Category:Weapons
Each ship can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the hardpoint must be to equip the weapon). In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.
Weapons
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defense such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands).
Energy weapons
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge.
Energy weapons are effective at stripping shields, but less effective at destroying hull armor.
- Beam Laser
- Pulse Laser
- Burst Laser
- Stealth Laser (No longer in game)[citation needed]
Ammunition weapons
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts. Be sure to restock otherwise you may find yourself unable to fire!
Kinetic weapons are good against armor, but are not as useful against shields.
The following list is not limited to kinetic weapons.
Weapon Mounts
Regardless of type, all weapons are placed in different mounts which determine how they aim at targets:
Fixed
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon's crosshairs. Because of this, fixed weapons depend heavily on your ship's maneuverability; however, they are cheap, use little power, are not affected by chaff and every weapon is available in a fixed mount.
The following weapons have fixed variants:
- Beam Laser
- Pulse Laser
- Burst Laser
- Stealth Laser (No longer in game)[citation needed]
- Cannon
- Multi-cannon
- Railgun
- Plasma Accelerator
- Missile Rack
- Torpedo Pylon
Gimbal
Gimbal means that the weapon is hung in a rotating construction, so it can move independent of the ship's orientation. Gimbal-mounted weapons can keep track of a target even when you're not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts and are vulnerable to chaff as it disrupts the weapon's ability to track the target. Also keep in mind that tracking systems track heat; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons. Gimbals also have difficulties targeting sub-systems that have been turned off, through the modules management screen, although they still try to get a lock, it is much less precise.
The following weapons have gimbal variants:
Turret
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire.
The following weapons have turret variants:
Pages in category "Weapons"
The following 5 pages are in this category, out of 5 total.