Sidewinder
Built by Faulcon DeLacy, the Sidewinder Mk I is a superb multi-role ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.
Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.
Overview (Beta)
The Sidewinder is the default craft offered to you throughout the game. You start in one, and any time your ship is destroyed you can get a free Sidewinder if you can't or don't want to replace your ship. This, combined with the dangers of space, mean that you'll likely be flying this ship often until you find a playstyle that works for you.
Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the Eagle. In particular, it can out-turn a Cobra or Anaconda, stay aimed at subsystems, and still keep enough range to lay down fire. Combine this with heavy weaponry like missile pods, and the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, Vipers, and Cobras, and that it isn't well armored, being far outclassed by Anacondas and Lakon haulers.
The Sidewinder is thus a master of the knifefight, but a little weak at a distance. When you fly one, use its excellent turning to lock opponents into circling matches, and burn away opposite of your enemy if you must escape. If you are fighting a Sidewinder, keep it at range and lay down heavy fire if you can't outmaneuver it, and it should melt quickly; if you can keep up with its turning, close in and blast away, making sure to stay away from its front.
Specifications
| Name: | Sidewinder Mk. I |
|---|---|
| Cost: | None |
| Type: | -- |
| Faction: | -- |
| Drive Motor(s): | DeLacy Spin Ionic MV |
| Manufacturer: | Faulcon DeLacy |
| Maneuverability: | -- |
| Crew: | 1 |
| Cargo Capacity: | 4 |
| Dimensions: | 21x12x5m |
| Hyperspace Capable: | Yes |
| Hull Stress Factor: | -- |
| Accelecration: | -- |
| Max Normal Speed: | 220 m/s |
| Hardpoints: | 2 (2x class2) |
Jump ranges
In current beta (1.02) the ship jump range is influenced by mass. 1 cargo is 1 mass. 1 c2 weapon is 4 mass. Utility mount 1.3 mass. The following table show jump ranges for various mass. Note that 0 means that all weapons and modules are stripped from the ship. Jump Range is in LY
| 0 | 4 | 8 | 12 | 16 |
|---|---|---|---|---|
| 8.28 | 8.09 | 6.95 | 6.43 | 5.91 |
Media
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Cockpit