Ships

Revision as of 00:33, 30 November 2016 by Fandom>FlightDeck (Removed obsolete info about non-playable ships.)

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Ships are used to traverse space and perform a variety of different tasks between traversing. As with previous Elite games, there are a variety of designs.

Currently there are 33 playable ships, built by a number of manufacturers - each having its own unique style. Each ship has access to a range of different modules which they can fit to help specialize as traders, smugglers, bounty hunters, pirates, etc. Of the unreleased ships, every ship listed as upcoming is already represented in game data. Every ship in the speculated ships column is something we have concept art for or developer comments, but is not currently present in the game data.

All commanders begin the game with a Sidewinder MkI. The player may upgrade components or purchase an entirely new ship based upon their needs and available funds. New ships can only be purchased at Stations with the Shipyard service and modules can only be changed or upgrades at stations with the Outfitting service.



Released Ships
  1. Adder
  2. Anaconda
  3. Asp Explorer
  4. Asp Scout
  5. Beluga Liner
  6. Cobra MkIII
  7. Cobra MkIV
  8. Diamondback Explorer
  9. Diamondback Scout
  10. Eagle
  11. F63 Condor
  12. Federal Assault Ship
  13. Federal Corvette
  14. Federal Dropship
  15. Federal Gunship
  16. Fer-de-Lance
  17. Hauler
  18. Imperial Clipper
  19. Imperial Courier
  20. Imperial Cutter
  21. Imperial Eagle
  22. Imperial Fighter
  23. Keelback
  24. Orca
  25. Python
  26. Sidewinder MkI
  27. Taipan Fighter
  28. Type-6 Transporter
  29. Type-7 Transporter
  30. Type-9 Heavy
  31. Viper MkIII
  32. Viper MkIV
  33. Vulture
Upcoming Ships
  1. Dolphin
  2. Panther Clipper
Speculated Ships
  1. Asp MkII
  2. Krait
  3. Mamba
  4. The Hunter
  5. Narwhal Liner

Ship Types

Multipurpose

Multipurpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, ship-to-ship combat, or exploring the stars, multipurpose ships can do it all. Multipurpose ships usually can do most jobs just as well if not better than comparable ships targeted towards those jobs.

Combat

Combat ships are usually faster, more agile and more heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.

Freighter

Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.

Explorer

Exploration ships typically come with large default jump ranges, large Fuel Tanks for ships of their size, and should be fitted with lots of low class Internal Compartments for scanners to optimize jump distance. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling through the use of Fuel Scoops.

Passenger

Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant space-limousines.

Ship Stats

Sidewinder can be obtained for free.

Model Role Unladen Jump Range
(LY)
Laden Jump Range
(LY)
Manoeuv-
rability
Cargo
(T)
Max Cargo
(T)
Landing Pad Size Speed
[Boost]
Armour Shields Cost
(CR)
Sidewinder MkI Multipurpose 7.56 6.96 8 4 12 S 220
[321]
108 52 32,000
Eagle MkII Combat 8.47 8.27 10 2 16 S 239
[349]
72 78 44,800
Hauler Freighter 9.87 8.08 6 8 22 S 206
[309]
90 65 52,720
Adder Multipurpose 9.12 8.47 8 6 26 S 220
[321]
162 78 87,808
Imperial Eagle Combat 8.22 8.03 6 2 16 S 298
[397]
108 104 110,830
Viper MkIII Combat 6.92 6.66 6 4 22 S 324
[405]
126 137 142,931
Cobra MkIII Multipurpose 10.46 9.78 6 18 60 S 286
[408]
216 92 379,718
Viper MkIV Combat 10.36 9.69 4 18 50 S 271
[342]
270 103 426,990
Diamondback Scout Combat Explorer 11.35 11.35 8 0 28 S 283
[384]
216 92 564,330
Cobra MkIV Multipurpose 9.37 8.38 4 34 88 S 200
299
216 125 745,610
Type-6 Freighter 12.39 10.07 3 50 112 M 223
[355]
162 77 1,045,945
Diamondback Explorer Combat Explorer 14.15 13.74 5 12 52 S 242
[316]
270 115 1,894,760
Imperial Courier Light Multipurpose 8.83 7.69 7 12 30 S 280
[380]
144 230 2,542,931
Keelback Combat Freighter 10.94 9.48 2 38 88 M 202
303
198 80 3,048,000
Asp Scout Combat Explorer 11.69 10.84 8 16 52 M 223
304
324 105 3,862,130
Vulture Combat 7.93 7.75 9 8 56 S 215
[348]
288 293 4,925,615
Asp Explorer Multipurpose 13.12 12.07 6 38 128 M 254
[345]
378 152 6,661,153
Federal Dropship Multipurpose 7.25 6.77 2 56 164 M 183
[304]
540 104 14,314,210
Type-7 Freighter 10.68 8.95 1 128 304 L 181
[301]
306 78 17,472,252
Federal Assault Ship Combat 8.33 7.69 6 32 96 M 214
[357]
540 133 19,814,205
Imperial Clipper Multipurpose 8.98 8.05 2 74 248 L 306
[388]
486 186 22,295,860
Federal Gunship Combat 6.66 6.54 2 16 168 M 171
[282]
630 186 35,814,210
Orca Passenger 7.44 6.81 2 72 184 L 304
[385]
396 114 48,539,887
Fer-de-Lance Combat 7.00 6.59 6 24 70 M 265
[357]
405 271 51,567,040
Python Multipurpose 8.23 7.36 6 82 292 M 234
[305]
468 294 56,978,179
Type-9 Freighter 7.71 6.62 0 220 532 L 131
[201]
432 88 76,555,842
Anaconda Multipurpose 9.41 8.52 2 114 468 L 183
[244]
945 362 146,969,451
Federal Corvette Superheavy Fighter 6.31 6.03 2 76 616 L 198
257
666 516 180,327,022
Imperial Cutter Superheavy Multipurpose 8.21 7.57 2 164 792 L 202
323
720 705 203,745,220

