Sidewinder
Built by Faulcon DeLacy, the Sidewinder Mk I is a superb multi-use ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.
Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.
Overview (Beta)
The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their ship. New players who still struggle with learning the game, may find themselves flying it for a longer time or going back to it often.
Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the Eagle. In particular, it can out-turn a Cobra or Anaconda, stay aimed at subsystems, and still keep enough range to lay down fire. Combined with heavy weaponry like missile pods, the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, Vipers, and Cobras, and that it isn't well armored, being far outclassed by Anacondas and Lakon haulers.
The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmaneuver it, and it should be destroyed quickly; with a ship that has can keep up with its turning, close in and blast away, making sure to stay away from its front.
Specifications
| Name: | Sidewinder Mk. I |
|---|---|
| Cost: | 32,000 Cr or Free |
| Insurance: | 1,600 Cr or Free |
| Type: | Multipurpose |
| Faction: | -- |
| Drive Motor(s): | DeLacy Spin Ionic MV |
| Manufacturer: | Faulcon DeLacy |
| Maneuverability: | -- |
| Crew: | 1 |
| Cargo Capacity: | 0-10 (starts with 4) |
| Dimensions: | 21 x 14 x 5m |
| Hyperspace Capable: | Range 7.908LY / 7.249LY
(Empty / Full cargo) |
| Hull Stress Factor: | -- |
| Acceleration: | -- |
| Max Normal Speed: | 220 m/s |
| Max Boost Speed: | 320 m/s |
| Hardpoints: | 2 (2 C1) |
Jump Ranges
In current beta (1.03) the ship jump range is influenced by mass. 1 cargo is 1 mass. 1 C2 weapon is 4 mass. Utility mount 1.3 mass. The following table show jump ranges for various mass. Note that 0 means that all weapons and modules are stripped from the ship. Jump Range is in LY
| 0 | 4 | 8 | 12 | 16 |
|---|---|---|---|---|
| 8.28 | 8.09 | 6.95 | 6.43 | 5.91 |
Outfitting
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
Sidewinder MK I outfitting in table below:
|
Category |
Default System | Default Class | Max Class |
|---|---|---|---|
| Small Hardpoint | Pulse Laser
Pulse Laser |
1
1 |
1
1 |
| Utility Mount | -
- |
-
- |
0
0 |
| Bulkheads | Lightweight Alloy | 1 | 8 |
| Reactor Bay | Power Plant | 2 | 2 |
| Thrusters Mounting | Thrusters | 2 | 2 |
| Frame Shift Drive Housing | Frame Shift Drive | 2 | 2 |
| Environment Control | Life Support | 1 | 1 |
| Power Coupling | Power Distributor | 1 | 1 |
| Sensor Suite | Sensors | 1 | 1 |
| Fuel Store | Fuel Tank | 1 | 1 |
| Internal Compartments | Cargo Rack
Shield Generator Basic Discovery Scanner |
2
2 1 |
2
2 2 |