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Talk:Multi-cannon/@comment-176.249.62.114-20170810000800

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Revision as of 00:08, 10 August 2017 by 176.249.62.114 (talk) (Created page with "Multicannons are still very popular, but they've changed a lot from from early deadly multicannon loadouts to their modern state in 2.3. If your whole loadout is multicannons,...")
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Multicannons are still very popular, but they've changed a lot from from early deadly multicannon loadouts to their modern state in 2.3. If your whole loadout is multicannons, they'll really struggle against decent shields, even with incendiary rounds. If you use lasers and multicannons, you won't do enough damage against hull and armour against bigger ships. They don't penetrate like cannons, they don't splash damage like missiles, and they don't damage modules very well. A Class 4 sounds scary, but a Class 4 cannon will seriously out DPS it.

They're reliable, but low DPS damage dealers, and you really need something else to supply your main punch while the multicannons and lasers are grinding away. A cannon is decent, missiles are good (for medium sized ships), frag cannons are very good, and railguns and plasma accelerators are excellent if you're good enough to hit with fixed hardpoints.