Commodities

(Redirected from Minerals)
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File:Commodities Market.jpg
Commodities Market

The human populated systems bustle with interstellar commerce. Many stations, settlements and Surface Ports require Commodities. They have fluctuating buy and sell rates which allow commanders to make money on the market. Most commodities are transported in Cargo Canisters which require Cargo Racks that are installed in ships.

Commodities can be bought and sold at any Station with a Commodities Market which is accessible via the Starport Services menu. To buy and sell illegal or stolen commodities, the commander must find a station with a Black Market. The availability of certain commodities can vary greatly per station. Generally, stations produce and consume commodities based on their Market Economy type. Commodity prices are dynamic and fluctuate based on various factors including player interaction. Trade routes and strategies can change on a daily basis, especially in areas with a high amount of player activity. The Background Simulation is directly impacted by trading.

Ambitious traders can make large amounts of credits by transporting commodities which they bought at a low price and sold at a higher price. Third Party Tools are useful to find trade routes throughout populated space.

Lists

File:Commodities Market Guide.png
Commodities Market Guide
  • Supply and Demand - Table of which station economies buy and sell which Commodities.
  • Category:Commodities - An automatically populating list of documented Commodities.
  • List of Rare Commodities - There are various unique Rare Commodities that can only be purchased from specific stations. Rare Commodities increase in value the further away they are transported from the system of origin (up to 200 ly, after which the value ceases rising). See also: Category:Rare Commodities.

Commodities by type

Chemicals

Chemicals are a class of natural and synthetic compounds that have a variety of industrial, agricultural, and scientific applications.

Agronomic Treatment
Explosives
Helium
Helium-3
Hydrogen Fuel
Hydrogen Peroxide
Liquid Oxygen
Mineral Oil
Nerve Agents
Pesticides
Rockforth Fertiliser
Surface Stabilisers
Synthetic Reagents
Tritium
Water

Consumer Items

Consumer Items are those materials and items specifically created for human comfort and basic survival.

Clothing
Consumer Technology
Domestic Appliances
Evacuation Shelter
Survival Equipment

Foods

Foods are organic products harvested from flora and fauna for human consumption.

Algae
Animal Meat
Coffee
Fish
Food Cartridges
Fruit and Vegetables
Grain
Synthetic Meat
Tea

Industrial Materials

Industrial Materials are refined products used in the manufacture of machinery, ships, and structures.

Ceramic Composites
CMM Composite
Insulating Membrane
Meta-Alloys
Micro-Weave Cooling Hoses
Neofabric Insulation
Polymers
Semiconductors
Superconductors

Legal Drugs are substances that alter the mind and body, and can be legally traded at most markets.

Beer
Bootleg Liquor
Liquor
Narcotics
Onionhead Gamma Strain
Tobacco
Wine

Machinery

Medicines

Medicines are substances and compounds used to treat illnesses in humans and enhance overall health.

Advanced Medicines
Agri-Medicines
Basic Medicines
Combat Stabilisers
Performance Enhancers
Progenitor Cells

Metals

Metals are malleable and ductile substances that are vitally important to the manufacture of everything from electronics to ship hulls.

Aluminium
Beryllium
Bismuth
Cobalt
Copper
Gallium
Gold
Hafnium 178
Indium
Iridium
Lanthanum
Lithium
Osmium
Palladium
Platinum
Platinum Alloy
Praseodymium
Samarium
Silver
Steel
Tantalum
Thallium
Thorium
Titanium
Uranium

Minerals

Salvage

Salvage items are generally obtained by a salvager or pirate from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked stolen or illegal in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations.

AI Relics
Ancient Artefact
Ancient Key
Anomaly Particles
Antimatter Containment Unit
Antique Jewellery
Antiquities
Assault Plans
Black Box
Commercial Samples
Damaged Escape Pod
Data Core
Diplomatic Bag
Earth Relics
Encrypted Correspondence
Encrypted Data Storage
Experimental Chemicals
Fossil Remnants
Gene Bank
Geological Samples
Guardian Casket
Guardian Orb
Guardian Relic
Guardian Tablet
Guardian Totem
Guardian Urn
Hostage
Large Survey Data Cache
Military Intelligence
Military Plans
Mollusc Brain Tissue
Mollusc Fluid
Mollusc Membrane
Mollusc Mycelium
Mollusc Soft Tissue
Mollusc Spores
Mysterious Idol
Occupied Escape Pod
Personal Effects
Pod Core Tissue
Pod Dead Tissue
Pod Mesoglea
Pod Outer Tissue
Pod Shell Tissue
Pod Surface Tissue
Pod Tissue
Political Prisoner
Precious Gems
Prohibited Research Materials
Prototype Tech
Rare Artwork
Rebel Transmissions
SAP 8 Core Container
Scientific Research
Scientific Samples
Small Survey Data Cache
Space Pioneer Relics
Tactical Data
Technical Blueprints
Thargoid Basilisk Tissue Sample
Thargoid Biological Matter
Thargoid Bio-Storage Capsule
Thargoid Cyclops Tissue Sample
Thargoid Glaive Tissue Sample
Thargoid Heart
Thargoid Hydra Tissue Sample
Thargoid Link
Thargoid Orthrus Tissue Sample
Thargoid Probe
Thargoid Resin
Thargoid Sensor
Thargoid Medusa Tissue Sample
Thargoid Scout Tissue Sample
Thargoid Technology Samples
Time Capsule
Titan Deep Tissue Sample
Titan Maw Deep Tissue Sample
Titan Maw Partial Tissue Sample
Titan Maw Tissue Sample
Titan Partial Tissue Sample
Titan Tissue Sample
Trade Data
Trinkets of Hidden Fortune
Unclassified Relic
Unoccupied Escape Pod
Unstable Data Core
Wreckage Components

Slavery

Slaves are beings forced into labor and servitude, usually against their will and with no compensation or legal protections. Conventional slavery is illegal in most systems other than Anarchies, but Imperial Slavery, a regulated form of indentured servitude, is legal in the Empire and heavily integrated into its culture.

Imperial Slaves
Slaves

Technology

Technology Commodities are tools, mechanisms, and materials with significant complexity and highly-specialised applications. They drive the colonisation of new systems, the enrichment of existing habitation centres, and the advancement of science.

Advanced Catalysers
Animal Monitors
Aquaponic Systems
Auto Fabricators
Bioreducing Lichen
Computer Components
H.E. Suits
Hardware Diagnostic Sensor
Land Enrichment Systems
Medical Diagnostic Equipment
Micro Controllers
Muon Imager
Nanobreakers
Resonating Separators
Robotics
Structural Regulators
Telemetry Suite

Textiles

Textiles are materials made of interlacing fibres. They are primarily used in the manufacture of clothing and furnishings.

Conductive Fabrics
Leather
Military Grade Fabrics
Natural Fabrics
Synthetic Fabrics

Waste

Waste is material generated through the consumption of other materials. While some Waste Commodities can be re-used in other applications, others are too volatile and hazardous and require proper disposal.

Biowaste
Chemical Waste
Scrap
Toxic Waste

Weapons

Weapons are tools designed and utilised for combat and defensive purposes. Their trade is strictly regulated in most systems.

Battle Weapons
Landmines
Non Lethal Weapons
Personal Weapons
Reactive Armour

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