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Icons legend/Ship Status Indicators

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Revision as of 18:09, 13 August 2025 by Fandom>Riva3000 (Centered all the icons)
File:WeaponSpeacialEffectIcon.png
Ship status indicators

When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.

Icon Description Effect Sources
File:Corrosion.svg
Corrosion The Hull is reduced by 20 points and incoming damage is increased by a quarter. Corrosive Shell
File:Engine-disruption.svg
Engine Disruption Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. Drag Munitions
File:Engine-reboot.svg
Engine Reboot Temporarily disables thruster Ion Disruptor, Thargoid Caustic Generator explosion
File:Fsd-reboot.svg
FSD Reboot Temporarily disables FSD FSD Interrupt, Containment Missile Powerplay weapon, Shift-Lock Canister
File:Hull-breach.svg
Hull Breach Significant damage is directly dealt to modules High-Yield Shell
File:Impulse-attack.svg
Impulse Attack Physically pushes the affected ship out of its previous trajectory. A Cannon with Force Shell can push the ship further with physical force. Railgun, Force Shell
File:Increased-emissions.svg
Increased Emissions Increases the affected ship signature which makes the ship much easier to detect and generates heat faster Emissive Munitions
File:Internal-damage.svg
Internal Damage The ship can experience internal module damage Overheating, Missile Racks (both dumbfire and seeker), strike on internal modules
File:Malfunction.svg
Malfunction A module will malfunction, regardless of the module's health.
- Yellow icon: a low chance that a malfunction will occur.
- Red icon: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
Scramble Spectrum, Pulse Disruptor
File:Mass-locked.svg
Mass Locked Increases Supercruise FSD charge time from the default 5 seconds to over 1 minute.
This does not affect System Jump FSD charge time.
Mass Lock Munition
File:Regeneration.svg
Regeneration Without frequent hull damage, the Shield Generator will recharge at a rate of 1000+ Concordant Sequence, Regeneration Sequence (two weapons only apply to teammates)
File:Sensor-disruption.svg
Sensor Disruption The ship may experience reduced Sensor range and weapon target lock interference with decreased reliability. Dazzle Shell, Seismic Charge explosion
File:Shield-breach.svg
Shield Breach The Hull is directly damaged, regardless of shield power Phasing Sequence, Thargoid Scout weapons
File:Shield-cell-cascade.svg
Shield Cell Cascade Shield Cell Bank is damaged, and the shield restoration rate is reduced Feedback Cascade
File:Shield-generator-attack.svg
Shield Generator Attack Direct damage to the Shield generator module Station Defence Turret, Reverberating Cascade
File:Shield-reboot.svg
Shield Reboot Temporarily disable the shield Unknown
File:Target-interferance.svg
Target Interference Target lock is lost Target Lock Breaker
File:Targeting-overload.svg
Targeting Overload Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency Dispersal Field, Thargoid Titan Field
File:Thermal-attack.svg
Thermal Attack The ship will experience a rise in heat Plasma Accelerator, Thermal Cascade, Thermal Shock

There is also an external ship status called "Hazardous Substance Detected" which often occurs as a replacement of "Internal Damage". It has a red grade-five material icon.