Documentation of unreleased future feature This page is documenting features still being developed by Frontier. Some of the information here may be out of date, incomplete, or inaccurate.
An example of a Power's weekly missions. At the time of this article's writing, all the weekly assignment missions appear to be the same from power to power.
Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks once they complete an initial 5 missions for their power, with each rank granting the CMDR a combination of new/incrementally enhanced bonuses[citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].
Rank progression
An example of a power's ranks, taken from Nakato Kaine's ranks.
All powers have the same rank progression requirements:[3]
Rank 1: 0 merits, completion of the five initial weekly missions
All powers unlock modules and power-specific rewards at the same ranks, with all other ranks rewarding CMDRs with either a mini-care package or a full care package. It is not yet known what these "care packages" consist of.[citation needed] Below is a list detailing when things are unlocked[3]:
Rank 1 – Power decal.
Rank 2 – -20% Reduction in rebuy when killed in your power's territory.
Rank 5 – Power-specific Reward.
Rank 8 – -40% Reduction in rebuy when killed in your power's territory.
Rank 11 – -33% Rebuy if destroyed by another power ship when killed by an opposing power.
Rank 14 – Power-specific Reward.
Rank 17 – -60% Reduction in rebuy when killed in your power's territory.
Rank 22 – Power-specific Reward.
Rank 24 – Power-specific Reward.
Rank 27 – -80% Reduction in rebuy when killed in your power's territory.
Rank 29 – -66% Rebuy if destroyed by another power ship when killed by an opposing power.
Rank 32 – Power-specific Reward.
Rank 34 – 1st Power Module.
Rank 36 – -100% Reduction in rebuy when killed in your power's territory.
Rank 39 – Power Module.
Rank 42 – Power-specific Reward.
Rank 44 – Power Module.
Rank 48 – Power-specific Reward.
Rank 50 – Power Module.
Rank 52 – Power-specific Reward.
Rank 55 – Power-specific Reward.
Rank 57 – Power Module.
Rank 60 – -100% Rebuy if destroyed by another power ship when killed by an opposing power.
Rank 63 – Power Module.
Rank 67 – Power-specific Reward.
Rank 70 – Power Module.
Rank 73 – Power-specific Reward.
Rank 76 – Power Module.
Rank 78 – Power-specific Reward.
Rank 83 – Power Module.
Rank 86 – Power-specific Reward.
Rank 88 – Power Module.
Rank 91 – Power Module.
Rank 94 – Power-specific Reward.
Rank 97 – Power Module.
Rank 100 – Power-specific Reward.
Rank 100+ Care package.
Universal Benefits
Up to a 100% reduction in rebuy costs when killed by an opposing power.
Up o a 100% reduction in rebuy when killed in your power's territory.
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]