Icons legend/Ship Status Indicators
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.
| Icon | Description | Effect | Sources |
|---|---|---|---|
| File:Corrosion.svg | Corrosion | The Hull is reduced by 20 points and incoming damage is increased by a quarter. | Corrosive Shell |
| File:Engine-disruption.svg | Engine Disruption | Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. | Drag Munitions |
| File:Engine-reboot.svg | Engine Reboot | Temporarily disables thruster | Ion Disruptor, Thargoid Caustic Generator explosion |
| File:Fsd-reboot.svg | FSD Reboot | Temporarily disables FSD | FSD Interrupt, Containment Missile Powerplay weapon, Shift-Lock Canister |
| File:Hull-breach.svg | Hull Breach | Significant damage is directly dealt to modules | High-Yield Shell |
| File:Impulse-attack.svg | Impulse Attack | Physically pushes the affected ship out of its previous trajectory. A Cannon with Force Shell can push the ship further with physical force. | Railgun, Force Shell |
| File:Increased-emissions.svg | Increased Emissions | Increases the affected ship signature which makes the ship much easier to detect and generates heat faster | Emissive Munitions |
| File:Internal-damage.svg | Internal Damage | The ship can experience internal module damage | Overheating, Missile Racks (both dumbfire and seeker), strike on internal modules |
| File:Malfunction.svg | Malfunction | A module will malfunction, regardless of the module's health. - Yellow icon: a low chance that a malfunction will occur. - Red icon: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. |
Scramble Spectrum, Pulse Disruptor |
| File:Mass-locked.svg | Mass Locked | Increases Supercruise FSD charge time from the default 5 seconds to over 1 minute. This does not affect System Jump FSD charge time. |
Mass Lock Munition |
| File:Regeneration.svg | Regeneration | Without frequent hull damage, the Shield Generator will recharge at a rate of 1000+ | Concordant Sequence, Regeneration Sequence (two weapons only apply to teammates) |
| File:Sensor-disruption.svg | Sensor Disruption | The ship may experience reduced Sensor range and weapon target lock interference with decreased reliability. | Dazzle Shell, Seismic Charge explosion |
| File:Shield-breach.svg | Shield Breach | The Hull is directly damaged, regardless of shield power | Phasing Sequence, Thargoid Scout weapons |
| File:Shield-cell-cascade.svg | Shield Cell Cascade | Shield Cell Bank is damaged, and the shield restoration rate is reduced | Feedback Cascade |
| File:Shield-generator-attack.svg | Shield Generator Attack | Direct damage to the Shield generator module | Station Defence Turret, Reverberating Cascade |
| File:Shield-reboot.svg | Shield Reboot | Temporarily disable the shield | Unknown |
| File:Target-interferance.svg | Target Interference | Target lock is lost | Target Lock Breaker |
| File:Targeting-overload.svg | Targeting Overload | Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency | Dispersal Field, Thargoid Titan Field |
| File:Thermal-attack.svg | Thermal Attack | The ship will experience a rise in heat | Plasma Accelerator, Thermal Cascade, Thermal Shock |
There is also an external ship status called "Hazardous Substance Detected" which often occurs as a replacement of "Internal Damage". It has a red grade-five material icon.