System Architect
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The System Architect is a career that involves system colonisation to develop and utilize a star system.
Overview
The architect owns 1 or more star systems and develops it by placing facilities such as a starport, planet ports and settlements. The facilities determine the economy type such as high tech or agribusiness. You can create new civilizations and expand a Power's influence.
Colony development
A player becomes a system architect after an empty star system is claimed by building a primary starport.[1] There can be only 1 architect per system.[1] That person stays the architect forever.[1] It requires lots of commodities to expand a colony.[1] There are no upkeep costs.[1] Facilities such as settlements and outposts, determine the economy in the system.[2] This affects the trade within and between systems. A player can be the architect of countless systems.[1] If you move on to another system then the BGS takes over.[1] Previous colonies stay the same, but you can return to develop it further.[1]
Videos
Gallery
References
| Colonisation | |
| Combat |
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| Covert |
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| Exploration |
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| Mining |
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| Multiplayer |
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| Trading |
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| Transportation |
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| Careers marked with O are only available if Odyssey is installed. | |