Talk:Occupied Escape Pod/@comment-2003:DB:23C0:3700:185B:2053:9A35:5F4B-20181126155103/@comment-80.134.43.83-20200215160445

Revision as of 16:04, 15 February 2020 by 80.134.43.83 (talk) (Created page with "You mean like the code that gets both the Canterbury ("Remember the Cant!") and the Nostromo in trouble? :D and yes, there definitely should be a code like that; to follow di...")
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You mean like the code that gets both the Canterbury ("Remember the Cant!") and the Nostromo in trouble? :D

and yes, there definitely should be a code like that; to follow distress calls you pick up, esp. when noone is around.

BUT (and this is a big "but"): there have to be other changes to come with this, accomodating it. Like the ability to transfer [inefficiently] fuel through a standard fuel hatch/hose of sorts, comparable to the mundane cargo hatch, to help "stranded" ships in need.

Think about it: if you are not equipped to deal with a variety of distress calls, it's usually pointless to drop in (making such "code" nothing but a nuisance. We might as well just erase it from the database then, pretend it never happened... like the Cant should have done), which is, yet again, a wasted/botched game feature. FDev are really good with those... and I consider this lapse as one that is actually immersion breaking, at least for me. Space is a hostile place. The fact, that it's pointless and thus avoided to ever drop in on a distress call seems very alien to me in a space-fareing society like that.

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