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Multi-cannon

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File:Class 2 Multi-Cannon Concept Art.jpg
Class 2 Multi-Cannon Concept Art

A multi-cannon is mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it.

Multi-cannons are available as both fixed, gimbal mounted, and turreted weapons.

Buying Ammunition

When all your multi-cannon ammunition has been used up, you can replenish it by docking in a station and selecting the Fuel and Munitions menu. From the Munitions menu you can purchase a new stock of ammunition for your multi-cannons.

Ammunition costs 100 per unit, in this case unit meaning 100 rounds (not clip size). So, 2190 is the price tag of replenishing your all ammunition on one multi-cannon.

Specifications

Class Rating Mass (T) Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Penetration
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value (CR)
1 F 2.00 A 0.280 Fixed Kinetic 2 A 8.0 /s 3 1 90 2,100 9,500
1 G 2.00 A 0.370 Gimbal Kinetic 2 A 8.5 /s 3 1 90 2,100 14,250
1 G 2.00 A 0.260 Turret Kinetic 0 [1] A 6.0 /s 2 1 90 2,100 81,600
2 E 4.00 A 0.460 Fixed Kinetic 2 A 7.0 /s 4 1 90 2,100 38,000
2 F 4.00 A 0.640 Gimbal Kinetic 2 A 7.5 /s 4 1 90 2,100 57,000
2 F 4.00 A 0.500 Turret Kinetic 2 A 5.3 /s 3 1 90 2,100 1,292,800
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
[1] Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. (Version 1.01)