*[[Insurance costs]]
*[[Death]]


<gallery columns="4" widths="140" hideaddbutton="true">
: Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite:_Dangerous_FAQ#How_big_will_planets_and_star_systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite:_Dangerous_FAQ#How_are_players_going_to_meet_each_other_in_such_a_huge_galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn't be immersion breaking as opposed to a space game in a smaller area.
File:Elite_Dangerous_SW2_WP0_Mass_Jump_127_CMDRS
* '''[[Elite:_Dangerous_FAQ#How_are_players_going_to_meet_each_other_in_such_a_huge_galaxy.3F|How are players going to meet each other in such a huge galaxy?]]'''
</gallery>
* [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups]
* [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]
*[http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Disussion Archive]


==='''How will single player work? Will I need to connect to a server to play?'''===
== Do I need an internet connection to play solo? ==
Yes, ''Elite Dangerous'' requires an internet connection to play. The online galaxy of ''Elite Dangerous'' is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players across all platforms. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
: No, it will be possible to have a single player game without connecting to the galaxy server. You won't get the developer injected events and you probably won't be able to sync between server and non-server (again they'll investigate).


The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
: The online galaxy of '''[http://elite.frontier.co.uk Elite: Dangerous]''' is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.


== Does ED have a monthly subscription fee? ==
: The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
No, ''Elite Dangerous'' does not use a paid subscription model. Playing only requires a one-time purchase of the ''Elite Dangerous'' base game.


[[Livery|Cosmetic items]] and premium expansions such as ''[[Elite Dangerous: Odyssey]]'' are sold separately.
=== '''Will "Elite: Dangerous" have a monthly subscription fee?'''===


== Is ED Pay-To-Win? ==
: '''No. [http://elite.frontier.co.uk Elite: Dangerous] '''has a fixed a box price, without hidden costs. However, you will pay one-time fees for major '''[[Elite:_Dangerous_FAQ#What_is_the_expansion_pass.3F|additional expansions.]]'''
''Elite Dangerous'' is not pay-to-win. All ships, modules, ranks, permits, and credits must be earned in-game, and cannot be bought with real money.


All premium [[Livery]] items are entirely cosmetic and do not affect a player's performance in gameplay.
==='''What is the expansion pass?'''===
*''[[Elite:_Dangerous_FAQ#Where_can_I_buy_.22Elite:_Dangerous.22.3F|'''***Both the Elite: Dangerous Alpha and Premium Beta products include the expansion pass.'''***]]''
: The '''[https://store.zaonce.net/elite-dangerous-expansion-pass.html Expansion Pass]''' includes automatic access to all major '''Elite: Dangerous''' expansion packs, such
: as [[Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F|seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings]] and [[Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F|walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets and more.]]


== What are the expansions? ==
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
Thus far, ''Elite Dangerous'' has received two paid expansions:
:Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]


*''[[Elite Dangerous: Horizons]]'' (2015)
*''[[Elite:_Dangerous_FAQ#Where_can_I_buy_.22Elite:_Dangerous.22.3F|'''***Both the Elite: Dangerous Alpha and Premium Beta products include the expansion pass.'''***]]''
*''[[Elite Dangerous: Odyssey]]'' (2021)


''Horizons'' also included the free content season ''[[Elite Dangerous: Beyond]]''.
=== '''Will "Elite: Dangerous" support Oculus Rift?'''===


On October 27, 2020, ''Horizons'' was converted into a free expansion and rolled into the base game, giving all players access to its content.
: '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' will officially support OR at initial release.''' It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12.2012.
: See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ]


''Odyssey'' is the latest expansion for the game and will continue to receive updates for the foreseeable future.
=== '''Where does the Elite: Dangerous community hang out?'''===
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official "Elite: Dangerous" Forums]'''
*[http://www.reddit.com/r/EliteDangerous Reddit community]
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html mmorpg community]
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous simhq community]
*[http://www.elitedangerous.de/forum/ elitedangerous.de community]


