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PowerPlay 2.0 Guide

From Elite Dangerous Wiki
Revision as of 07:16, 21 October 2024 by Fandom>Mastadon623

Overview

Group photo of all PowerPlay powers goes here

Getting Started

Merits

Image showing weekly missions coming soon

Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced bonuses [citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].

Power Benefits

Universal Benefits

  • Up to a 100% reduction in rebuy costs when killed by an opposing power.
  • Up o a 100% reduction in rebuy when killed in your power's territory.
  • Rank decals.[2]

Federation

Felicia Winters

Jerome Archer

Imperial

Arissa-Lavigny Duval

Aisling Duval

Denton Patreus

Zemina Torval

Federation

Felicia Winters

Jerome Archer

Imperial

Arissa-Lavigny Duval

  • +100% Increase in bounty payouts in your Power's Territory.
  • -30% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rating unlocked at
Imperial Hammer ???
Advanced Plasma Accelerator ???
Mining Lance ???
Prismatic Shield Generator ???
Enforcer Cannon ???
Pack-Hound Missile Rack ???
Retributor ???
Concord cannon ???[citation needed]
Containment Missile ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Aisling Duval

  • +100% Increase in minor faction reputation gain in your Power's Territory.
  • +200% Increased Search and Rescue Payout in your Power's Territory.
  • Module unlock order:
Module Rating unlocked at
Prismatic Shield Generator ???
Imperial Hammer ???
Advanced Plasma Accelerator ???
Mining Lance ???
Retributor ???
Concord cannon ???
Pack-Hound Missile Rack ???
Enforcer Cannon ???
Containment Missile ???
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Denton Patreus

Zemina Torval

Alliance

Edmund Mahon

  • +100% Increase in minor faction reputation gain in your Power's Territory.
  • +50% Awarded Trade Bond for Rare Goods sales in your Power's Territory.
  • +25% Awarded Trade Bond on sales in your Power's Territory.
  • Module unlock order:
Module Rating unlocked at
Retributor ???
Concord cannon ???
Pack-Hound Missile Rack ???
Enforcer Cannon ???
Prismatic Shield Generator ???
Containment Missile ???
Pulse Disruptor ???
Advanced Plasma Accelerator ???
Mining Lance ???
Imperial Hammer ???
Pacifier Frag-Cannon ???
Cytoscrambler ???

Nakato Kaine

Independent

Pranav Antal

  • +150% Increase in minor faction reputation gain in your Power's Territory.
  • +50% Increased Organics Data Sales in your Power's Territory.
  • +50% Increase in technology commodity profits in your Power's Territory.
  • Module unlock order:
Module Rating unlocked at
Enforcer Cannon ???
Pack-Hound Missile Rack ???
Containment Missile ???
Pulse Disruptor ???
Mining Lance ???
Advanced Plasma Accelerator ???[citation needed]
Imperial Hammer ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Retributor ???[citation needed]
Concord cannon ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Archon Delaine

Yuri Grom

  • +60% Increase in bounty payouts in your Power's Territory.
  • +15% Increased Exploration Data Sales in your Power's Territory.
  • +15% Awarded Trade Bond on sales in your Power's Territory.
  • -30% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rating unlocked at
Containment Missile ???
Pack-Hound Missile Rack ???
Advanced Plasma Accelerator ???
Enforcer Cannon ???
Imperial Hammer ???[citation needed]
Mining Lance ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Retributor ???[citation needed]
Concord cannon ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Li Yong-Rui

Power's Influence on BGS

It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]


Earning Merits by Ethos

Combat

Covert

Finance

  • Hauling power-specific "forts"[citation needed]

Social

  • Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.)

How To

Acquire new systems

Reinforce existing systems

Undermine other powers' systems

Supporting Media