Talk:Feedback Cascade/@comment-189.232.14.15-20190117075048
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I get the point of this thing, but how are you supposed to shake a competent PvP Chieftain off a big ship long enough to prevent the cascade?
"Infinitely regenerating shields" weren't something balanced, but these feedback cascade things almost completely negate use of cell banks. And if you're in a big ship, shield strength doesn't scale the same way as in small and medium because the ship is a giant target and the shield hitbox is even bigger than the ship.
It's basically forcing ships to stack total shield capacity like crazy, to levels only achievable with overcharged power plants, leaving all the other power plant upgrade alternatives out of the equation.