Module Malfunction
Module Maufunction is a mechanism (or limitation, probably) of all modules on any ships. Maufunction could leading to risk in combats, while fighting with other ships or exploration. If one or more modules are malfunction, it will limit the functionality of that/those modules. For example: when a power plant is malfunction, it will limit the output for a half.
Two modules: the Pulse Disruptor and the Scramble Spectrum are only known as causing fast and easy maufunction on target, other weapons need some effort to malfunction a module. Maufunction not yet count as module's destruction, because to destroy target's modules, you need to reducing module's health to 0%. Maufunction just in case modules taking too much damages.
Sources of Malfunction
There are multiple sources of malfunction. Sources of malfunction are listed below:
- Weapon fires - While a weapon is firing at you, it will maufunction. This source is the most common source; mostly encountered by players.
- Titan's pulse - The Thargoid Titan, found in Thargoid Maelstroms, can emit a pulse similar to Thargoid's shutdown field. They can have a chances of maufunction a ship's modules along with restart ship's FSD, caustic damage, etc. If this happened, an orange triangle icon will appear on the ship's status bar and can be prevented by using Thargoid Pulse Neutraliser.
- Gravitonal affections - Performing a drop at a neuron star or a white drawf can causing module's overload and can lead to castrophic malfunction. You nearly can't escape a neuron star because neuron star will control your ship for you. If you charge your FSD, be aware of the heat level as FSD can slowly cook your ship and you from inside too!
Risk of Malfunction
When your modules is maufunction, different modules can causing different risks. The risks are listed below:
- Power Plant - Causing output to reduce for a half. Any modules will be offline from deploying Hardpoint due to insufficient power. With module pirority control feature, you can keep your modules online even if exceeding output power of 50%.
- FSD - Causing FSD to be temporarily disrupted. "Frame Shift Online" message appear on the info when FSD malfunction expired.
- Shutdown Field Neutraliser - Temporarily misfires the neutralised, reducing launch range.
- Power Distributor - Temporarily scramble the distributor, randomly changing pips every 1 second.
- Weapons - Randomly fires weapons without pilot's control.
Indications of Malfunction
Malfunction can be easily indicated by Commanders, when a modules is malfunction, a nofication of what module is malfunction appear on the center of ship's canopy as a warning, it will be later transfer to info nofication. Ship's computer could notify thid status to pilot too. As mentioned before, if Titan's pulse has captured the ship, it will show an orange triangle at the ship's status bar.
Trivia
- Collision damage cannot malfunction a module, as they cannot malfunction a module.
- Although it cannot malfunction a module, it can damage your ship.