Bulkheads are available for purchase at Outfitting for a relatively high price. However, no bulkheads will be available to purchase for a particular ship if...
5 KB (457 words) - 16:03, 16 February 2026
them permanently available for purchase with credits at station outfitting services, exchanging the required materials for a Modified Shard Cannon immediately...
7 KB (542 words) - 22:14, 22 February 2026
the Maverick Suit, designed for scavenging, the Artemis Suit, designed for exploration, and the Dominator Suit, designed for combat. All suits possess shields...
73 KB (6,521 words) - 10:38, 29 October 2026
Shift Drives was initially limited to C-rated modules, with safety limits restricting the potential range for hyperspace jumps. A full selection of SCO Frame...
28 KB (1,765 words) - 14:41, 20 October 2026
workers required for building must be transported to the location. It becomes a prime target for piracy and increases the demand for bounty hunting. Additionally...
74 KB (9,344 words) - 05:50, 26 October 2026
be the non-lethal rescue method we've been searching for. However, these missiles are intended for minerals not people, and Thargoid technology is poorly...
26 KB (3,368 words) - 21:05, 12 January 2024
vented into space. — In-Game Description A Refinery is one of the required modules for miners. It takes scooped rocks and asteroid fragments to turn them into...
6 KB (541 words) - 20:32, 19 September 2026
capable of inflicting caustic burn. There is a limit of 4 experimental modules per vessel. — In-Game Description The Enzyme Missile Rack is a dumbfire...
4 KB (421 words) - 17:33, 7 February 2026
if hitting a critical module like the Power Plant, this can become a hindrance if instead hitting a relatively unimportant module like Life Support. Also...
6 KB (657 words) - 15:10, 24 January 2026
Oversized Screening Shell Stripped Down File:Cobra Mk V - 5x frag cannon test (assassinations PvE) Class 1 Fragment Cannon Class 2 Fragment Cannon Class...
4 KB (358 words) - 15:51, 17 January 2026
them permanently available for purchase with credits at station outfitting services, exchanging the required materials for a Modified Plasma Charger immediately...
6 KB (603 words) - 15:57, 9 February 2026
the following Engineers: Baltanos Hero Ferrari Yarden Bond As shown in the test video, Jump assist seems to significantly reduce the usage of the "Jetpack...
1 KB (122 words) - 09:17, 1 July 2025
all modules (depends on target's module power priority control) and resetting shield recharge. File:Elite Dangerous - Pulse Disruptor Weapons Test https://www...
3 KB (379 words) - 04:48, 31 January 2026
fire (3.0/s for fixed, 3.4/s for gimballed), but fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for Fixed and...
6 KB (591 words) - 22:27, 22 February 2026
7° and a maximum range of 1km. For this reason, it can only be used at "point-blank" range, rendering it ineffective for use in large ships as they lack...
4 KB (501 words) - 08:33, 27 January 2026
as mentioned have high sustain and require low skill For internals, the following A class modules are recommended: Power Distributor, Shield (if possible)...
20 KB (2,690 words) - 09:13, 12 October 2026
(M) = Hardpoints reserved solely for mining tools (L) = Reserved solely for Limpet Controller (F) = Reserved solely for Fighter Hangar The Prospector was...
9 KB (750 words) - 10:19, 29 September 2026
each shield type is. If the ship's base mass (doesn't include cargo or modules) is below the optimal then shield strength is increased by a modifier whereas...
12 KB (1,244 words) - 18:44, 16 July 2026
support has allowed Aegis to remove the material requirements for the following key modules: - The Thargoid Pulse Neutraliser – the key to punching through...
15 KB (1,738 words) - 02:21, 22 April 2024
something Princess Aisling argued for with the same passion as she showed for the Aegis project. Unless Hadrian wishes to test my ‘weak spirit’ further, I strongly...
26 KB (3,247 words) - 21:55, 13 January 2024