== What are the future development plans? ==
==Kickstarter FAQ==
[[Elite Dangerous]] has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and [[Frontier Developments|Frontier]] has ambitious development plans. During an interview at Lavecon 2015, Frontier stated to have a clear intention of a 10-year development plan. <ref>[https://forums.frontier.co.uk/threads/lavecon-news.165775/ Frontier Forums: Lavecon News?]</ref> This includes small free updates and paid major updates. Frontier uses an iterative approach which means gradually build upon features to expand and improve them. Check the [[Development Plans]] page for an overview of existing and planned updates and expansions.
'''[http://elite.frontier.co.uk Elite: Dangerous]''' Kickstarter's crowdfunding project were held from 5th November 2012 till 4th January 2013. You can find FAQ last edited version in [http://www.kickstarter.com/projects/1461411552/elite-dangerous "Elite: Dangerous" Kickstarter project page].


== Does ED support Virtual Reality Gaming? ==
Yes, Elite Dangerous is a groundbreaking title for [[Virtual Reality|virtual reality]] gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit.

Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.<ref name=":5">[https://web.archive.org/web/20171023134733/https://www.elitedangerous.com/en/made-for-vr/ Elite Dangerous: Made for VR], through archive.org</ref>

== What does this error code mean? ==
A list of error codes and their meanings can be found on the [[error code]] page.
==References==
==References==
<references />
<references />


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[[Category:Elite Dangerous]]

Latest revision as of 15:31, 12 October 2026


This FAQ is outdated so please update it. New pilots should check the Pilots Guide.

Elite Dangerous banner

What is Elite Dangerous?

Elite Dangerous is a massively multiplayer space epic and flight simulation game. It is the fourth in the legendary and Guinness world record making Elite series. It includes mass-multiplayer with a shared narrative and a 1:1 scale Milky Way galaxy as an integral part, while still allowing online single player. It's the first in the series that has expanded with walking around known as space legs.

Elite is the longest running space simulation series in history. It has over 30 years of heritage. This is verified by Guinness World Records.[1]

The subtitle "Dangerous" refers to the 3rd best Elite Rating you could achieve during combat in the Elite games. In the new game it has been expanded to include more than combat. The origin of the series is Elite, the genre defining open world sandbox, space adventure, trading and combat simulator first released in 1984. It spawned two sequels Frontier: Elite II in 1993 and Frontier: First Encounters (Elite III) in 1995, which already attempted to simulate a realistic Milky Way galaxy with realistic star systems and seamless freeform interplanetary and atmospheric flight and landing on moving planets, with realistic orbits and day/night cycles. The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.

The original Elite (1984) is a true classic and revolutionary at the time. It inspired the creation of many space games, new game genres and the creation of the "Grand Theft Auto (GTA)" series.

Elite Dangerous is set in the same fictional universe called the Elite Universe. The Elite Dangerous page on this wiki has more information.

What are official websites & fansites?

Please check the Fansites page for an elaborate overview of official websites and fansites.

What are the features of ED?

  • An immersive, evolving galaxy with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
  • Free-form play allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a bounty hunter, or a mix between these roles.
  • Player actions can change the narrative and history of humankind. Such as battle pirates, participate in community events, leaving a mark in the galaxy.
  • There are no classes or skill levels, strength is decided by ship equipment and player skill.
  • More than 30 different and customizable ships.
  • Surface vehicles such as the Scarab to explore planets and moons.
  • The vast 1:1 scale Milky Way galaxy is based on real scientific principles, scientific data, star catalogues and theories. It is created using a mix of procedural generation and artist direction.
  • Flight Model of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
  • Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, the sun appearing behind Mars, or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
  • Multicrew adds the ability to join a seat of another commander's ship or let others join your ship.
  • Holo-Me is the name of the character customization feature for the player's commander. It allows deep character customization.
  • Camera Suite is a fully functional third-person camera suite.
  • Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).
  • The Background Simulation is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.
  • A shared narrative which is influenced by players on all different platforms. This occurs with community events like Salomé, community goals and Powerplay activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on GalNet. See the Elite Dangerous Timeline for a chronological list of events.

The scope of Elite Dangerous is huge. It has expanded with ambitious features such as Atmospheric Landings and on-foot and out-of-ship activities also known as Space Legs. This includes FPS combat, walking around planets and stations, and including entering vehicles and visiting settlements on 1:1 scale populated living planets, multi-player crew and player executive controlled capital ships.

