Icons legend/Ship Status Indicators

Revision as of 13:57, 24 August 2025 by Fandom>Riva3000 (Added positive effects info to summary text)

When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.
It will also display positive effects like shield regeneration and hull repair.

File:WeaponSpeacialEffectIcon.png
Ship status indicators
Icon Description Effect Sources
File:Corrosion.svg
Corrosion Ship maximum armour is reduced by 20 and the ship takes 25% more damage from all sources. Corrosive Shell
File:Ship status-caustic damage.svg
Caustic damage Ship is taking gradual hull damage over time until the source of the caustic damage is removed. Thargoid Interceptor caustic missiles, "Orthrus Variant" Thargoid Interceptor wake, Thargoid Caustic Generators, enzyme missiles
File:Engine-disruption.svg
Engine Disruption Speed is reduced; changing ENG pips has no effect on the ship's speed. Drag Munitions
File:Engine-reboot.svg
Engine Reboot Thrusters are temporarily disabled. Ion Disruptor, Thargoid Caustic Generator explosion
File:Fsd-reboot.svg
FSD Reboot The Frame Shift Drive is temporarily disabled. FSD Interrupt, Containment Missile Powerplay weapon, Shift-Lock Canister
File:Hull-breach.svg
Hull Breach Ship is taking significant direct damage to modules. High-Yield Shell
File:Impulse-attack.svg
Impulse Attack Ship is being physically pushed out of its trajectory. Railgun, Force Shell
File:Increased-emissions.svg
Increased Emissions The ship's signature is being increased, making it easier to detect and generate heat faster. Emissive Munitions
File:Internal-damage.svg
Internal Damage Ship is taking internal module damage. Overheating, Missile Racks (both dumbfire and seeker), strike on internal modules
File:Malfunction.svg
Malfunction A module is malfunctioning; this is happening regardless of the module's health.
- Yellow icon: a low chance that a malfunction will occur.
- Red icon: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
Scramble Spectrum, Pulse Disruptor
File:Mass-locked.svg
Mass Locked The Frame Shift Drive needs over 1 minute to enter supercruise.
Hyperspace jump time is unaffected.
Mass Lock Munition
File:Regeneration.svg
Regeneration The Shield Generator is being recharged at 1000+ points/second. Concordant Sequence, Regeneration Sequence
Only teammates can be affected.
File:Ship status-Repairs.svg
Being repaired The ship's hull is being repaired, restoring its armour. Repair Limpets
File:Sensor-disruption.svg
Sensor Disruption The ship may experience reduced Sensor range and weapon target lock interference with decreased reliability. Dazzle Shell, Seismic Charge explosion
File:Shield-breach.svg
Shield Breach The hull is taking damage regardless of shield strength. Phasing Sequence, Thargoid Scout weapons
File:Shield-cell-cascade.svg
Shield Cell Cascade A Shield Cell Bank is damaged, and the shield restoration rate is reduced Feedback Cascade
File:Shield-generator-attack.svg
Shield Generator Attack The Shield Generator is taking direct damage. Defence Turrets, Reverberating Cascade
File:Shield-reboot.svg
Shield Reboot Shield Generator is temporarily disabled. Unknown
File:Target-interferance.svg
Target Interference Target lock is lost. Target Lock Breaker
File:Targeting-overload.svg
Targeting Overload Turreted and gimballed weapons are scrambled, redcucing their tracking efficiency. Dispersal Field, Thargoid Titan Field
File:Thermal-attack.svg
Thermal Attack Ship is gaining heat from a damaging source. Plasma Accelerator, Thermal Cascade, Thermal Shock

There is also an external ship status called "Hazardous Substance Detected" which often occurs as a replacement of "Internal Damage". It has a red grade-five material icon.