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Plasma Accelerator

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Revision as of 18:59, 27 June 2015 by 95.90.225.217 (talk) (→Purchase Locations: added location)
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Class 4 Plasma Accelerator

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Plasma Accelerators are mounted on one of your ship's hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge. unlike its cannon counterpart the plasma accelerator is always fixed and doesn't have a gimbaled variant.

Military battleships, cruisers and also space stations are often equipped with this weapon. They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.

Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometers, and will deafen anyone unprotected in the vicinity.

Munitions

Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Ammunition costs 200 CR per unit.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armor
Pen
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
2 C 4.00 A 1.430 Fixed Thermic 7 A 0.3 /s 4 6 5 100 834,200
3 B 8.00 A 1.970 Fixed Thermic 9 A 0.3 /s 4 8 5 100 3,051,200
4 A 16.00 A 2.630 Fixed Thermic 10 A 0.3 /s 5 10 5 100 13,793,600
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

Purchase Locations

System Station Last seen
Belarsuk System Kurland Hub 2015/01/02
Thiin Brandenstein Enterprise 2014/12/30
Aulin Aulin Enterprise 2014/09/02
Eravate Cleve Hub 2014/12/28
Kremainn Wohler Terminal 2015/20/3
Ovid Bradfield Orbital
Rakapila Stone Enterprise 2014/10/11
Warnates Guest Enterprise 2015/4/15
Yawa Dean Hub 2014/12/20
Ross 730 Pavlov Settlement 2014/1/1
Gat 2 Thompson Vision 2015/1/4
LHS 142 Vo Dock 2015/1/5
Gyton's Hope Gyton's Eyrie 2015/2/2
Ho Hsien Dutton Station 2015/3/16
LP 715-52 Melnick Ring 2015/3/24
Zaragas Jenner Hub 2015/3/28
Taunetes C Carey Terminal 2015/4/11
Kakas Kube-McDowell Enterprise 2015/4/11
GD 219 Mckee Ring 2015/4/19
Xihe Zhen Dock 2015/4/22
Dvorsi Chernykh Ring 2015/5/1
Furbaide Effinger Port 2015/5/22
Delta Pavonis Stephenson Orbital 2015/05/12
Blenu Potrykus Orbital 2015/6/27

Notes

  • The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.
  • 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.
  • Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators.
  • Hard to hit very manoeuvrable ships; especially smaller ones.

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