Talk:Multi-cannon/@comment-90.200.46.38-20181028103211/@comment-90.200.49.195-20181219222752
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If I were fdev I'd add a 0.2% per shot jamming chance that is doubled for each other class 1 m-cannon, quadrupled for class 2, x10 for class 3. That way jamming chances would be dramatically increased for each m-cannon the more were equipped onto one ship. Jamming would cause a firing delay identical to reload.
Yes, I know in real life rotary cannons don't jam as they're not recoil operated. It would just to prevent all m-cannon loadouts being so effective.
I'd do similar to frags.