Talk:Reactive Surface Composite/@comment-138.163.0.42-20150112181336/@comment-176.249.62.114-20170810171913

As of 2.3, it changed again:

Light: Hull boost +80%, Kinetic -20%, Thermal 0%, Explosive -40%

Reinforced: Hull boost +152%, Kinetic -20%, Thermal 0%, Explosive -40%

Military: Hull boost +250%, Kinetic -20%, Thermal 0%, Explosive -40%

Mirrored: Hull boost +250%, Kinetic -75%, Thermal 50%, Explosive -50%

Reactive: Hull boost +250%, Kinetic 25%, Thermal -40%, Explosive 20%


This makes reactive highly resistant to anything that isn't lasers. (I'm not sure about incendiary rounds, but I think only a small amount of their damaage is thermal). And as lasers generally have poor DPS with two pips in WEP, this makes reactive possibly the toughest (if not the most well rounded) in the game in most situations. 

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