More detailed information on a lot of the planned features can be found in the Design Discussion Archive (2014).

What are good videos of ED?

Here are some carefully selected fan made videos that show various aspects of the game:

On which platforms is ED released?

 Elite Dangerous has been released on:

Since November 29, 2022, Console editions of Elite dangers have been relegated to a "Legacy" version of the game. This Galaxy is separate from ongoing development, since the supported console platforms were unable to handle the upgraded engine used for the Odyssey DLC.[5]

What are the System Requirements?

The base game Elite Dangerous includes the Horizons expansion and the Beyond updates. The Odyssey expansion is required to unlock on foot content such as first person exploration, combat, exobiology, mercenary, tenuous atmospheric landing, operations, system colonisation and newer ships.

Purchase

Elite Dangerous is a buy-to-play game which means you can play it indefinitely after a one-time purchase. There is no subscription fee.

The full version of Elite Dangerous + ED: Odyssey are available for Windows PC via Steam, Epic Games Store, Frontier Store, and Meta Store. Xbox One and PlayStation 4 have the legacy version which excludes the Odyssey expansion. Development for Xbox One and PS4 consoles ended on 10 March 2022.[6] However, they are still purchaseable in the Playstation Store and the Xbox Store.

System requirements

Minimum PC Requirements for Elite Dangerous[7]
  • OS *: Windows 8/10 64-bit
  • Processor: Quad Core CPU (4 x 2Ghz)
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 470/AMD R7 240
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • VR Support: SteamVR. Keyboard or gamepad required
Recommended PC Requirements for Elite Dangerous[7]
  • OS *: Windows 8/10 64-bit
  • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Additional Notes: Supports SteamVR, Oculus Rift and TrackIR
  • * Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
Recommended PC Requirements for ED: Odyssey[8]
  • OS: Windows 10 64bit
  • Processor: Intel i5-8600 / AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA Geforce GTX 1060 (6 GB VRAM) / AMD RX 580 (8 GB VRAM)
  • DirectX: Version 11
  • Storage: 75 GB available space
  • * Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

Does ED support Physically Based Rendering?

Yes according to an interview with a graphics programmer dated August-29-2013.

My specialism for this project has mostly been full-scene things, like updating our lighting model to a “physically based” system.

And according to the executive producer.

Short answer: yes it does.
Elite Dangerous adopted a physically-based rendering (PBR) model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite Dangerous will continue to improve as we progress through development.
It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!

Does ED have positional damage?

Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).

Damage is also visually represented.

How do we travel the vast galactic distances?

There are two modes of super luminal (faster than light) travel to cover those vast 1:1 scale distances.

  1. Supercruise, formerly known as frame shifting, is used for freeform (manual pitch/yaw/roll) travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to 2001 times the speed of light (2001C) that rarely gets reached, to be able handle the most extreme spatial distances. It consumes a small amount of fuel and you can also see other ships that are super-cruising within a star system from a long distance away visually and with long range sensors and also do combat manoeuvring to perform interdictions.
  2. Hyperspace drives are used to travel from anywhere between star systems. Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will get grouped with other ships near the star with the largest mass during hyperspace exit.

How do players meet in the galaxy?

You can use the Galaxy Map to navigate through the Milky Way galaxy. The System Map displays a system's layout and information. Most of the action will take place within the human populated core systems of the major factions. This region is known as The Bubble. It's where powers compete for influence, resources, territory and control. Powerplay is an ongoing battle for interstellar conquest and control in the galaxy.

Due to the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors. There will also be ways to follow each other's hyperspace trail.

Multicrew is a feature introduced in 2.3. Multicrew adds the ability to join a seat of another commander's ship or let others join your ship, which can be done by being in a Team. You can only have up to 3 people in a ship which has enough seats. A crew of 3 people in a Multicrew set-up performs similarly to a Team of 3 ships.

Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, a big reason for exploring is to find rich systems with lots of resources, so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then one of the major factions may claim the system leading to it becoming part of the core and space stations being built in those systems. But of course, you can also just go sightseeing.

Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.

Is there a dynamic economy?

Yes, Elite: Dangerous involves a dynamic Background Simulation, reflecting the evolution of the known galaxy with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that dynamically change.

Elite: Dangerous features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory. [9]

Are there missions?

