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Viper Mk III

From Elite Dangerous Wiki
Revision as of 22:19, 24 January 2015 by Fandom>Super Sugar

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The Viper Mk. III made its first appearance in the game in Standard Beta 1. It is the main vessel used by station security forces and law enforcement, and is currently the fastest ship available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the Cobra Mk. III. This has resulted in a "run away from whatever you can't beat" ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat.

Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability.

In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates.

Specifications

Insurance: 6,140 CR
Type: Medium Fighter
Crew: 1
Cargo Capacity: 4 (Max 22)
Dimensions: --

Jump Range - 5-7? LADEN/UNLADEN

Purchase Locations

System Station Date Seen
Alioth Irkutsk 1.06
Aulin Aulin Enterprise ?
Asellus Primus Beagle 2 Landing ?
LHS 3262 Louis de Lacaille Prospect ?
LTT 1598 Qushji Gateway Gamma 2.02
H Draconis Brislington ?
Nang Ta-Khian Hay Point ?
Rho Cancri Dekker Base ?
Ovid Bradfield Orbital ?
Rakapila Stone Enterprise ?
Styx Wingrove Platform ?
Zhu Rong Stuart Ring ?
LP 102-320 Shepard Hub ?
Tote Whitelaw Enterprise Gamma 1.03
Calor Julian Hub Release 1.03
LHS 3505 Olivas City Release 1.03
Sorbago Hencke Orbital 12/30/2014
Turir Brooks Terminal 12/29/2014
LP 908-11 So-Yeon City 12/29/2014
Panoi Garan Hub 12/30/2014
Macabi Read Orbital 12/30/2014
Kumata Vishweswarayya Enterprise 1/1/2015
Cerktondhs Bluford Gateway 1/1/2015
Eravate Cleve Hub 1/3/2015
Yakabugai Serebrov Station 1/4/2015
Sol Li Qing Jao 1/7/2015
Chamunda Gidzenko Ring 1/9/2015

Outfitting

All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-I, and other characteristics such as energy drain, armor piercing, etc.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Not Equipped

Not Equipped

--

--

--

--

1

1

Medium Hardpoint Pulse Laser (L)

Pulse Laser (L)

F

F

1

1

2

2

Utility Mount Not Equipped

Not Equipped

--

--

--

--

0

0

Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 3 3
Thrusters Mounting Thrusters E 3 3
Frame Shift Drive Housing Frame Shift Drive E 3 3
Environment Control Life Support E 2 2
Power Coupling Power Distributor E 3 3
Sensor Suite Sensors E 3 3
Fuel Store Fuel Tank [x4] C 2 2
Internal Compartments Shield Generator

Cargo Rack [x4]

-

BDS

E

E

--

E

3

2

--

1

3

3

2

1

  • (L) = Loaned
  • [x#] = Capacity
  • BDS = Basic Discovery Scanner