Icons legend/Ship Status Indicators

Revision as of 20:47, 22 August 2025 by Fandom>Riva3000 (Added icon Caustic damage, Repairs)

When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.

File:WeaponSpeacialEffectIcon.png
Ship status indicators
Icon Description Effect Sources
File:Corrosion.svg
Corrosion The Hull is reduced by 20 points and incoming damage is increased by a quarter. Corrosive Shell
File:Ship status-caustic damage.svg
Caustic damage Thargoid weapons and explosion clouds, ..?
File:Engine-disruption.svg
Engine Disruption Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. Drag Munitions
File:Engine-reboot.svg
Engine Reboot Temporarily disables thruster Ion Disruptor, Thargoid Caustic Generator explosion
File:Fsd-reboot.svg
FSD Reboot Temporarily disables FSD FSD Interrupt, Containment Missile Powerplay weapon, Shift-Lock Canister
File:Hull-breach.svg
Hull Breach Significant damage is directly dealt to modules High-Yield Shell
File:Impulse-attack.svg
Impulse Attack Physically pushes the affected ship out of its previous trajectory. A Cannon with Force Shell can push the ship further with physical force. Railgun, Force Shell
File:Increased-emissions.svg
Increased Emissions Increases the affected ship signature which makes the ship much easier to detect and generates heat faster Emissive Munitions
File:Internal-damage.svg
Internal Damage The ship can experience internal module damage Overheating, Missile Racks (both dumbfire and seeker), strike on internal modules
File:Malfunction.svg
Malfunction A module will malfunction, regardless of the module's health.
- Yellow icon: a low chance that a malfunction will occur.
- Red icon: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
Scramble Spectrum, Pulse Disruptor
File:Mass-locked.svg
Mass Locked Increases Supercruise FSD charge time from the default 5 seconds to over 1 minute.
This does not affect System Jump FSD charge time.
Mass Lock Munition
File:Regeneration.svg
Regeneration Without frequent hull damage, the Shield Generator will recharge at a rate of 1000+ Concordant Sequence, Regeneration Sequence (two weapons only apply to teammates)
File:Ship status-Repairs.svg
Being repaired Hull of the ship is being repaired, restoring it's hitpoints Repair Limpet, ..?
File:Sensor-disruption.svg
Sensor Disruption The ship may experience reduced Sensor range and weapon target lock interference with decreased reliability. Dazzle Shell, Seismic Charge explosion
File:Shield-breach.svg
Shield Breach The Hull is directly damaged, regardless of shield power Phasing Sequence, Thargoid Scout weapons
File:Shield-cell-cascade.svg
Shield Cell Cascade Shield Cell Bank is damaged, and the shield restoration rate is reduced Feedback Cascade
File:Shield-generator-attack.svg
Shield Generator Attack Direct damage to the Shield generator module Station Defence Turret, Reverberating Cascade
File:Shield-reboot.svg
Shield Reboot Temporarily disable the shield Unknown
File:Target-interferance.svg
Target Interference Target lock is lost Target Lock Breaker
File:Targeting-overload.svg
Targeting Overload Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency Dispersal Field, Thargoid Titan Field
File:Thermal-attack.svg
Thermal Attack The ship will experience a rise in heat Plasma Accelerator, Thermal Cascade, Thermal Shock

There is also an external ship status called "Hazardous Substance Detected" which often occurs as a replacement of "Internal Damage". It has a red grade-five material icon.