Talk:Mamba/@comment-97.46.2.140-20181217003300/@comment-90.200.49.195-20181220005757
I agree with OP. I added stuff to the thrusters page about retros, lateral, vectored thrust and dorsal/ventral thrusters because the interplay between them all makes an enormous difference to the capabilities of any ship. Just slapping a manouverability number on a ship not only explains little about what it can do, it also can be pretty wrong. FG has a manoeverability of 1 - less than a Python - but will generally out-turn one every time.
The situation reminds me of the initial release of E:D where damage for each weapon was given a damage ranking which told you absolutely nothing about its real capabilities.
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