PowerPlay 2.0 Guide

Revision as of 06:36, 21 October 2024 by Fandom>Mastadon623 (Cosmetic changes; Configured list to be collapsed by default)

Overview

 
Group photo of all PowerPlay powers goes here

Getting Started

Merits

 
Image showing weekly missions coming soon

Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced bonuses [citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].

Power Benefits

Universal Benefits

  • Up to a 100% reduction in rebuy costs when killed by an opposing power.
  • Up o a 100% reduction in rebuy when killed in your power's territory.
  • Rank decals.[2]

Federation

Felicia Winters

Jerome Archer

Imperial

Arissa-Lavigny Duval

Aisling Duval

Denton Patreus

Zemina Torval

Federation

Felicia Winters

Jerome Archer

Imperial

Arissa-Lavigny Duval

Aisling Duval

Denton Patreus

Zemina Torval

Alliance

Edmund Mahon

Module Rating unlocked at
Retributor Beam Laser ???
Concord cannon ???
Pack-Hound Missile Rack ???
Enforcer Cannon ???
Prismatic Shield Generator ???
Containment Missile ???
Pulse Disruptor ???
Advanced Plasma Accelerator ???
Mining Lance ???
Imperial Hammer ???
Pacifier Frag-Cannon ???
Cytoscrambler ???

Nakato Kaine

Independent

Pranav Antal

Archon Delaine

Li Yong-Rui

Power's Influence on BGS

It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]


Earning Merits by Ethos

Combat

Covert

Finance

  • Hauling power-specific "forts"[citation needed]

Social

  • Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.)

How To

Acquire new systems

Reinforce existing systems

Undermine other powers' systems

Supporting Media