Experimental Effect

Revision as of 18:55, 13 August 2025 by Fandom>Syntherios (no need to mention their previous name because it's been so long since they were known as such)
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An Experimental Effect is a bonus modification that an Engineer can apply to a weapon or module that already has an Engineering modification of any quality grade. Depending on which Experimental Effect is chosen, they can be used to further enhance the modification's potency or balance out its shortcomings. They have a small, one-time cost of up to four different Materials, and a weapon or module can only have one Experimental Effect applied to it at a time. While most Experimental Effects can be applied to a wide variety of weapons and modules, some are specific to only one. Experimental Effects can only be applied at Engineer Workshops, and are unavailable in the Remote Workshops found elsewhere.

Weapon Experimental Effects

Energy Weapons

Projectile Weapons

Miscellaneous Weapons

Module Experimental Effects

Core Internals

Optional Internals

Utility Mounts