Railgun

Revision as of 03:41, 24 May 2018 by Fandom>Nanite2000 (Updated damage type.)

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File:Railgun Ingame.png

A Railgun is a very powerful electromagnetic projectile weapon. Therefore it deals mixed thermic-kinetic damage. It requires a large amount of power to use it and generates a large amount of heat in the process, compared to other weapons but can cause severe damage to the target.

However, its exceptional penetration allows it to hit subsystems even when striking through the opposite side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement.

In the right hands, the rail gun is a potent weapon, especially on small ships. Both Diamondback ships are great for using this weapons, especially the Scout, due to excellent heat efficiency and maneuverability to stay on target.

Munition

Each shot costs 75 CR. The clip size is only a single shot, which takes 1s to reload. The total capacity is 80 shots which can be altered by engineering.

As of version 2.2, the "Plasma Slug" can be added to the weapon by engineers as an experimental effect. A railgun with this effect does significantly less damage and draws a small but noticeable amount of fuel from the active reservoir (22kg class 1, 25kg class 2) to generate ammunition on demand rather than using the normal magazine.

Specifications

Damage begins to fall off at 1000m with a total range of 3000m.

Another vaiant is the Imperial Hammer Railgun.

Class Rating Mass
(T)
Integrity Power
Draw (MW)
Weapon
Mode
Damage
Type
Damage Armor Pierce Rating ROF DPS Distributor Draw (MW) Thermal
Load per shot
Value
(CR)
1D2.00 401.150FixedThermic Kinetic23.341001.59 / s37.05 2.691251,600
2B4.00 511.630FixedThermic Kinetic41.531001.20 / s50.04 5.1120412,800
  • All railguns divide damage as follows[1]:
    • Thermal: 66.6%
    • Kinetic: 33.3%

Engineers

This weapon can be modified by Engineers to enhance it's abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Purchase Locations

Class Rating System Station
1DBorrArmstrong City
1 D Ngaledi Smith Enterprise
1DWitchhaulHornby Terminal
1DAphraBeckman Terminal
1 D V1688 Aquilae Thompson Terminal
1 D Negidals Dalmas Hub
1 D Eravate Cleve Hub
1 D LHS 142 Vo Dock
1 D BD+19 2511 Lie Terminal
1 D Ross 733 Strekalov Gateway
2BAphraBeckman Terminal
2BNegidalsDalmas Hub
2BBhritzamenoFeynman Terminal
2 B Liaedin Peters Station
2 B LTT 15278 Zholobov Enterprise
2 B Montet Seddon Gatewa
2 B LHS 142 Vo Dock
2 B 31 Aquilae Compton Hub
2 B Quan Gurus Russel Dock
2 B Olgrea H.G. Wells Terminal
2 B BD+19 2511 Lie Terminal
2 B Cubeo Medupe City
2 B Wolf 397 Chelbin Service Station
2 B Ross 733 Strekalov Gateway
  • This list requires expansion

References