Jump to content

Long Range Weapon

From Elite Dangerous Wiki
Revision as of 21:39, 5 January 2020 by 104.185.34.21 (talk) (Changed the damage falloff start numbers to reflect what I'm seeing in game. The long range modification seems to negate damage falloff completely as the boost matches the damage falloff start range to the max range of the weapon. True as of 1/5/20)

Long Range Weapon is an engineer modification that can be applied to weapons. It increases overall range and the range at which damage falloff starts at the cost of increased power draw and increased mass.

It is available in 5 grades, with the highest grade offering up to 100% increase in range.

Availability

This modification can be applied to the following weapons by the specified engineers, up to the maximum specified grade:


Grade 1

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +500% Positive
Mass +10% 0% Negative
Range +10% +20% Positive
Shot Speed +10% +20% Positive

Materials Required

Grade 2

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +600% Positive
Mass +20% +4% Negative
Power Draw +4% 0% Negative
Range +20% +40% Positive
Shot Speed +20% +40% Positive

Materials Required

Grade 3

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +700% Positive
Mass +30% +10% Negative
Power Draw +10% +4% Negative
Range +30% +60% Positive
Shot Speed +30% +60% Positive

Materials Required

Grade 4

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +800% Positive
Mass +40% +14% Negative
Power Draw +14% +10% Negative
Range +40% +80% Positive
Shot Speed +40% +80% Positive

Materials Required

Grade 5

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +900% Positive
Mass +50% +20% Negative
Power Draw +20% +14% Negative
Range +50% +100% Positive
Shot Speed +50% +100% Positive

Materials Required

<verbatim>wk-style-navbox</verbatim>

<verbatim>wk-style-divclose</verbatim>