Yes, missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Scenario Missions feature voice acting and storytelling.

Are there roleplaying elements?

Just like in all the previous Elite games, you are not fixed to a specific role like in a traditional roleplaying game: there are no skill points that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.

That said there are extensive ratings and reputation systems that affect how NPCs and players perceive you, even going so far as taking ship appearance (age/damage) into consideration. There is also an extensive customization option for the ships. You can change your character's appearance at any time with the Holo-Me.

Can I smuggle illegal goods?

Yes

Is there mining?

Yes, just like the last two Elite games, there is mining. Mining can be done from Asteroids and Planetary Ring Systems, or by salvaging.

Is ED groundbreaking?

Yes, it's groundbreaking in that the galaxy is based on a lot of hard science with all sorts of star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.[2] It's also one of the first major titles to offer full virtual reality support with an exceptionally immersive experience in an all-encompassing universe, and every player on every platform affects the same shared galaxy with an interactive overarching narrative via the background simulation.

Does ED have a storyline?

No. Elite Dangerous features a shared narrative which is influenced by players on all different platforms. This occurs with community events like Salomé, community goals and Powerplay activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on GalNet. See the Elite Dangerous Timeline for a chronological list of events.

While the original Elite and Frontier: Elite 2 didn't have an in-game story, the 3rd Elite game, Frontier: First Encounters did have an in-game storyline centered around the Thargoids alien encounter that you could follow if you chose to do so. The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions. Elite: Dangerous continues with that style of storytelling and is set 45 years after the events of Frontier: First Encounters, in the year 3300 and the Thargoids will make a return. It features more dynamic events, available from newsfeeds within the game or outside, based on both developer injected, dynamic procedural stories , player-caused events and missions. The game will also have more than 13 official book tie-ins to tell different stories about Elite universe, with lots of places, events and people referenced in the game.

In addition to this the Elite universe does have an extensive background history which is covered in many different sources, like In the official novellas - The Dark Wheel from Elite, Stories of Life on the Frontier Life On The Frontier and The Gazetteer from Frontier: Elite 2, and Further Stories of Life on the Frontier from Frontier: First Encounters which can all be found in the following links [1] [2] [3] . In addition to this there is also Fan Fiction.

Is there ship management and avionics?

Yes, see the following links:

Can I hire ship crew?

Yes, as with previous Elite games you will be able to hire NPC crews and player crews for the larger multi-crew ships in future updates.

Can I hire teammates?

You can hire NPC crew who can pilot your ship and ship launched fighters hire teammates and escorts, but you won't be able to own them. They take a percentage of your profits as payment for their services. Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts. You can hire other players to join your Team.

Can I manually land on planets?

Yes, just like the previous two Elite games you will be able to seamlessly freeform (manual pitch/yaw/roll) enter and fly through entire 1:1 scale planets. Populated planets with Atmospheric Landings and living cities and wildlife enabling extra-vehicular activities will be added with major updates and expansions.

The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.

Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.

Will landing and docking be seamless?

Yes, just like in all the previous Elite games you are able to manually dock with space stations seamlessly. Future expansions will also add the possibility to seamlessly freeform land on planets. Landing and docking will be doable either using auto pilot, or manually.

Will gas giants be realistically represented?

Yes, there are gassy and cloudy gas giants.

Can I walk inside ships, planets and stations?

The expansion Elite Dangerous: Odyssey added On Foot functionality, the ability for players to disembark from their ships and explore planetary surfaces, settlements, and station Concourses.

It has always been a core vision of David Braben that the player is a person in a real futuristic setting, not just a ship. In 2016, Braben confirmed that Frontier Developments was working on walking about features: "Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."[10]

Some additional extra-vehicular activity features envisioned by Frontier Developments in 2014 for future game expansions include walking around ship cockpit interiors, boarding and stealing other ships with Zero-G FPS combat, conducting space walks to repair ships, and walk on entire 1:1 scale populated planets with NPCs in living cities and forests, and hunting wildlife such as "dinosaurs". As of 2022, these features are not confirmed to be development and have not been announced for any planned updates or expansions.

How big are planets and star systems?

