Missile Rack

Revision as of 22:37, 26 June 2025 by Fandom>Fackov (added list of pre-engineered missile seeker racks offered as a reward during various community goals)

Template:Quote The Missile Rack is a weapon module that launches dumbfire, explosive-tipped missiles. When triggered, it fires out an unguided missile that will travel in a straight line in the direction of the HUD crosshairs and remain on that path until it strikes an object, or is itself shot down by weapons fire or a Point Defence Turret. Dumbfire missiles travel faster and inflict more damage than seeker missiles, and are most effective against the unshielded hulls of ships, but their lack of guidance makes them more challenging to use against smaller vessels.

File:MissileRack Ingame.png
Missile Rack (Class 1)

Compared to most other ship-based weaponry, dumbfire missiles are also useful against ground targets in On Foot activities due to their high firepower, large area of effect, and relative ease of use. Guardian Sentinels in particular are quite vulnerable due to their lack of shielding.

Specifications

Class Rating Mass (t) Integrity Power Draw Weapon Mode Damage Type Damage Armour Piercing ROF DPS Thermal Load Missile Speed (m/s) Ammo Clip Size Ammo Maximum Value (CR)
1B2.00400.400FixedExplosive50600.5 /s253.675081632,175
2B4.00511.200FixedExplosive50600.5 /s253.67501248240,400
3A8.00641.620FixedExplosive50600.5 /s253.67501296919,350

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

Purchase Locations

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All Groombridge 34 Jones Estate
All All Ross 695 Bresnik Orbital
All All Avalon Noctilux
All All LHS 2637 Perez Ring

Notes

  • The 1B and 2B racks are fully obsolete as they are identical to their Advanced counterparts in every way except for the latter's higher max ammo count and optional AX capability.

Pre-Engineered Missile Racks

Various Community Goals offered pre-engineered missile racks as a reward.

In October 3306 Liz Ryder offered medium size lightweight, high capacity seeker racks with the thermal cascade experimental effect to users supporting Liz Ryder during the Community Goal[1]. These seeker racks were later made available for purchase at technology brokers during another community goal in Febuary 3307[2].

In October 3307 Yuri Grom offered medium sized high capacity, increased fire rate with the drag munitions experimental effect for the top 75% tier of the community goal[3][4].

In June 3311 Archon Delaine and Arissa Lavigny-Duval both offered medium and large sized high capacity, sturdy seeker racks with the FSD Interrupt experimental effect[5][6].

Statistics of the Pre-Engineered Missile Racks Offered during Various Community Goals (CG)
Introduction Liz Ryder CG Yuri Grom CG Delaine/Duval CG Delaine/Duval CG
Module Size/Type Medium Seeker Medium Seeker Medium Seeker Large Seeker
Mass 0.4 t 10 t 8.8 t 17.6 t
Integrity 20 51 102 128
Damage 40 40 37.8 37.8
Power Draw 0.96 MW 1.50 MW 1.56 MW 2.11 MW
Armor Piercing 60 60 84 84
Shot Speed 625 m/s 625 m/s 625 m/s 625 m/s
Damage per Second 14.8 /s 16.7 /s 9.3 /s 9.3 /s
Distributor Draw 0.14 MW 0.34 MW 0.24 MW 0.24 MW
Rate of Fire 0.4 /s 0.4 /s 0.2 /s 0.2 /s
Ammo Clip Size 12 18 12 12
Ammo Maximum 36 54 36 72
Reload Time 12 s 12 s 12 s 12 s
Damage Type Explosive Explosive Explosive Explosive
Experimental Effect Thermal Cascade Drag Munitions FSD Interrupt FSD Interrupt

Videos

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