Materials are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship and SRV.

File:Polonium-Material-and-SRV.png
Polonium and SRV

They do not take up space in cargo racks.[1] Instead, materials have a separate inventory, and are only stored in tiny quantities. The maximum that can be carried at once is 1000 units of materials and 500 units of data.

Materials remain available when switching between vehicles, and in the case of vehicle destruction they are saved by the pilot's escape system.

They are currently used for 2 main purposes: Synthesis and Engineering.

Material Categories

Materials can be classified into 1 of 3 categories:

  • Raw Materials: Naturally occurring chemical elements.
  • Manufactured Materials: Salvageable components.
  • Data: From scanning various sources.

Material Grades

Within each material category, materials come in 5 different grades representing their rarity, with rarer materials providing greater effects when used.

Symbol Grade Rarity
File:Grade-1.png
1 Very Common
File:Grade-2.png
2 Common
File:Grade-3.png
3 Standard
File:Grade-4.png
4 Rare
File:Grade-5.png
5 Very Rare

Raw Materials

Raw materials are basic, naturally occurring, chemical elements. They are used in synthesis and in many Engineer Blueprints.

Raw Material Sources

File:Geo and Bio Materials.jpg
Geo and bio materials study

Material sources on planets and moons can be located by use of the Wave Scanner of an SRV. When they are destroyed by weapons fire from a ship or SRV they explode into chunks of materials, which can be collected using a ship or SRV's Cargo Scoop.

The type of materials vary depending on the geology of the body, the type of world it is and where it is situated.[2] As well as sources which are natural parts of the body, there are meteorites which fell from space, cargo racks of downed ships, and perhaps other more mysterious sources to be found (e.g. alien structures).

Sources discovered so far are:

List of Raw Materials

Name Grade Found in Used in
Antimony Very Rare
Arsenic Standard
Cadmium Rare
Carbon Very common
Chromium Common
Germanium Common
Iron Very common
Manganese Common
Mercury Rare
Molybdenum Rare
Nickel Very common
Niobium Standard
Phosphorus Very common
Polonium Very Rare
Ruthenium Rare
Selenium Standard
Sulphur Very common
Technetium Very Rare
Tellurium Very rare
Tin Rare
Tungsten Standard
Vanadium Common
Yttrium Rare
Zinc Common
Zirconium Common

Manufactured Materials

Manufactured materials are salvaged components used only in Engineer Blueprints.

Manufactured Material Sources

Manufactured materials can be obtained from several sources:

Ship Salvage

When you destroy a ship, it will drop components that you can collect with your cargo scoop. Some components are only available from certain types of ships:

Transport Ships

You will find these in shipping lanes, and in signal sources.

Military & Authority Ships

You will find authority ships in all populated non-Anarchy systems, ensuring security is maintained. In systems in War or Civil Unrest states, conflict zones will contain military and authority vessels.

Combat Ships

Almost any hostile ship (Pirates) can be considered a 'combat ship'. You will find them in most signal sources, and will have a 'Wanted' status. In all cases, the highest grade materials will usually be dropped by bigger, more powerful, ships e.g. Type-9, Anaconda, Imperial Cutter, etc...

Degraded Emissions

The most common type of signal source, found almost anywhere in populated space - shipping lanes, deep space, planetary orbit, etc...

Contains: basic loot, such as common manufactured materials and cargo canisters.

Encoded Emissions

A less frequently occurring signal source type, found almost anywhere in populated space.

Contains: a Private Data Beacon (or sometimes a satellite, when found around populated Earthlike worlds) which can be scanned for a random data reward, along with common and rare materials.

High Grade Emissions

A rare signal type found in deep space, or around planets, of populated systems. To find one, travel 200 LS above the orbital plane of any populated star system. Your location should show you as being in 'Deep Space'. High grade emissions will spawn here along with other signal types. Higher population system spawn signal types more frequently.

Contains: Contains 3-5 units of very rare materials appropriate to the system state and government.

Combat Aftermath

A signal type found only in Shipping Lanes (the direct route from the current system's primary star to a Starport).

Contains: 5-8 materials of varying grades from a destroyed ship.

Mission Reward

Some missions offer manufactured materials as part of the mission rewards. It is difficult to predict what missions are available at starports, let alone predict what data will be provided as a reward, so it is not recommended that you rely on these. Nevertheless, they are a useful way to acquire materials when not looking for specific data types.

NOTE: Some manufactured materials are only available as mission rewards.