Elite: Dangerous has a vast scientifically accurate 1:1 scale, seamless Milky Way galaxy, based on scientific first principles current scientific data and theories. Stars and planets are accurately positioned relative to your view. Just like the last two Elite games the planets and stars are on a 1:1 scale realistically sized with vast distances between them. The detail in Elite ranges from the macroscopic to microscopic scale.

Do planets rotate and orbit around stars?

Yes, just like in the last two Elite games, Frontier: Elite 2 and Frontier: First Encounters (Elite 3), planets and moons orbits and rotates in 1:1 scale real-time and tilt will affect their seasons. Full orbital periods are noticeable in-game.

Can I create my own character?

Yes, the player can customize their commander via the Holo-Me interface, introduced in Elite Dangerous: Horizons. The player's outfit, physical features, and gender can be changed using Holo-Me at any time.

Elite Dangerous: Odyssey adds the ability to equip the player with three additional types of Suits that are specialized for different activities, as well as Handheld Weapons for On Foot combat.

Are there alien lifeforms?

Alien life is common in Elite Dangerous, but sentient alien life is rare.

There are many species and sub-species of non-sentient alien life that can be encountered both in space and on terrestrial worlds. These lifeforms are typically analogous to plants, fungi, or micro-organisms. Note that some of these species can only be seen On Foot, which requires owning Elite Dangerous: Odyssey. A number of non-sentient species are also indirectly present in the game in the form of certain Rare Commodities that can be traded at ports.

The only known sentient species are humans, Thargoids, and Guardians. Currently, only Thargoid ships and other biomechanical constructs can be encountered, and these are often hostile. The Guardians went extinct millions of years ago, but their ruins and relics can still be found across the galaxy.

How many ships are flyable?

There are 36 flyable ships and 6 flyable ship launched fighters, and there are plans for more ships with major updates. Both new, modified, and improved models from the previous Elite games.

Can I own multiple ships?

Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.

Can I own and control capital ships?

Players can purchase a Fleet Carrier, a Capital Ship with Landing Pads to accommodate smaller ships. Fleet Carriers cannot be piloted directly by the player, but can be jumped almost anywhere in the galaxy provided they are supplied with Tritium fuel. Players can also install a variety of optional services for other players to use. Owning a Fleet Carrier requires being able to pay a weekly upkeep fee of credits, otherwise the vessel will be decommissioned. Fleet Carriers can be customized with different paintjobs and layouts.

Other large-scale ships exist, such as Megaships, Farragut-Class Battle Cruisers, and Majestic-Class Interdictors, but these are restricted to NPC ownership. In the launch livestream for Elite Dangerous: Horizons update 2.3, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."[11]

Can I build an empire, own stations and fleets?

You will be able to own small inflatable asteroid stations as depicted here as part of an update, but you can't fully own large stations, build empires or own fleets, since that would change the nature of the game. However, David Braben stated that they will add this type of functionality to some degree in the future.

Question: "Will it be possible to own a fleet of ships, staffed by NPCs and given orders to follow so that they trade or scout or mine ore etc?" David Braben answered: "With time we will add this sort of functionality to some degree, but we don't want it to be the be all, end all of the game."[12]

The third expansion Elite Dangerous: Beyond planned to add Fleet Carriers in Q4 2018, but this feature has been delayed to a future update. Fleet Carriers will be very large capital ships that will serve as mobile bases. They will be purchasable by Squadrons, which are like player-managed guilds.

For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands? It's also problematic from a lore and immersion standpoint, since the game is simulating realistic societies, social structures and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.

So as an Elite federation pilot, you will initially only be able to aid in building empires and large space stations through Community Goals, by taking missions to transport resources and defend them, but you are too low on the social ladder (not important enough) to be able to command or own these kind of things. When they add this type of features to "some degree" it would need to strike a balance between realism and gameplay.

That said, you will be able to hire NPC teammates and escorts and give them simple commands, but you won't be able to own or remote control them directly.

Why do some ships have a simpler design?

Because Elite: Dangerous is set in a realistic galaxy where there is no anti-gravity or gravity generators. Atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their weapons inboard within a bay to be able to believably skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds. Many ships are based on the iconic wireframe designs of the original Elite.

