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- Unlike commodities, you won't lose consumables if you die. However, if you get arrested then you'll lose the consumables and any E-breaches on your person...33 KB (3,671 words) - 10:47, 23 October 2026
- ship's cargo hold, unlike most other consumables. Each Limpet takes one "ton" of storage space. Limpets are consumed when first activated, and cannot be...6 KB (670 words) - 05:51, 19 September 2026
- Cassini Cola (category Consumables)Common Consumable --- 2752 Core Worlds, Colonized systems...962 bytes (77 words) - 14:15, 21 October 2026
- Frontline Solutions. On-foot activities require new equipment types: suits, consumables, and handheld weapons and tools. The player can change the suit and equipment...65 KB (7,181 words) - 18:34, 29 December 2024
- commodities can vary greatly per station. Generally, stations produce and consume commodities based on their Market Economy type. Commodity prices are dynamic...10 KB (1,153 words) - 02:25, 26 October 2026
- Happy Hog Roast (category Consumables)Common Consumable --- Core Worlds, Colonized systems...906 bytes (84 words) - 03:45, 20 October 2026
- Vega Juice (category Consumables)Vega Juice is a consumable food item that comes from the Vega system and delivered by Happy Haulers. The drink can of Vega Juice has a visible description...1 KB (153 words) - 13:59, 21 October 2026
- help Elite Dangerous Wiki by expanding it. Grants increased inventory and consumable capacity. — In-Game Description Extra Backpack Capacity is an Engineering...1 KB (111 words) - 18:20, 27 July 2026
- Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most heat, and have the highest cost. The Beam...4 KB (290 words) - 16:38, 29 November 2025
- projectile weapon that inflicts both thermal and kinetic damage. Railguns consume a large amount of power and generate significant heat with each shot, but...6 KB (667 words) - 15:10, 24 January 2026
- calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range...6 KB (601 words) - 22:27, 22 February 2026
- Maveric suit can be beneficial. There are always locked cabinets with Consumables, and in some Operations optional locked doors. All team members may bring...18 KB (1,596 words) - 12:19, 23 October 2026
- can be toggled on and off as needed. When toggled on it consumes energy. Flashlight also consumes energy, but at a lower rate. You also use Night Vision...2 KB (251 words) - 22:20, 7 January 2025
- unlocking modules, outfitting and engineering ships is a complicated and time consuming grind. The Pre-Built Ships (PBS) are fully outfitted. You can replace the...18 KB (414 words) - 03:21, 16 March 2026
- atmospheres. It is preinstalled in a reserved Optional Internal compartment, and consumes no power or fuel. It is the predecessor of the Advanced Planetary Approach...2 KB (254 words) - 20:39, 17 April 2025
- atmospheres. It is installed in a reserved Optional Internal compartment, and consumes no power or fuel. As with its predecessor, the functions of the Advanced...3 KB (275 words) - 20:41, 17 April 2025
- cross the Access Corridor threshold and enter the docking bay to stop consuming the reservoir. Pilots can also use Iron and Nickel to synthesize Life Support...5 KB (207 words) - 10:13, 25 February 2026
- proportionally larger energy requirements that dwarf the already significant energy consumed by regular ships upon jumping. This increased energy results in capital...15 KB (2,029 words) - 14:19, 8 October 2026
- Performing multiple shorter jumps consumes less total fuel than one long jump to the same destination. Hyperspace jumps consume large amounts of fuel at once...5 KB (731 words) - 14:08, 18 May 2023
- be an effective way of killing shieldless and unaware targets without consuming power, but is generally ineffective against shielded targets. 5x Epinephrine...992 bytes (137 words) - 20:04, 7 August 2024