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Exobiologist

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Exobiologist is a career that involves On Foot scientific activities. A Genetic Sampler of the Artemis Suit is used to collect samples of alien species. The data can be sold to Vista Genomics. Your ship should be equipped with a Detailed Surface Scanner to find exobiology. This career is recognized by the Pilots Federation.

Ranks

Exobiologist Elite icon

The exobiologist can advance in rank by giving complete biological samples to Vista Genomics. The "Profit from Organic Data" of each transaction counts towards rank progression.

The rank thresholds post-update 14 are provided by Aunty Sledge in 2023.[1] Most are confirmed, some are estimated.

Rank Total Profit Required Cosmetic Unlocks
Directionless 0 Artemis Suit Body Suit Livery (Vibrant Green)
Mostly Directionless 22,500,000 Artemis Suit Torso, Arms, and Legs Livery (Vibrant Green)
Compiler 83,475,000 Artemis Suit Helmet Livery (Vibrant Green)
Collector 210,560,000 Artemis Suit Body Suit Livery (Vibrant Blue)
Cataloguer 532,800,000 Artemis Suit Torso, Arms, and Legs Livery (Vibrant Blue)
Taxonomist 1,144,000,000​ Artemis Suit Helmet Livery (Vibrant Blue)
Ecologist 2,262,600,000 Artemis Suit Body Suit Livery (Vibrant Red)
Geneticist 3,996,000,000 Artemis Suit Torso, Arms, and Legs Livery (Vibrant Red)
Elite 8,425,000,000 Artemis Suit Helmet Livery (Vibrant Red)
Elite I 12,969,000,000
Elite II 17,425,000,000
Elite III 21,925,000,000
Elite IV 26,320,000,000 Between 26,316,968,829 and 26,321,968,829.
Elite V 30,553,600,000 Note: Some commanders have been reporting the listed promotion figure as out of date. More info needed. <<Between 30,909,860,900 credits and 30,925,860,900 credits - put another way, 30,917,860,900 credits, give or take 8 million, as of July 3311>>.

Sample Values & Details

Vista Genomics redemption values for samples obtained with the Genetic Sampler are listed below. Values are fixed, but samples that qualify as "First Logged" will reward quadruple (x4) the sample's base value as a bonus, on top of the base value. Also listed are the Clonal Colony Range(CCR), the minimum distance a player must travel before there is sufficient genetic diversity to scan a second or third sample, as well as any primary attributes that can help determine on what type of planet they will usually be found. Credit values in italic may be outdated.

More information in Exobiology Sample Values and Details or Potential Samples by Planetary Type