A-Class Frame Shift Drive, Thrusters and Power Distributor and lowest mass on everything else except Fuel Tank. All Internal Compartments are Cargo Racks. Power Plant is the lightest available with sufficient power.

Model Unladen Jump Range
(LY)
Laden Jump Range
(LY)
Manoeuvrability Max Cargo
(T)
Speed
[Boost]
Armour Cost
(CR)
Sidewinder MkI 22.08 16.48 8 12 255
[372]
108 371,520
Eagle MkII 22.36 18.15 10 16 271
[395]
72 1,113,210
Hauler 29.64 16.14 6 22 232
[348]
90 408,060
Adder 26.14 18.15 8 26 255
[372]
162 1,165,400
Imperial Eagle 22.36 18.15 6 16 338
[451]
108 1,174,950
Viper MkIII 18.58 14.69 6 22 346
[433]
126 1,318,850
Cobra MkIII 25.59 20.23 6 60 320
[457]
216 3,759,820
Viper MkIV 24.61 20.30 4 50 306
[386]
270 3,831,710
Diamondback Scout 27.06 23.93 8 28 327
[440]
216 3,912,660
Cobra MkIV 22.59 16.82 4 88 223
[334]
216 4,209,960
Type-6 29.10 18.62 3 112 255
[406]
162 4,591,040
Diamondback Explorer 32.82 28.82 5 52 266
[348]
270 9,021,900
Imperial Courier 25.50 17.04 7 30 325
[440]
144 3,705,470
Keelback 25.91 18.59 2 88 229
[344]
198 6,616,000
Asp Scout 28.48 22.68 8 52 255
[348]
324 7,655,790
Vulture 19.61 16.48 9 56 244
[395]
288 13,001,920
Asp Explorer 32.82 24.47 6 128 290
[395]
378 17,665,010
Federal Dropship 17.34 14.08 2 164 209
[348]
540 39,514,040
Type-7 24.17 15.14 1 304 201
[334]
306 28,787,430
Federal Assault Ship 20.17 17.43 6 96 244
[406]
540 44,746,150
Imperial Clipper 23.04 15.74 2 248 348
[441]
486 48,165,760
Federal Gunship 16.32 13.35 2 168 196
[322]
630 67,324,970
Orca 17.63 13.83 2 192 348
[441]
396 71,855,020
Fer-de-Lance 17.17 14.22 6 70 302
[406]
405 61,830,450
Python 22.62 14.72 6 292 267
[348]
468 88,412,870
Type-9 17.69 12.38 0 532 147
[226]
432 150,403,250
Anaconda 27.82 17.46 2 468 209
[279]
945 241,415,150
Federal Corvette 17.03 11.52 2 616 224
[291]
666 283,970,450
Imperial Cutter 21.94 14.53 2 792 232
[372]
720 435,747,300

A-Class Frame Shift Drive and lowest mass on everything else except Fuel Tank. Internal Compartments contain biggest size A-Class Fuel Scoop, Advanced Discovery Scanner and Detailed Surface Scanner. Power Plant is the lightest available with sufficient power.

