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Sidewinder

From Elite Dangerous Wiki
Revision as of 22:17, 28 February 2015 by Fandom>Emailformygames

Most pilots start their careers in the Sidewinder. It is a classic ship design that has been in use (in various configurations) since 2982. Its original design was a light support ship and it lacked jump capability. Modern compact drives have enabled jump-capable versions to be created, making this a useful all rounder. Some navies still use these ships as fighters and patrol craft.

— In-Game Description

Built by Faulcon DeLacy, the Sidewinder Mk. I is a superb multi-use ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.

Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.

Uses the DeLacy Spin Ionic MV.

Overview

The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their previous ship. New players who still struggle with learning the game, may find themselves flying in a Sidewinder for a longer time or going back to it often.

Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the Eagle. In particular, it can out-turn a Cobra or Anaconda, stay aimed at subsystems, and still keep enough range to lay down fire. Combined with heavy weaponry like missile pods, the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, Vipers, and Cobras, and that it isn't well armored, being far outclassed by Pythons and Anacondas.

The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmaneuver it, and it should be destroyed quickly; with a ship that has can keep up with its turning, close in and blast away, making sure to stay away from its front.

Specifications

Cost: 32,000 CR or Free
Insurance: 1,600 CR or Free
Type: Light Multipurpose
Crew: 1
Cargo Capacity: 4 (Max 10)
Dimensions: 21m x 14m x 5m

Outfitting

Main article: Outfitting

All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Sidewinder.

Hardpoints
Slot Type Module Name Module
Rating
Module
Class
Max
Class
Small Hardpoint Pulse Laser Loaned F 1 1
Pulse Laser Loaned F 1 1
Utility Mount Empty -- -- 0
Empty -- -- 0
Internals
Slot Type Module Name Module
Rating
Module
Class
Max
Class
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant Loaned E 2 2
Thrusters Mounting Thrusters Loaned E 2 2
Frame Shift Drive Housing Frame Shift Drive Loaned E 2 2
Environment Control Life Support Loaned E 1 1
Power Coupling Power Distributor Loaned E 1 1
Sensor Suite Sensors Loaned E 1 1
Fuel Store Fuel Tank (C:2) C 1 1
Internal Compartments Shield Generator Loaned E 2 2
Cargo Rack (C:4) Loaned E 2 2
BDS Loaned E 1 1
  • (C:#) = Capacity
  • BDS = Basic Discovery Scanner

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