Genus Species Value (CR) CCR Traits
Aleoida Arcus 7,252,500 150 CO2
Aleoida Coronamus 6,284,600 150
Aleoida Gravis 12,934,900 150
Aleoida Laminiae 3,385,200 150
Aleoida Spica 3,385,200 150 Ammonia
Amphora Plant N/A 3,626,400 100 Metal rich body; *HIGH TEMP 1400+K*; no atmo.
Anemone Blatteum Bioluminescent 1,499,900 100 B or O-Class Stars
Anemone Croceum 3,399,800 100 B or O-Class Stars
Anemone Luteolum 1,499,900 100 B or O-Class Stars
Anemone Prasinum Bioluminescent 1,499,900 100 B or O-Class Stars
Anemone Puniceum 1,499,900 100 B or O-Class Stars
Anemone Roseum 1,499,900 100 B or O-Class Stars
Anemone Roseum Bioluminescent 1,499,900 100 B or O-Class Stars
Anemone Rubeum Bioluminescent 1,499,900 100 B or O-Class Stars
Bacterium Acies 1,000,000 500 Neon
Bacterium Alcyoneum 1,658,500 500 Ammonia
Bacterium Aurasus 1,000,000 500 CO2
Bacterium Bullaris 1,152,500 500 Methane, Ice World
Bacterium Cerbrus 1,689,800 500 Water, SO2
Bacterium Informem 8,418,000 500 Nitrogen
Bacterium Nebulus 9,116,600 500 Helium
Bacterium Omentum 4,638,900 500 Nitrogen, Volcanism
Bacterium Scopulum 8,633,800 500 CO2, Volcanism
Bacterium Tela 1,949,000 500 Helium, Volcanism, SO2, Neon Rich
Bacterium Verrata 3,897,000 500 Water, Volcanism, Neon Rich
Bacterium Vesicula 1,000,000 500 Argon
Bacterium Volu 7,774,700 500 Oxygen
Bark Mound N/A 1,471,900 100 near nebula (SNR), HIP 86352 2-Da,
Brain Tree Aureum 3,565,100 100 Guardian Sites
Brain Tree Gypseeum 3,565,100 100 Guardian Sites
Brain Tree Lindigoticum 3,565,100 100 Guardian Sites
Brain Tree Lividum 1,593,700 100 Guardian Sites
Brain Tree Ostrinum 3,565,100 100 Guardian Sites
Brain Tree Puniceum 3,565,100 100 Guardian Sites
Brain Tree Roseum 1,593,700 100 Guardian Sites
Brain Tree Viride 1,593,700 100 Guardian Sites
Cactoida Cortexum 3,667,600 300 Orion-Cygnus Spiral Arm
Cactoida Lapis 2,483,600 300 Outer Scutum Spiral Arm, Ammonia
Cactoida Peperatis 2,483,600 300 Inner Scutum Spiral Arm
Cactoida Pullulanta 3,667,600 300 Perseus Spiral Arm
Cactoida Vermis 16,202,800 300 Norma Spiral Arm, Water Based Rocky World.
Clypeus Lacrimam 8,418,000 150 Water based rocky world.
Clypeus Margaritus 11,873,200 150 H²O
Clypeus Speculumi 16,202,800 150 CO2
Concha Aureolas 7,774,700 150
Concha Biconcavis 16,777,215 150
Concha Labiata 2,352,400 150 CO2
Concha Renibus 4,572,400 150 CO2, H2O
Crystalline Shard N/A 3,626,400 100
Electricae Pluma 6,284,600 1000 White Dwarfs, Neutron Star
Electricae Radialem 6,284,600 1000 White Dwarfs
Fonticulua Campestris 1,000,000 500 Argon
Fonticulua Digitos 1,804,100 500 Methane, Ice World
Fonticulua Fluctus 16,777,215 500
Fonticulua Lapida 3,111,000 500 Nitrogen
Fonticulua Segmentatus 19,010,800 500 Neon, Neon-Rich
Fonticulua Upupam 5,727,600 500 Argon-Rich
Frutexa Acus 7,774,700 150 CO2
Frutexa Collum 1,639,800 150
Frutexa Fera 1,632,500 150
Frutexa Flabellum 1,808,900 150 Ammonia
Frutexa Flammasis 10,326,000 150 Rocky world, ammonia
Frutexa Metallicum 1,632,500 150 CO2, Ammonia
Frutexa Sponsae 5,988,000 150
Fumerola Aquatis 6,284,600 100 Argon, Rocky Ice World
Fumerola Carbosis 6,284,600 100 CO2, Geysers, Methane, SO2
Fumerola Extremus 16,202,800 100
Fumerola Nitris 7,500,900 100 Argon rich, methane
Fungoida Bullarum 3,703,200 300 Argon
Fungoida Gelata 3,330,300 300 CO2
Fungoida Setisis 1,670,100 300 Ammonia, Methane
Fungoida Stabitis 2,680,300 300 H2O
Osseus Cornibus 1,483,000 800 CO2,
Osseus Discus 12,934,900 800 Geological Activity
Osseus Fractus 4,027,800 800
Osseus Pellebantus 9,739,000 800
Osseus Pumice 3,156,300 800 Argon, Methane
Osseus Spiralis 2,404,700 800 Ammonia
Recepta Conditivus 14,313,700 150
Recepta Deltahedronix 16,202,800 150 SO2
Recepta Umbrux 12,934,900 150
Sinuous Tuber Albidum 3,425,600 100
Sinuous Tuber Blatteum 1,514,500 100
Sinuous Tuber Caeruleum 1,514,500 100
Sinuous Tuber Lindigoticum 1,514,500 100
Sinuous Tuber Prasinum 1,514,500 100
Sinuous Tuber Roseus 1,514,500 100
Sinuous Tuber Violaceum 1,514,500 100
Sinuous Tuber Viride 1,514,500 100
Stratum Araneamus 2,448,900 500
Stratum Cucumisis 16,202,800 500
Stratum Excutitus 2,448,900 500 CO²
Stratum Frigus 2,637,500 500
Stratum Laminamus 2,788,300 500 Ammonia
Stratum Limaxus 1,362,000 500 CO2
Stratum Paleas 1,362,000 500 Ammonia, CO2
Stratum Tectonicas 19,010,800 500 High Metal Content Planets, CO2, O2, SO2, Ammonia
Tubus Cavas 11,873,200 800 CO2
Tubus Compagibus 7,774,700 800 CO2
Tubus Conifer 2,415,500 800
Tubus Rosarium 2,637,500 800 Ammonia
Tubus Sororibus 5,727,600 800
Tussock Albata 3,252,500 200 CO2
Tussock Capillum 7,025,800 200 Argon
Tussock Caputus 3,472,400 200
Tussock Catena 1,766,600 200
Tussock Cultro 1,766,600 200 Ammonia
Tussock Divisa 1,766,600 200 Ammonia
Tussock Ignis 1,849,000 200 CO2
Tussock Pennata 5,853,800 200
Tussock Pennatis 1,000,000 200 CO2
Tussock Propagito 1,000,000 200
Tussock Serrati 4,447,100 200 CO2
Tussock Stigmasis 19,010,800 200 SO2
Tussock Triticum 7,774,700 200
Tussock Ventusa 3,277,700 200
Tussock Virgam 14,313,700 200 H2O
Thargoid Spires 2,247,100 100 Thargoid Spire
Thargoid Mega Barnacles 2,313,500 100 Thargoid Spire
Thargoid Coral Tree 1,896,800 100 Thargoid Spire
Thargoid Coral Root 1,924,600 100 Thargoid Spire

