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Alliance

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Revision as of 15:52, 3 February 2016 by 81.68.94.147 (talk) (Updated reference link)
File:AllianceInsignia.png
Insignia of the Alliance

The Alliance, officially the Alliance of Independent Systems, is one of the three galactic major factions, the other two being the Federation and the Empire. Its political center is the system of Alioth.

The Alliance was formed from a number of independent systems with the goal of gaining strength in numbers and defending, where necessary, against the other major factions.

Militarily, the cooperation is successful. Each member system contributes a portion of its navy to the Alliance Defence Force. The Council of Admirals is unified and has powers to act swiftly without government approval. Vessels of the Alliance generally bear the decals of their own navy, but display an additional Alliance Defence Force decal while operating with the unified naval force.

The Alliance was formed circa 3230 AD in Alioth, and portrays itself as a beacon of human rights and democracy in an increasingly autocratic universe. It does not conform to the political ideals of the totalitarian Empire, or the authoritarian Federation and there is much cultural variation among its members. This, however, means they often struggle to achieve political agreement. The presidency changes annually around its member systems. The current Alliance Prime Minister is Edmund Mahon.

Ranks

The Alliance does not contain ranks, instead featuring a complex permit scheme that restricts commanders' travel to Alliance systems.

Permits

For a list of Permits, see Permits/Alliance.

Permits are required to access certain systems that are otherwise locked out by the computer of your Frame Shift Drive (FSD).

Such permits are rewarded by the controlling faction for that locked system, when you become allied with that faction. You can often find that faction on a station outside the main system they control.

Once allied, simply visit the Bulletin Board at any of the faction's stations to accept a job titled "Making Friends And Going Places". Accepting the job automatically adds the permit to your FSD computer.

Minor factions

Faction System Station
Alioth Independents 78 Ursae Majoris Rominger Dock
Alioth Independents 78 Ursae Majoris Read Gateway

Current events

The Alliance was "watching keenly" as events escalated around the Imperial succession and a junior aide had hinted at frustration in its administration,[1] but little news had filtered out of GalNet regarding the region.

Lore

Alliance/Lore

Alliance Assembly, Council of Admirals / Prime Minister's Office

Structure

Each Alliance Member State has a number of Council Members within the Alliance Assembly, based on the size of their respective populations. Some only have one. The Prime Minister is elected by the Members, and it is his or her job to corral them into some sort of consensus; generally a slow process. There is much less tradition than in the other powers, and processes within the Alliance Assembly are still subject to change – generally when arguments break out, as they frequently do. In practice the Alliance is largely run by Civil Servants – salaried officials that look after day to day running of the Alliance, generally not getting involved in the political struggles.

The Alliance Defence Force is run by the six member Council of Admirals, independently from the Council of Members, but reporting to it after the event, to facilitate rapid decision-making. Each of these Admirals is from a key contributing Navy.

Location

Garden City on Turner’s World in Alioth, close to the old industrial and ship-building city of New Rossyth.

Selection / Appointment

The PM is elected by the Council Members. Each Member State has slightly different electoral rules based on their history.

System Representation

Alliance member systems are represented by their Council Member(s) in Parliament. Parliament is virtual, but run from Turner’s World in Alioth.

Tenure

In theory the Prime Minister is elected for six years, but disputes within the Assembly have meant that the PM often doesn’t make it that long. They can suffer votes against them, often resulting in resignation, or occasionally votes of not confidence. They can serve multiple terms, but none have manages to do so yet.

Day to Day Responsibilities

The Assembly represents their population. The Council of Admirals runs the Alliance Defence Force. The real power rests with the Civil Servants, and the Council of Admirals.

How does the Council respond in terms of political representation, when a member system's Minor Faction flips?

If this happens within a Member State, then depending on the rules of that Member State it could change who represents them in the Assembly – but given that the Assembly rarely gets anything done, it is unlikely anyone will notice.

- Governments and politics in Elite Dangerous [2]

See also

  • Key People of the Alliance - A list of key people within the Alliance and its council
  • Lore - Overview of what kind of lore is in Elite: Dangerous
  • Events - Various events that have happened or are ongoing

References