Model Jump Range
(LY)
Manoeuvrability Cost
(CR)
Value
(CR per LY)
Sidewinder MkI 21.47 8 2,269,702 105,715
Eagle MkII 23.27 10 3,238,135 139,154
Hauler 28.55 6 2,907,482 101,838
Adder 27.40 8 3,277,509 119,617
Imperial Eagle 23.27 6 3,299,850 141,807
Viper MkIII 19.70 6 3,344,740 169,784
Cobra MkIII 26.41 6 6,587,410 249,429
Viper MkIV 25.37 4 6,685,320 263,513
Diamondback Scout 27.93 8 4,870,520 173,383
Cobra MkIV 23.23 4 6,985,350 300,704
Type-6 30.11 3 13,445,710 446,553
Diamondback Explorer 33.81 5 11,590,710 342,819
Imperial Courier 27.64 7 5,714,860 206,760
Keelback 26.71 2 15,528,770 581,384
Asp Scout 30.11 8 10,224,600 339,575
Vulture 21.75 9 17,307,900 795,766
Asp Explorer 34.76 6 42,079,470 1,210,572
Federal Dropship 18.99 2 49,693,790 2,616,840
Type-7 25.00 1 52,796,290 2,111,852
Federal Assault Ship 22.45 6 35,605,880 1,586,008
Imperial Clipper 26.28 2 119,497,850 4,547,102
Federal Gunship 18.87 2 71,049,660 3,765,218
Orca 18.87 2 64,423,890 3,414,091
Fer-de-Lance 19.81 6 63,919,800 3,226,643
Python 27.58 6 91,482,370 3,316,982
Type-9 19.16 0 381,456,730 19,909,015
Anaconda 38.06 2 254,556,830 6,688,303
Federal Corvette 20.21 2 295,562,890 14,624,586
Imperial Cutter 25.32 2 544,970,390 21,523,317

A-Class everything, Bulkheads as Reactive Surface Composite which is the most expensive part of a ship. Hardpoints, utility mounts and internal compartments empty except Shield Generator which is highest possible size.

Model Jump Range
(LY)
Manoeuvrability Speed
[Boost]
Armour Shield Cost
(CR)
Sidewinder MkI 17.84 8 245
[357]
210 68
[2A]
854,770
Eagle MkII 18.23 10 259
[377]
140 102
[3A]
1,981,830
Hauler 22.14 6 232
[348]
175 85
[3A]
1,365,130
Adder 20.76 8 244
[355]
315 102
[3A]
2,520,740
Imperial Eagle 17.98 6 322
[430]
210 136
[3A]
2,612,910
Viper MkIII 14.98 6 330
[413]
245 179
[3A]
2,841,390
Cobra MkIII 21.21 6 307
[439]
420 124
[4A]
8,040,840
Viper MkIV 22.06 4 299
[376]
525 226
[4A]
8,181,690
Diamondback Scout 22.98 8 316
[425]
420 139
[4A]
7,425,750
Cobra MkIV 19.11 4 214
[322]
420 173
[4A]
9,346,220
Type-6 23.49 3 247
[393]
315 153
[5A]
12,459,260
Diamondback Explorer 27.87 5 258
[337]
525 170
[4A]
16,893,590
Imperial Courier 19.33 7 306
[415]
280 335
[3A]
11,851,200
Keelback 21.23 2 220
[329]
385 187
[5A]
20,513,520
Asp Scout 21.61 8 242
[331]
630 200
[4A]
20,664,720
Vulture 15.95 9 244
[395]
560 387
[5A]
31,577,410
Asp Explorer 25.45 6 282
[383]
735 234
[6A]
55,553,110
Federal Dropship 14.11 2 201
[334]
1050 228
[6A]
106,036,180
Type-7 19.87 1 192
[320]
595 217
[6A]
86,817,860
Federal Assault Ship 16.36 6 242
[403]
1050 213
{5A]
113,526,110
Imperial Clipper 17.20 2 348
[441]
945 306
[7A]
168,364,300
Federal Gunship 13.34 2 187
[308]
1225 286
[6A]
185,070,720
Orca 14.61 2 337
[427]
770 202
[5A]
198,883,040
Fer-de-Lance 13.59 6 301
[405]
788 468
[5A]
205,142,660
Python 17.47 6 267
[348]
910 397
[6A]
291,969,770
Type-9 13.86 0 139
[214]
840 390
[8A]
505,433,850
Anaconda 19.74 2 208
[277]
1838 595
[7A]
825,479,020
Federal Corvette 13.62 2 213
[277]
1295 741
[7A]
962,815,660
Imperial Cutter 17.53 2 225
[360]
1400 947
[8A]
1,261,053,840

Ship Outfitting

All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield cell banks, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armour piercing, etc.