List of Manufactured Materials

Name Grade
Basic Conductors Very Common
Biotech Conductors Very Rare
Chemical Distillery Standard
Chemical Manipulators Rare
Chemical Processors Common
Chemical Storage Units Very Common
Compact Composites Very Common
Compound Shielding Rare
Conductive Ceramics Standard
Conductive Components Common
Conductive Polymers Rare
Configurable Components Rare
Core Dynamics Composites Very Rare
Crystal Shards Very Common
Electrochemical Arrays Standard
Exquisite Focus Crystals Very Rare
Flawed Focus Crystals Common
Focus Crystals Standard
Galvanising Alloys Common
Grid Resistors Very Common
Heat Conduction Wiring Very Common
Heat Dispersion Plate Common
Heat Exchangers Standard
Heat Resistant Ceramics Common
Heat Vanes Rare
High Density Composites Standard
Hybrid Capacitors Common
Imperial Shielding Very Rare
Improvised Components Very Rare
Mechanical Components Standard
Mechanical Equipment Common
Mechanical Scrap Very Common
Military Grade Alloys Very Rare
Military Supercapacitors Very Rare
Pharmaceutical Isolators Very Rare
Phase Alloys Standard
Polymer Capacitors Rare
Precipitated Alloys Standard
Proprietary Composites Rare
Proto Heat Radiators Very Rare
Proto Light Alloys Rare
Proto Radiolic Alloys Very Rare
Refined Focus Crystals Rare
Salvaged Alloys Very Common
Shield Emitters Common
Shielding Sensors Standard
Tempered Alloys Very Common
Thermic Alloys Rare
Unknown Carapace Common
Unknown Energy Cell Standard
Unknown Fragment Very Rare
Unknown Organic Circuitry Very Rare
Unknown Technology Components Rare
Worn Shield Emitters Very Common

Data

Data is gathered by scanning various technological sources. It is stored in a separate data store, up to a maximum of 500 units.

Data Sources

Data can be acquired by scanning various suitable source types:

Ships

Target any ship (either in Supercruise or sub-light speeds) and centre it in your field of view. Your ship will scan it automatically, and sometimes you will receive data.

Data Beacons

Found in Encoded Emissions signal sources amongst destroyed ship debris. Target it and centre it in your field of view. Your ship will scan it automatically, and you will receive data (sometimes rare or very rare).

Satellites

Found in Encoded Emissions signal sources around populated Earthlike worlds, or at some installations. As with ships, target it and centre it in your field of view. Your ship will scan it automatically, and you will receive data (often rare or very rare).

Planetary Outposts

Planetary outposts (not Starports) typically have 1 or more data points that can be scanned with your SRV's Data Link Scanner. They come in 3 security levels (Low, Medium, High) and 3 sizes (Small '+', Medium '++', and Large '+++'). Higher security outposts provide rarer data, but also have stronger defences.

Surface Scan Missions

Some missions will require you to scan the data point of a nearby small settlement not otherwise listed in your navigation panel. These settlements can only be found as mission targets, and the data point scan will often produce rare and very rare data.

Wakes

Frame shift drive wakes are a source of frame shift related data. You must scan the wake with a Frame Shift Wake Scanner to retrieve this data.

Mission Rewards

Some missions offer data as part of the mission rewards. It is difficult to predict what missions are available at starports, let alone predict what data will be provided as a reward, so it is not recommended that you rely on these when looking for specific data types. Nevertheless, they are a useful way to acquire data when not looking for specific data types.

List of Data

Name Grade
Aberrant Shield Pattern Analysis Rare
Abnormal Compact Emissions Data Very Rare
Adaptive Encryptors Capture Very Rare
Anomalous Bulk Scan Data Very Common
Anomalous FSD Telemetry Common
Atypical Disrupted Wake Echoes Very Common
Atypical Encryption Archives Rare
Classified Scan Databanks Standard
Classified Scan Fragment Very Rare
Cracked Industrial Firmware Standard
Datamined Wake Exceptions Very Rare
Decoded Emission Data Rare
Distorted Shield Cycle Recordings Very Common
Divergent Scan Data Rare
Eccentric Hyperspace Trajectories Rare
Exceptional Scrambled Emission Data Very Common
Inconsistent Shield Soak Analysis Common
Irregular Emission Data Common
Modified Consumer Firmware Common
Modified Embedded Firmware Very Rare
Open Symmetric Keys Standard
Pattern Alpha Obelisk Data Standard
Pattern Beta Obelisk Data Common
Pattern Delta Obelisk Data Rare
Pattern Epsilon Obelisk Data Very Rare
Pattern Gamma Obelisk Data Very Common
Peculiar Shield Frequency Data Very Rare
Security Firmware Patch Rare
Specialised Legacy Firmware Very Common
Strange Wake Solutions Standard
Tagged Encryption Codes Common
Unexpected Emission Data Standard
Unidentified Scan Archives Common
Unknown Material Composition Data Standard
Unknown Residue Data Analysis Rare
Unknown Ship Signature Standard
Unknown Structural Data Common
Unknown Wake Data Rare
Untypical Shield Scans Standard
Unusual Encrypted Files Very Common

References