Commodities

Revision as of 10:14, 28 December 2014 by 76.114.183.18 (talk) (→Chemicals: Disregard previous edit; this belongs in Black Market)

The world of Elite: Dangerous is partly one of inter-global commerce. Many stations have or need certain Commodities, and have specific buy and sell rates which allow commanders to make money on the market. These items are divided into commodity types.

Chemicals

Chemicals are the various components created for various uses in stations and planets.

Chemical Drugs
Explosives
Hydrogen Fuel
Mineral Oil
Pesticides

Consumer Items

Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.

Clothing
Consumer Technology
Domestic Appliances

Foods

Foods are items grown or farmed for consumption.

Algae
Animal Meat
Coffee
Fish
Food Cartridges
Fruit and Vegetables
Grain
Synthetic Meat
Tea

Industrial Materials

Industrial Materials are those materials created for industrial production, and typically support ship construction.

Alloys
Plastics
Polymers
Semiconductors
Superconductors

Drugs traded on the marketplace are legal chemicals which alter the mind and body.

Beer
Liquor
Narcotics
Tobacco
Wine

Machinery

Medicines

Medicines promote the well-being of the populace and increase general performance.

Agri-Medicines
Basic Medicines
Combat Stabilisers
Performance Enhancers
Progenitor Cells

Metals

Metals are of prime importance in space travel and combat.

Aluminium
Beryllium
Cobalt
Copper
Gallium
Gold
Indium
Lithium
Palladium
Platinum
Silver
Tantalum
Titanium
Uranium

Minerals

Minerals are found naturally and can be refined to create metal that is used throughout the world of Elite: Dangerous.

Bauxite
Bertrandite
Coltan
Gallite
Indite
Lepidolite
Rutile
Uraninite

Slavery

Technology

Textiles

Textiles allow people to not be naked.

Cotton
Leather
Natural Fabrics
Synthetic Fabrics

Waste

Waste is the material generated through the consumption of materials.

Biowaste
Chemical Waste
Scrap

Weapons

Weapons are utilized in various and varied types of ways.

Non Lethal Weapons
Personal Weapons
Reactive Armour