PowerPlay 2.0 Guide
Documentation of unreleased future feature This page is documenting features still being developed by Frontier. Some of the information here may be out of date, incomplete, or inaccurate. |
Overview

Getting Started
Merits

Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced bonuses [citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].
Power Benefits
Universal Benefits
- Up to a 100% reduction in rebuy costs when killed by an opposing power.
- Up o a 100% reduction in rebuy when killed in your power's territory.
- Rank decals.[2]
Federation
Felicia Winters
Jerome Archer
Imperial
Arissa-Lavigny Duval
Aisling Duval
Denton Patreus
Zemina Torval
Federation
Felicia Winters
Jerome Archer
Imperial
Arissa-Lavigny Duval
- +100% Increase in bounty payouts in your Power's Territory.
- -30% Reduced Weapon Module cost in your Power's Territory.
- It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
- Module unlock order:
| Module | Rating unlocked at |
|---|---|
| Imperial Hammer | ??? |
| Advanced Plasma Accelerator | ??? |
| Mining Lance | ??? |
| Prismatic Shield Generator | ??? |
| Enforcer Cannon | ??? |
| Pack-Hound Missile Rack | ??? |
| Retributor | ??? |
| Concord cannon | ???[citation needed] |
| Containment Missile | ???[citation needed] |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Aisling Duval
- +100% Increase in minor faction reputation gain in your Power's Territory.
- +200% Increased Search and Rescue Payout in your Power's Territory.
- Module unlock order:
| Module | Rating unlocked at |
|---|---|
| Prismatic Shield Generator | ??? |
| Imperial Hammer | ??? |
| Advanced Plasma Accelerator | ??? |
| Mining Lance | ??? |
| Retributor | ??? |
| Concord cannon | ??? |
| Pack-Hound Missile Rack | ??? |
| Enforcer Cannon | ??? |
| Containment Missile | ??? |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Denton Patreus
Zemina Torval
Alliance
Edmund Mahon
- +100% Increase in minor faction reputation gain in your Power's Territory.
- +50% Awarded Trade Bond for Rare Goods sales in your Power's Territory.
- +25% Awarded Trade Bond on sales in your Power's Territory.
- Module unlock order:
| Module | Rating unlocked at |
|---|---|
| Retributor | ??? |
| Concord cannon | ??? |
| Pack-Hound Missile Rack | ??? |
| Enforcer Cannon | ??? |
| Prismatic Shield Generator | ??? |
| Containment Missile | ??? |
| Pulse Disruptor | ??? |
| Advanced Plasma Accelerator | ??? |
| Mining Lance | ??? |
| Imperial Hammer | ??? |
| Pacifier Frag-Cannon | ??? |
| Cytoscrambler | ??? |
Nakato Kaine
Independent
Pranav Antal
Archon Delaine
Yuri Grom
- +60% Increase in bounty payouts in your Power's Territory.
- +15% Increased Exploration Data Sales in your Power's Territory.
- +15% Awarded Trade Bond on sales in your Power's Territory.
- -30% Reduced Weapon Module cost in your Power's Territory.
- It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
- Module unlock order:
| Module | Rating unlocked at |
|---|---|
| Containment Missile | ??? |
| Pack-Hound Missile Rack | ??? |
| Advanced Plasma Accelerator | ??? |
| Enforcer Cannon | ??? |
| Imperial Hammer | ???[citation needed] |
| Mining Lance | ???[citation needed] |
| Prismatic Shield Generator | ???[citation needed] |
| Retributor | ???[citation needed] |
| Concord cannon | ???[citation needed] |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Li Yong-Rui
Power's Influence on BGS
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]
Earning Merits by Ethos
Combat
Covert
Finance
- Hauling power-specific "forts"[citation needed]
Social
- Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.)
How To
Acquire new systems
Reinforce existing systems
Undermine other powers' systems
Supporting Media
- ↑ 1.0 1.1 PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa
- ↑ 2.0 2.1 Brother Sabathius' stream on 10/17/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s