Shock Cannon

A Shock Cannon fires highly accurate, fast-moving projectiles capable of inflicting severe damage if successive shots land. The weapon has an automatic reloading action that will slowly replenish ammunition. If the clip is fully depleted then a longer, full reload will be initiated.
— Technology Broker Description
The Shock Cannon is an experimental weapon that can be unlocked through a Technology Broker. Shock Cannons are rapid-fire weapons that fire fast-moving energized projectiles, dealing kinetic damage on impact. They also have a built-in reloading system that replenishes ammunition automatically even when the weapon is being discharged.
Usage
In terms of statistics and performance, Shock Cannons sit somewhere between Cannons and Multi-cannons, though they have the highest potential DPS of the three. Their primary drawback is very high heat generation when fired rapidly, which limits how fast they can effectively be fired compared to their actual maximum rate of fire.
As with other Experimental Weapons, the Shock Cannon's Turreted variants only operate as Turrets when under the control of a Multicrew gunner. Without a gunner, they operate as a Fixed weapon instead.
Originally added into Elite Dangerous as a semi-automatic weapon with a low ammunition pool of 240 rounds, Shock Cannons received a small update during the release of the Kestrel Mk II, which turns them into fully automatic weapons and increases their ammunition pool to 880 rounds.
Unlocking
Different modes and classes of the Shock Cannon can be permanently unlocked for purchase by providing the following Materials to a Human Technology Broker:
- Fixed, Class 1
- 8 Vanadium
- 10 Tungsten
- 8 Rhenium
- 12 Technetium
- 4 Power Converter
- Fixed, Class 2
- 24 Vanadium
- 22 Tungsten
- 20 Rhenium
- 28 Technetium
- 6 Ion Distributor
- Fixed, Class 3
- 28 Vanadium
- 26 Tungsten
- 24 Rhenium
- 26 Technetium
- 8 Power Converter
- Gimballed, Class 1
- 10 Vanadium
- 11 Tungsten
- 8 Rhenium
- 10 Technetium
- 4 Power Transfer Bus
- Gimballed, Class 2
- 22 Tungsten
- 20 Rhenium
- 28 Technetium
- 24 Vanadium
- 10 Power Converter
- Gimballed, Class 3
- 28 Vanadium
- 24 Tungsten
- 24 Rhenium
- 22 Technetium
- 12 Power Transfer Bus
- Turreted, Class 1
- 8 Vanadium
- 12 Tungsten
- 10 Rhenium
- 10 Technetium
- 4 Ion Distributor
- Turreted, Class 2
- 24 Vanadium
- 22 Tungsten
- 20 Rhenium
- 28 Technetium
- 8 Power Transfer Bus
- Turreted, Class 3
- 26 Vanadium
- 28 Tungsten
- 22 Rhenium
- 24 Technetium
- 10 Ion Distributor
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Piercing |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | D | 2.00 | 40 | 0.41 | Fixed | Kinetic | 8.64 | 25 | 10 | 86.4 | 1.14 | 16 | 880 | 65,940 |
| 1 | E | 2.00 | 40 | 0.47 | Gimbal | Kinetic | 6.91 | 25 | 10 | 69.1 | 1.45 | 16 | 880 | 137,500 |
| 1 | F | 2.00 | 40 | 0.54 | Turret | Kinetic | 4.47 | 25 | 10 | 44.7 | 0.69 | 16 | 880 | 364,000 |
| 2 | D | 4.00 | 51 | 0.57 | Fixed | Kinetic | 12.96 | 40 | 10 | 129.6 | 1.8 | 16 | 880 | 367,500 |
| 2 | D | 4.00 | 51 | 0.61 | Gimbal | Kinetic | 10.21 | 40 | 10 | 102.1 | 2.1 | 16 | 880 | 565,200 |
| 2 | E | 4.00 | 51 | 0.50 | Turret | Kinetic | 8.96 | 40 | 10 | 89.6 | 1.24 | 16 | 880 | 1,359,200 |
| 3 | C | 8.00 | 64 | 0.89 | Fixed | Kinetic | 18.14 | 60 | 10 | 181.4 | 2.66 | 16 | 880 | 1,015,750 |
| 3 | C | 8.00 | 64 | 0.89 | Gimbal | Kinetic | 14.87 | 60 | 10 | 148.7 | 3.12 | 16 | 880 | 2,249,050 |
| 3 | D | 8.00 | 64 | 0.64 | Turret | Kinetic | 12.26 | 60 | 10 | 122.6 | 2.2 | 16 | 880 | 6,050,200 |
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Piercing |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | D | 2.00 | 40 | 0.41 | Fixed | Kinetic | 8.6 | 25 | Semi-Auto (max 10/s) |
86.4 | 1.1 | 16 | 240 | 64,292 |
| 1 | E | 2.00 | 40 | 0.47 | Gimbal | Kinetic | 6.9 | 25 | Semi-Auto (max 10/s) |
69.1 | 1.5 | 16 | 240 | 134,063 |
| 1 | F | 2.00 | 40 | 0.54 | Turret | Kinetic | 4.5 | 25 | Semi-Auto (max 10/s) |
44.7 | 0.7 | 16 | 240 | 354,900 |
| 2 | D | 4.00 | 51 | 0.57 | Fixed | Kinetic | 13.0 | 40 | Semi-Auto (max 10/s) |
129.6 | 1.8 | 16 | 240 | 358,313 |
| 2 | D | 4.00 | 51 | 0.61 | Gimbal | Kinetic | 10.2 | 40 | Semi-Auto (max 10/s) |
102.1 | 2.1 | 16 | 240 | 551,070 |
| 2 | E | 4.00 | 51 | 0.50 | Turret | Kinetic | 9.0 | 40 | Semi-Auto (max 10/s) |
89.6 | 1.2 | 16 | 240 | 1,325,220 |
| 3 | C | 8.00 | 64 | 0.89 | Fixed | Kinetic | 18.1 | 60 | Semi-Auto (max 10/s) |
181.4 | 2.7 | 16 | 240 | 990,357 |
| 3 | C | 8.00 | 64 | 0.89 | Gimbal | Kinetic | 14.9 | 60 | Semi-Auto (max 10/s) |
148.7 | 3.1 | 16 | 240 | 2,192,824 |
| 3 | D | 8.00 | 64 | 0.64 | Turret | Kinetic | 12.3 | 60 | Semi-Auto (max 10/s) |
122.6 | 2.2 | 16 | 240 | 5,898,945 |
Engineer Modifications
It is not possible to Engineer Shock Cannons at this time.
Purchase Locations
The Shock Cannon is available for purchase at all stations where a Human Technology Broker is present after the module has been unlocked.
| Class | Rating | Weapon Mode | System | Station |
|---|---|---|---|---|
| All | All | All | Shinrarta Dezhra | Jameson Memorial |
| All | All | All | Brestla | i Sola Prospect |
| All | All | All | Audhumla | Filipchenko Gateway |
| All | All | All | Harrigi | Polya Station |
| 1, 2, 3 | E, D, C | Gimbal | BD-18 3106 | Clifford Gateway |
| 1, 2, 3 | E, D, C | Gimbal | Glusu | Locke Hub |
Gallery
-
Class 1 Shock Cannon
-
Class 2 Shock Cannon
-
Class 3 Shock Cannon