Max class for each outfit slot in table below (more info on respective ship page):

Hardpoints Power Plant Thrusters FSD Life Support Power Distributor Sensors Fuel Tank Internal Compartment
S M L H Util C1 C2 C3 C4 C5 C6 C7 C8
Sidewinder 2 - - - 2 2 2 2 1 1 1 1 2 2 - - - - - -
Eagle 3 - - - 1 2 3 3 1 2 2 2 1 1 1 - - - - -
Hauler 1 - - - 2 2 2 2 1 1 1

2

1 1 2 - - - - -
Adder 2 1 - - 2 3 3 3 1 2 3 3 1 2 2 - - - - -
Imperial Eagle 2 1 - - 1 3 3 3 1 2 2 2 2 1 3 - - - - -
Viper MkIII 2 2 - - 2 3 3 3 2 3 3 2 1 1 2 - - - - -
Cobra MkIII 2 2 - - 2 4 4 4 3 3 3 4 - 3 - 3 - - - -
Viper MkIV 2 2 - - 2 4 4 4 2 3 3 4 1 2 1 2 - - - -
Diamondback Scout 2 2 - - 4 4 4 4 2 3 2 4 - 1 3 - - - - -
Cobra MkIV 3 2

-

-

2 4

4

4

3 3 3 4 - 2 2 4 - - - -
Type-6 2 - - - 3 3 4 4 2 3 2 4 - 2 1 2 2 - - -
Diamondback Explorer - 2 1 - 4 4 4 5 3 4 3 5 - 1 2 2 - - - -
Imperial Courier - 3 - - 4 4 3 3 1 3 2 3 1 3 2 - - - - -
Keelback 2 2 - - 3 4 4 4 1 3 2 4 - 2 2 - 2 - - -
Asp Scout 2 2 - - 2 4 4 4 3 4 4 4 - 1 2 2 - - - -
Vulture - - 2 - 4 4 5 4 3 5 4 3 2 1 - 1 1 - - -
Asp Explorer 4 2 - - 4 5 5 5 4 4 5 5 - 2 3 - 1 1 - -
Federal Dropship - 4 1 - 4 6 6 5 5 6 4 4 - 1 2 1 2 1 - -
Type-7 4 - - - 4 4 5 5 4 3 3 5 - - 2 - 3 3 - -
Federal Assault Ship - 2 2 - 4 6 6 5 5 6 4 4 - 2 1 1 2 - - -
Imperial Clipper - 2 2 - 4 6 6 5 5 6 5 4 - 2 2 2 - 1 1 -
Federal Gunship 2 4 1 - 4 6 6 5 5 7 5 4 - 2 0 0 1 2 - -
Orca - 2 1 - 4 5 6 5 6 5 4 4 - 2 1 1 2+1[r] 1[r] - -
Fer-de-Lance - 4 - 1 6 5 5 4 4 6 4 3 1 1 - 2 1 - - -
Python - 2 3 - 4 7 6 5 4 7 6 5 - 1 2 1 2 3 - -
Type-9 2 3 - - 4 6 7 6 5 6 4 6 1 - 2 2 1 1 1 1
Anaconda 2 2 3 1 8 8 7 6 5 8 8 5 - 1 - 3 3 3 1 -
Federal Corvette 2 2 1 2 8 8 7 6 5 8 8 5 - - 1 2 2 2 3 -
Imperial Cutter - 4 2 1 8 8 8 7 7 7 7 6 - - 1 1 2 3 - 2
[r] = Reserved slot for Cargo Rack or Hull Reinforcement Package: default system cannot be changed.

* Note: All ships currently have a max Bulkhead class of 8.

Manufacturers

Core Dynamics
  • Eagle MkII
  • F63 Condor
  • Farragut Battle Cruiser
  • Federal Assault Ship
  • Federal Corvette
  • Federal Dropship
  • Federal Gunship
  • Vulture
Faulcon DeLacy
  • Anaconda
  • Cobra MkIII
  • Cobra MkIV
  • Python
  • Sidewinder MkI
  • Viper MkIII
  • Viper MkIV
Lakon Spaceways
  • Asp Explorer
  • Asp Scout
  • Diamondback Explorer
  • Diamondback Scout
  • Keelback
  • Type-6 Transporter
  • Type-7 Transporter
  • Type-9 Heavy
Gutamaya
  • Imperial Clipper
  • Imperial Courier
  • Imperial Cutter
  • Imperial Eagle
  • Majestic Class Interdictor
Saud Kruger
  • Beluga Liner
  • Dolphin
  • Orca
Zorgon Peterson
  • Adder
  • Fer-de-Lance
  • Hauler
  • Panther Clipper

Faction Ships

Frontier are developing a family of ships for the navies of each faction in the game. Examples:

The fleet-class ships that are available to the game’s major factions follow a hierarchy.[1]

Cruisers (Battlecruisers, Battleships, Interdictors)

Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.

Frigates

These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.

Destroyers

These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.

Carriers

Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.

Transporters (Couriers)

Armoured warships designed specifically for transporting valuable assets and cargo quickly and safely.

Corvettes (Cutters)

Light multi-role warships, capable of reconnaissance, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).

Fighters

Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defence of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.

Drones

Small automated ships that have largely been phased out due to the existence of effective counter-measures.

Ship Scale

References

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