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Missile Rack

From Elite Dangerous Wiki
Revision as of 10:24, 18 December 2014 by Fandom>Emailformygames

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The Missile Rack is currently the only way to launch missiles.

Like all other weapons missiles must be assigned to a fire group in order to shoot. There are two types of missiles: dumbfire and seeker. Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target.

An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile. Currently the only hard counter to missiles is a Point Defence Turret which will shoot down incoming missiles.

Missiles must be replenished like other ammunition at a station and cost 10,000 CR for twelve, making them roughly 834 CR each.

Specifications

Class Rating Mass (T) Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Penetration
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Missile
Type
Value (CR)
1 B 2.00 A 0.400 Fixed Explosive 7 F 2.5 /s 8 3 8 16 Dumbfire 32,175
1 B 2.00 A 0.600 Fixed Explosive 6 F 0.3 /s 3 3 6 6 Seeker 72,600
2 B 4.00 A 1.200 Fixed Explosive 7 F 2.5 /s 8 3 12 24 Dumbfire 240,400
2 B 4.00 A 1.200 Fixed Explosive 6 F 0.3 /s 3 3 6 18 Seeker 512,400
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.