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Seeker Missile Rack

From Elite Dangerous Wiki
Revision as of 05:15, 13 February 2021 by Fandom>Clockpuncher
File:Seeker Missile Rack.png
Seeker Missile Rack (Class 3)

Template:Quote The Seeker Missile Rack is a weapon module that launches heat-seeking, explosive-tipped missiles. When launched after acquiring a lock on a target, seeker missiles will continuously pursue that target until they successfully detonate, the lock is broken by an Electronic Countermeasure, or the missile itself is destroyed by a collision, weapon fire, or a Point Defence Turret. Seeker missiles travel more slowly and inflict less damage than dumbfire missiles, and are most effective against the unshielded hulls of ships.

Specifications

Class Rating Mass (T) Integrity Power Draw Weapon Mode Damage Type Damage Armour Piercing ROF DPS Thermal Load Missile Speed (m/s) Ammo Clip Size Ammo Maximum Value (CR)
1 B 2.00 40 0.600 Fixed Explosive 40 60 0.3 /s 13.3 3.6 625 6 12 72,600
2 B 4.00 51 1.200 Fixed Explosive 40 60 0.3 /s 13.3 3.6 625 6 18 512,400
3 A 8.00 64 1.620 Fixed Explosive 40 60 0.3 /s 13.3 3.6 625 6 36 1,323,927

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All YZ Ceti Clement Orbital
All All TZ Arietis Snyder Enterprise
All All Cemiess Mackenzie Relay
All All Alcor Macdonald Settlement

Engineered Seeker Missile Rack V1

A unique Class 2 Seeker Missile Rack with Lightweight, High Capacity, and Thermal Cascade called "Engineered Seeker Missile Rack V1" can be purchased at Human Technology Brokers. Unlike other Technology Broker items which are unlocked for purchase at station outfitting services permanently, unlocking the Engineered Seeker Missile Rack V1 immediately grants one module, which is added to local storage. It must be unlocked repeatedly to gain multiple modules, but does not cost any credits. Applying any other engineering modifications to this module will remove the bonus second modification, but the Experimental Effect can be safely replaced.

Unlocking requires the following Materials and Commodities:

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