Outpost
Outposts, sometimes called Orbital Outposts to distinguish them from ground-based facilities like Surface Ports and Settlements, are relatively small and modular space stations. They differ significantly from the vastly larger Starports and Asteroid Bases, which are usually the major hubs within a system. Outposts have between three and five Landing Pads, no docking support for large ships, and minimal security emplacements and patrols. They also lack any rotating habitation structures to simulate gravity for occupants, and docked ships are held in place magnetically.
Outpost Types
There are seven Outpost variants, each built to serve a specific economic role: Civilian, Commercial, Industrial, Military, Mining, Scientific, and Unsanctioned.
| Name | Example | Image |
|---|---|---|
| Commercial Outpost | File:Commercial-Outpost.png | |
| Civilian Outpost | File:CivilianOutpost 001.jpg | |
| Scientific Outpost | Canonn Institute, Col 285 Sector IX-T d3-43 | File:Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png |
| Mining Outpost | Robigo Mines, Robigo | File:Robigo-Mining-Outpost.png |
| Industrial Outpost | al-Din Prospect, Alpha Centauri | File:AlphaCentaurial-DinProspect.png |
| Military Outpost | File:Outpost Military.jpg | |
| Unsanctioned Outpost | File:Unsanctioned-Outpost-Pirate.png |
Colonisation
Outposts are Tier 1 in Colonisation. If selected as the main (first) station, it can be constructed with the following resources delivered to the colony ship within 4 weeks. Each outpost type (as listed above) requires a slightly different amount of materials in order to be constructed.
| Material | Commercial | Civilian | Criminal | Scientific | Industrial | Military |
|---|---|---|---|---|---|---|
| Water | 706 | 621 | 769 | 771 | 729 | |
| Copper | 234 | 218 | 240 | 251 | 242 | |
| Food Cartridges | 94 | 94 | 92 | 91 | 91 | |
| Semiconductors | 65 | 56 | 70 | 68 | 70 | |
| Power Generators | 20 | 19 | 18 | 19 | 18 | |
| Computer Components | 50 | 50 | 65 | 60 | 65 | |
| Ceramic Composites | 504 | 497 | 500 | 502 | 530 | |
| Insulating Membrane | 357 | 311 | 345 | 349 | 545 | |
| Medical Diagnostic Equipment | 13 | 13 | 13 | 13 | 13 | |
| Titanium | 5579 | 4843 | 5603 | 5317 | 4843 | |
| Fruit and Vegetables | 50 | 50 | 51 | 49 | 52 | |
| Polymers | 545 | 497 | 498 | 543 | 497 | |
| Superconductors | 107 | 100 | 109 | 114 | 108 | |
| Water Purifiers | 39 | 38 | 37 | 38 | 36 | |
| Non-Lethal Weapons | 13 | 13 | 12 | 13 | 13 | |
| Liquid Oxygen | 1721 | 1553 | 1759 | 1769 | 1553 | |
| CMM Composite | 4539 | 3912 | 4584 | 4680 | 5393 | |
| Steel | 6936 | 5588 | 6473 | 6619 | 6701 | |
| Aluminium | 513 | 0 | 477 | 517 | ?? | |
From a solo player POV, it takes 28 to 35 travels with an Imperial Cutter (728u of cargo [outfit]) to complete the commercial outpost. With a Fleet-Carrier, you can speed up these travels but putting the FC in front of the planet which holds the mining facility which produces CMM composites, titanium and steel. Getting 250 to 500 CMM C. one travel every two or three, the FC gets filled smoothly if you haul the three merchandises in parallel (when the FC is full you have what you need for the outpost in good proportions). But then count on 35x2 travels.
While trying to optimize everything and fly as fast as possible it took approximately 8 to 10h of play to complete the outpost, in the best conditions (FC in front of mining facility and near colonization ship).
Notes
- Based on the population data of systems that contain one Outpost and no other habitable structures, Outposts have an estimated population capacity ranging from as low as 10 to as high as 150,000, depending on their size and configuration.
- Unsanctioned Outposts are usually run by Anarchy minor factions and almost always have an active black market. Coupled with Outposts' bare-bones security, they make ideal hubs for Smugglers looking to sell illegal goods or take on missions that involve retrieving illegal salvage. It is also one of the few places that sells E-Breaches.
Inconsistencies
Important note: There seem to be inconsistencies between the commodities requirements. After some testing, different outposts costs the same materials when configuring the primary starport. Not only that, when constructing other facilities in an established system, the commodities requirement differs from the table, and from the initial requirement of the primary.
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Commodities required for a military outpost in an already colonized system example
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Scientific outpost in the same system
Videos
Gallery
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Outpost inside
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Civilian Outpost
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Military Outpost
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Commercial Outpost
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Scientific Outpost
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Mining Outpost
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Industrial Outpost
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Military Outpost
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Unsanctioned Outpost in the CR Draco system
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Outpost
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Hauler and Outpost
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Asp Explorer and Outpost
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Outpost icon