Talk:Miner/@comment-192.136.175.90-20160602203117/@comment-81.103.227.24-20160911172148
its probably a bit late now but i'd swap your optionals around, you don't need the 6A shield generator, you are gonna be running, you would be better off with a 3A, have an extra 64 cargo rack, swap the prospector for the level 2 cargo rack, you only need 1 shot, once its prospected hover above the one you keep and fire off in all directions, full spread in a grid, until you fid your next target, then remember where you are compared to that next prospector, it will navigate you so you know where you are, where you been and where you was going. The other 2A cargo could be used for a hull reinforcement and you are golden. I have 2 large hardpoints as multipoints gimbled, and 2 pulse that are turreted with 2 small lazers, you only actually need the 1 lazer to effectively supply 2 limpet collecters with a steady stream of material, so you can add 1 more weapon and you really don't need to run from anything, a thruster upgrade will help you get the ship positioned for the kill, i love my ASP loadout like that
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