The ships in Elite: Dangerous have airlocks, proper mass distribution with no off-centre main thrusters and separate tessellated cargo holds.
However, just like the ships in the previous Elite games, there will be a lot of variety in designs with each manufacturer having its own unique style, which can customized into numerous configurations.

Can I use vehicles?

Aside from standard ships, players can also directly control Surface Recon Vehicles (SRVs) and Ship-Launched Fighters (SLFs), both of which were added in Elite Dangerous: Horizons.

Can I make Cinematic Videos?

Yes, the Camera Suite is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person. It succeeds the old Debug Camera and is part of update 2.3 The Commanders. In the revamped version you can move around much quicker and further away from your ship. There's a UI legend of shortcuts which can be hidden, and it features a zoom slider. You can lock the camera to your ship and are able to control the ship in a third-person perspective. The camera can ignore rotation so it has the same orientation.

How do I play Elite Dangerous?

Please check the Pilots Guide on this wiki. It is designed to help a new or experienced pilot get the most out of their ships.

It is also recommended that new pilots check out the following guides:

Why is yaw so slow?

There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent. A fly-by-wire layer is applied on top of the Newtonian physics and it limits the yaw speed.

Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.

Are there Newtonian physics?

Yes, the flight model of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances.

While this time the forces are fed to a proper rigid body, (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in Elite: Dangerous constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce interesting tactical dogfights at close range and this flight assist can be partially disabled to be able to skid more freely. Also unlike the last two Elite games, only the Super-Cruise mode (Work In Progress) takes planet interaction into account (subject to change).

Here some quotes from the creator David Braben:

"David Braben I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"[4]

"David Braben Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."[5]

So there is a fly-by-wire system that keeps the ship within flight parameters, with a flight assist mode that is on by default, that helps you maintain your turns and dampen the angular momentum when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding. You can turn flight assist off, so you will have have to manually adjust the thruster forces to control the skidding and counteract the angular momentum, the fly-by-wire however will always be partially active to keep your ship constrained within the specified limits. Cargo mass will also affect the manoeuvrability of your ship.

Can I manually fire thrusters in every direction?

Yes the game allows for full 6DOF motion.

Is Elite Dangerous an MMO?

Yes, Elite Dangerous is an MMO, but with the important addition, that you can choose if you want to meet other players.

Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic Background Simulation.

The game features a shared persistent galaxy, where macro effects and events such as economy, society and war status etc. are recorded and shared across all the different platforms. So all players influence the same shared galaxy.

The are no multi-player lobbies. The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those instances are not a fixed location in space as in most other MMOs, but they dynamically move around.

The effects of those instances are then stored on the central galaxy server and shared by everybody.

Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way galaxy, sessions will typically be spread out much further away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.

Do I need an internet connection to play solo?

Yes, Elite Dangerous requires an internet connection to play. The online galaxy of Elite Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players across all platforms. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Does ED have a monthly subscription fee?

No, Elite Dangerous does not use a paid subscription model. Playing only requires a one-time purchase of the Elite Dangerous base game.

Cosmetic items and premium expansions such as Elite Dangerous: Odyssey are sold separately.

Is ED Pay-To-Win?

Elite Dangerous is not pay-to-win. All ships, modules, ranks, permits, and credits must be earned in-game, and cannot be bought with real money.

All premium Livery items are entirely cosmetic and do not affect a player's performance in gameplay.

What are the expansions?

Thus far, Elite Dangerous has received two paid expansions:

Horizons also included the free content season Elite Dangerous: Beyond.

On October 27, 2020, Horizons was converted into a free expansion and rolled into the base game, giving all players access to its content.

Odyssey is the latest expansion for the game and will continue to receive updates for the foreseeable future.

What are the future development plans?

Elite Dangerous has a truly huge scope and Frontier has ambitious development plans. During an interview at Lavecon 2015, Frontier stated to have a clear intention of a 10-year development plan. [13] This includes small free updates and paid major updates. Frontier uses an iterative approach which means gradually build upon features to expand and improve them. Check the Development Plans page for an overview of existing and planned updates and expansions.

Does ED support Virtual Reality Gaming?

Yes, Elite Dangerous is a groundbreaking title for virtual reality gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit.

Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.[14]

What does this error code mean?

A list of error codes and their meanings can be found on the error code page.

References