CQC Championship/Modules

The weapons available to be fitted on the ships in CQC are unlocked by increasing ranks. The weapons available for each ship have limited selections.

Weapon Damage** ROF DPS** Thermal Load** Ammo Clip Size Ammo Maximum Rank Unlocked First
Plasma Repeater NL NL NL 1 30 2100 10
Rapid Cannon NL NL NL 1 30 100 21
Tracking Pulse 2 3.8 2 1 - - 12
Scattershot 1 16 3 0 80 NL 23
Tracking Mulitcannon 1 3.4 1 0 NL NL 50
OC Pulse 2 3.6 2 0 - - 9
OC Beam 4 Always 3 3 - - 44
Heat Beam 4 NL 3 1 - - 29
  • NL = None Listed in Game
    • Listed as Commander's best guess of a scale of 10 on a bar in game (Beta).


Plasma Repeater

Rapid fire plasma weapon on a fixed mount. Available in F63 Condor Loadout 1.

Rapid Cannon

Rapid fire projectile weapon on a fixed mount. Available in F63 Condor Loadout 1.

Heat Beam

Retuned beam laser that sacrifices direct damage for the ability to dump heat into the target's cooling system. Available in F64 Condor Loadout 1.

Tracking Pulse

Single pulse laser on a gimballed mount. Available in Sidewinder Loadout 2.

Scattershot

Rapid fire projectile weapon that causes high damage at close range. Available in Sidewinder Loadout 2.

Tracking Multicannon

Rapid Fire small-calibre projectile weapon on gimballed mount. It should be noted that the statistics say this weapon is effective against Medium ships. Available in Sidewinder Loadout 2.

OC Pulse

Retuned pulse laser that delivers high damage at a cost of increased heat output. Available in Eagle Loadout 3.

OC Beam

Retuned beam lased that delivers high damage at a cost of increased heat output. Available in Eagle Loadout 3.



Feel free to update. I'm simply adding weapons that are not already listed on the wikia elsewhere under the same name.