Basics of exobiology

Prerequisites

Exobiologist is an integral part of exploration. The Full Spectrum System Scanner (FSSS) and the Detailed Surface Scanner (DSS) are essential. All ships are equipped by default with a FSSS. The DSS is optional, but required to detect exobiology on the surface of an astronomical body (planet or moon). Many exobiological organisms exist in rough and hilly terrain. Thus it is more convenient to conduct exobiology in a small and fast ship which can easily land in small landing spots. For example the Imperial Courier, Dolphin and Diamondback Explorer can land anywhere but the roughest terrain due to their small footprint. The Nomad SLV is by far the most adapted ship to land in very rough terrain. The Imperial Courier can go 800m/s with large shields. The Asp Explorer has a nice cockpit view for skimming the surface. Use a FSD SCO to quickly travel to and from the surface. Fast ships make it easier to skim the surface for bios. They can cross the planet and if you can't find a sample then leave the planet and go to the next one. A shield generator protects the ship's hull if you misjudge your landing speed and hit the ground.

Every small ship has limited internals and tradeoffs. The Dolphin has the most internals, but it is weak for any combat. The Dolphin can be equipped with a big fuel scoop and a class 4 FSD booster for a decent jump range. It can also be equipped with an SRV bay and A class 4 shield. The Adder is only useful for short ranges, and it needs carrier support. The Viper Mk IV is better for long-range without a carrier.

The Nomad is a highly recommended nimble SLV. You can launch it from a compatible medium or large ship with an Mk I or Mk II Vessel Hangar. It can easily land on small spots, summits and rugged terrain. The MK II Discovery Scanner detects biological signals from the cockpit.

If you have a Drake-Class Carrier then you don't need to worry about fuel scooping, jump range or an Auto Field-Maintenance Unit to repair damaged modules.

The Artemis Suit is essential, because only this suit has a Genetic Sampler. It can be purchased at stations or outposts in the Pioneer supplies store. Occasionally, in such stores you can find level 2 or 3 suits. Sometimes they are pre-installed with engineer modifications, but not all modifications are equally useful. The basic keyboard mapping for the sampler/scanner is 5.

Search for specific places

Familiarize yourself with the locations of specific species. Either you could fly in a random order to explore everything in a row, or search with Inara or EDSM for the parameters (star class, gravity, atmosphere), star system and planet and fly to the specified destination. You could also use the star class filter on the Galaxy Map.

It is best to search for exobiology species away from inhabited star systems or on astronomical bodies suitable for atmospheric landing that have not yet had First Footfall (displayed on the system map when hovering over an astronomical object). The reward for being the first to sample a life form will be 5x the normal amount.

If you plot around to discover a sector, in the galaxy map go to User Data mode and disable the filter to show only unvisited stars.

Biologicals group in a certain area - if a star sector has a group of biologicals, the chances are high that other stars in the neighbourhood will have the same types and groups. Bookmark systems with good exobiology planets and look around the bookmarked areas.

Find a planet

In the system view, check planets with an atmosphere (it shows a blue atmosphere around the planet icon) and that it's landable (quarter arc icon around the top left of a planet). The 3rd tab on the right of Planetary Information under Features at the bottom will list if there are biologicals.

Fly towards the sunny side of the planet to map that so that it's easier to land there later. If the planet is over ~4000 Ls away from a star, be aware that the star light will start to faint. It may make it harder to spot some species, but will not be an obstacle for an experienced exobiologist.

