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Talk:Combat Logging/@comment-2003:C1:1F19:E59:ADD4:E4EB:2287:E944-20171219001713/@comment-69.130.144.235-20190309142311

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Revision as of 14:23, 9 March 2019 by 69.130.144.235 (talk) (Created page with "This is what i'm thinking, extremely limited bounties on extreme griefers, bounties should go up to fractions of ship costs and accelerate past rebuy after repeat offenses. "...")
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This is what i'm thinking, extremely limited bounties on extreme griefers, bounties should go up to fractions of ship costs and accelerate past rebuy after repeat offenses.

"The problem is that the whole online environment is not roleplay friendly. Just an example: Do you really think that authorities would turn a blind eye while transports carrying hundreds of refugees from a burning starport get shot down one by one? You can argue about "powerplay" and "faction allegiance" all you want but this is nonsense. That's what I mean by repercussions. People killing hundreds of people and getting what, a few thousand credits bounty on their head? yeah... "

Bounties in sci fi get insane, and in real life sometimes they go up into the tens of thousands of dollars. IE enough to actually buy a vehicle. In star wars there are a few instances in which the bounty on someones head is enough for them to be extremely rich for the rest of their lives.