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  • On December 16, 3308, against the backdrop of an active Thargoid invasion of the Bubble systems, Close Encounters Corps creates the Anti-Thargoid Operations...
    4 KB (569 words) - 23:07, 17 August 2023
  • Anti Club Accord (ACA) (category Player Communities)
    The Anti Club Accord (ACA) is a player led democratic confederation of squadrons and independent commanders dedicated to exposing and deposing The Club...
    3 KB (395 words) - 15:14, 9 December 2025
  • games and media. The outcome of certain events were influenced by players via Community Goals and Powerplay. The in-game Codex has lore about various topics...
    6 KB (620 words) - 10:11, 5 October 2026
  • who like PvP (Player vs Player). Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. The...
    74 KB (9,344 words) - 05:50, 26 October 2026
  • orbit. The player can then land to sample their genomes, and return to a starport and exchange those discoveries for credits and buy upgrades. Player names...
    73 KB (6,521 words) - 10:38, 29 October 2026
  • rewards. Before a player can contribute to a Community Goal, they must sign up for it in any Mission Board. Any contributions made at a Community Goal host station...
    6 KB (678 words) - 01:42, 14 June 2025
  • managed to actually grab one in Timocani. 4 May: [Player Submitted] GalNet reports baffled 'scientists' (players involved in the search and recovery UAs) having...
    25 KB (2,781 words) - 09:22, 10 July 2026
  • Squadrons (redirect from Player group)
    expanded management tools. The former, external player groups are represented in-game as squadrons or player minor factions. File:Elite Dangerous - 2025 Roadmap...
    24 KB (2,499 words) - 12:03, 10 October 2026
  • credits. The first player to log a particular species in a galactic region will receive a discovery credit in the Codex. As the player documents more alien...
    33 KB (3,668 words) - 10:47, 23 October 2026
  • specific superpower or minor faction, either for short-term campaigns such as Community Goals or for the entirety of their careers. Some Commanders began as pilots...
    5 KB (329 words) - 05:09, 19 June 2024
  • visiting settlements on 1:1 scale populated living planets, multi-player crew and player executive controlled capital ships. More detailed information on...
    60 KB (6,928 words) - 15:31, 12 October 2026
  • 50 Community Goal rewards now automatically redeem after 2 weeks Clock added to cockpit's info panel Add distances to wakes targeted by the player Ships...
    28 KB (3,041 words) - 01:04, 30 September 2021
  • offer missions to players. Completing missions increase player reputation with that faction as before, but as reputation increases, players will meet higher-ranking...
    22 KB (2,743 words) - 13:57, 13 October 2026
  • as barnacles, prompting censure from various sections of the galactic community. A recent statement from Admiral Maxton Price of the Federal Navy argued...
    60 KB (9,225 words) - 04:26, 20 October 2021
  • Anti-Xeno Initiative (category Player Minor Faction)
    Anti-Xeno Initiative motto The Anti-Xeno Initiative is a squadron and a player minor faction dedicated to protecting humanity from xenological threats...
    3 KB (313 words) - 05:42, 14 October 2026
  • Canonn Interstellar Research Group (category Player Minor Faction)
    the first player group which acquired their own megaship after a community goal which was completed in 64 hours by nearly ten thousand players. The Coriolis...
    8 KB (955 words) - 10:14, 12 October 2026
  • Anti-Xeno Initiative Players who supported a player faction(s) in the Dangerous Games have access to that faction's decal. The player factions are: Adle's...
    40 KB (4,329 words) - 02:05, 10 December 2025
  • Signal Sources. Certain missions may spawn additional hostiles that hunt the player after completing the primary objectives. These targets can be engaged and...
    9 KB (2,065 words) - 18:36, 29 November 2025
  • ships, fighters, and SRVs the player owns. Two new options for ship callsigns as spoken by station traffic controllers. Players can now choose between using...
    37 KB (4,845 words) - 14:42, 13 October 2026
  • the Core Systems. The Mercs of Mikunn were the first player group in ED history to have a player-built colony and station. They pioneered how systems change...
    63 KB (5,895 words) - 16:23, 26 October 2026