Map the planet with the surface scanner. Shoot the probes at the white targets on the 4 corners and one at the back to map the whole planet. If there are multiple biologicals select 1 with the least surface area. Chances are high that the signals will overlap so that you'll find all the signal sources around the same place.

Look for the blue color that indicates there are biologicals in the area.

As you approach the planet, switch to combat mode and go to the terrain type where it's most likely to find the biological.

Genetic sampling

ED exobio genetic sampler

Disembark from your ship, walk to the biological and sample it with the Genetic Sampler (by default press 5). You must take 3 samples of the same biological. Each biological type has a different minimal distance between two samples to achieve sufficient diversity. If the samples are too close you'll get an insufficient diversity error. The lights on the Genetic Sampler canister increase with each collected sample.

You can fly around for more biologicals. You can slow down quickly with the landing gear and cargo scoop deployed.

Selection

To collect genomes you need to find worlds with tenuous atmospheres or a non-atmospheric world with the Full Spectrum System Scanner. When detected on a planetary body or after a complete system scan on the System Map choose a specific planetary body. The number of outstanding signals « Biological » will be indicated in parentheses for this body including the life forms. For a particular genus, only 1 type can be available such as 1 type of bacterium or stratum. After discovering a body with biological types of signals, fly to it and map the surface. After mapping, when the Analysis mode is enabled, the planetary body will reveal areas with probable habitats of these life forms in blue. The blue color is not a heat map, but a binary indicator of whether the selected life form can be found in the highlighted aera. More intense shades may be due to graphical settings or the sign of a hilly terrain, due to the larger surface aera that is visible from the ship, and is not related to the density of species.

Switch from Analysis Mode to Combat Mode and back, choose the place with the right topography to land within a blue area. If the species is found not only in mountainous or hilly terrain, it is preferable to land in a flat area, unless the Nomad SLV is used.

Search for types to collect

ED Exobiology SRV

This can be the most tiring stage, since some species are only spotted from a height (e.g. Bacterium). Some that grow in the highlands can be detected using a set of external cameras (e.g. Fungoida) or the MK II Discovery Scanner. However, most of the exobiology species grow in open aeras, which are more easily scouted with a ship, a SLV or a SRV.

If a cluster of species is detected, you can use a SRV or SLV and then go On Foot to collect 3 samples of each with the Genetic Sampler. Each sample, depending on the species, must be separated by a minimal distance of anywhere from 100m to 1 km.

Species Location
Bacterium on the flat areas outside of craters - not illuminated by night vision, dark puddles ~200m, become their natural colour ~100.
Cactoida rocky hills, small round pebbly things
Concha hilly / rocky, pretty small.
Electricae on plains
Fonticulua Flat bits outside craters / rocky terrain - giant mushroom
Frutexa plains / rockside in mountains / hilly area - fly low - bushes
Fumerola on rocks on flat areas
Fungoida on high mountain sides, very small, night vision helps little dots ~200m, more define ~100m
Osseus on rocky areas of large flat plains. They look like big standing round flat mushrooms. Easy to confuse with rocks, but are much rounder. Night vision helps ~300m
Tubus on plains - sometimes on rocky terrain
Tussock on plains / flat areas in mountains - small grasses, fly low

Wait for the sample to register on the screen by the game (Observatory Botanist registers faster) before boarding your ship and searching for the next sample. When you have 3 samples, wait for the Sampler canister replacement animation to finish before sampling again.

Payouts

In order to get the payout from a expedition, one must hand in his samples to Vista Genomics. This often requires travelling back to inhabited space ; extreme caution must be ensured, as in case of the ship destruction, all exobiliology and exploration data that has not been handed in will be lost, thus losing days or weeks of progression. Playing in Solo mode or private groups prevent interdictions from hostile players.

Higher payouts are given when you are the first one to hand in a sample : any first logged sample will grant a pay out of 5 times the base value (base value + 400% First Logged bonus), when handing it in to Vista Genomics. First Footfall guaranties that no other commander previously sampled those species. The Fist Footfall bonus can only be claimed by one commander. Planetary bodies are usually already discovered in and around the Core Systems.

Development

The Exobiologist career path and ranks were added with the ED: Odyssey expansion in May 2021. Thus exobiology on planets with tenuous atmospheres requires Odyssey.

Videos

  1. ↑ Elite Dangerous Exobiology threshold rebalance information - by Aunty Sledge - Frontier Forums - Jan 2, 2023