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Ships are used to traverse space and perform a variety of different tasks between traversing. As with previous Elite games, there are a variety of designs.

Currently there are 29 ships, built by a number of manufacturers - each having its own unique style. There are plans to have a total of 30 playable ships and some variants in addition to some non-playable ships. Each ship has access to a range of different modules which they can fit to help specialize as traders, smugglers, bounty hunters, pirates, etc. Of the unreleased ships, every ship listed as upcoming is already represented in game data. Every ship in the speculated ships column is something we have concept art for or developer comments, but is not currently present in the game data.

All commanders begin the game with a Sidewinder MkI. The player may upgrade components or purchase an entirely new ship based upon their needs and available funds. New ships can only be purchased at Stations with the Shipyard service and modules can only be changed or upgrades at stations with the Outfitting service.

<poll> What new ship do you like most in 1.5 & 2.0? Beluga Liner Cobra MkIV Dolphin Federal Corvette Imperial Cutter Krait Mamba Panther Clipper The Hunter </poll>

Released Ships
  1. Adder
  2. Anaconda
  3. Asp Explorer
  4. Cobra MkIII
  5. Diamondback Explorer
  6. Diamondback Scout
  7. Eagle
  8. F63 Condor (CQC only)
  9. Federal Assault Ship
  10. Federal Dropship
  11. Federal Gunship
  12. Fer-de-Lance
  13. Hauler
  14. Imperial Clipper
  15. Imperial Courier
  16. Imperial Eagle
  17. Orca
  18. Python
  19. Sidewinder MkI
  20. Type-6 Transporter
  21. Type-7 Transporter
  22. Type-9 Heavy
  23. Viper MkIII
  24. Vulture
  25. Keelback
  26. Viper MkIV
  27. Asp Scout
  28. Federal Corvette
  29. Imperial Cutter
  30. Cobra MkIV(2.0 only)
Upcoming Ships
  1. Beluga Liner
  2. Dolphin
  3. Panther Clipper
Speculated Ships
  1. Asp MkII
  2. Krait
  3. Mamba
  4. The Hunter

Ship Types

Multipurpose

Multipurpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, ship-to-ship combat, or exploring the stars, multipurpose ships can do it all.

Combat

Combat ships are typically faster, more agile and more heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.

Freighter

Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.

Explorer

Exploration ships typically come with large default jump ranges, large Fuel Tanks for ships of their size, and should be fitted with lots of low class Internal Compartments for scanners to optimize jump distance. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling through the use of Fuel Scoops.

Passenger

Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant space-limousines. However, as of now, passenger ships have no significant use in the game as passengers themselves have yet to be implemented.

Ship Stats

Sidewinder can be obtained for free.

Model Role Unladen Jump Range
(LY)
Laden Jump Range
(LY)
Manoeuvrability Cargo
(T)
Landing Pad Size Speed
[Boost]
Armour Shields Cost
(CR)
Sidewinder MkI Multipurpose 7.56 6.96 8 4 S 220
[321]
108 52 32,000
Eagle MkII Combat 8.47 8.27 10 2 S 239
[349]
72 78 44,800
Hauler Freighter 9.87 8.08 6 8 S 206
[309]
90 65 52,720
Adder Multipurpose 9.12 8.47 8 6 S 220
[321]
162 78 87,808
Imperial Eagle Combat 8.22 8.03 6 2 S 298
[397]
108 104 110,830
Viper MkIII Combat 6.92 6.66 6 4 S 324
[405]
126 137 142,931
Cobra MkIII Multipurpose 10.46 9.78 6 18 S 286
[408]
216 92 379,718
Diamondback Scout Combat Explorer 11.35 11.35 8 0 S 283
[384]
216 92 564,330
Type-6 Freighter 12.39 10.07 3 50 M 223
[355]
162 77 1,045,945
Diamondback Explorer Combat Explorer 14.15 13.74 5 12 S 242
[316]
270 115 1,894,760
Imperial Courier Light Multipurpose 8.83 7.69 7 12 S 280
[380]
144 230 2,542,931
Vulture Combat 7.93 7.75 9 8 S 215
[348]
288 293 4,925,615
Asp Explorer Multipurpose 13.12 12.07 6 38 M 254
[345]
378 152 6,661,153
Federal Dropship Multipurpose 7.25 6.77 2 56 M 183
[304]
540 104 14,314,210
Type-7 Freighter 10.68 8.95 2 104 L 181
[301]
216 60 14,314,210
Federal Assault Ship Combat 8.33 7.69 6 32 M 214
[357]
540 133 19,814,205
Imperial Clipper Multipurpose 8.98 8.05 2 74 L 306
[388]
486 186 22,295,860
Federal Gunship Combat 6.66 6.54 2 16 M 171
[282]
630 186 35,814,210
Orca Passenger 7.44 6.81 2 72 L 304
[385]
396 114 48,539,887
Fer-de-Lance Combat 7.00 6.59 6 24 M 265
[357]
405 271 51,567,040
Python Multipurpose 8.23 7.36 6 82 M 234
[305]
468 294 56,978,179
Type-9 Freighter 7.71 6.62 0 220 L 131
[201]
432 88 76,555,842
Anaconda Multipurpose 9.41 8.52 2 114 L 183
[244]
945 362 146,969,451

A-Class Frame Shift Drive, Thrusters and Power Distributor and lowest mass on everything else except Fuel Tank. All Internal Compartments are Cargo Racks. Power Plant is the lightest available with sufficient power.

Model Unladen Jump Range
(LY)
Laden Jump Range
(LY)
Manoeuvrability Max Cargo
(T)
Speed
[Boost]
Armour Cost
(CR)
Sidewinder MkI 22.08 17.21 8 10 220
[320]
60 370,550
Eagle MkII 22.36 18.58 10 14 240
[350]
40 1,112,225
Hauler 29.64 16.14 6 22 200
[300]
50 408,096
Adder 26.14 18.15 8 26 220
[320]
90 1,165,413
Viper MkIII 18.58 14.69 6 22 320
[400]
70 1,318,860
Cobra MkIII 25.59 20.23 6 60 280
[400]
120 3,777,946
Type-6 29.10 18.62 3 112 220
[350]
90 4,591,030
Imperial Courier 26.92 16.5 6 30 277
[380]
144 3,759,191
Asp Explorer 32.82 24.47 6 128 250
[340]
210 17,510,743
Type-7 24.42 16.73 2 232 180
[300]
120 28,578,265
Imperial Clipper 23.04 15.74 2 248 300
[380]
270 48,165,783
Federal Dropship 17.34 14.08 0 164 180
[300]
300 63,014,052
Orca 17.63 13.83 2 192 300
[380]
220 71,855,023
Python 22.62 14.72 6 292 230
[280]
260 88,412,096
Type-9 17.69 12.38 0 532 130
[200]
240 151,834,448
Anaconda 27.82 17.46 2 468 180
[240]
525 242,845,219

A-Class Frame Shift Drive and lowest mass on everything else except Fuel Tank. Internal Compartments contain biggest size A-Class Fuel Scoop, Advanced Discovery Scanner and Detailed Surface Scanner. Power Plant is the lightest available with sufficient power.

Model Jump Range
(LY)
Manoeuvrability Cost
(CR)
Value
(CR per LY)
Sidewinder MkI 21.47 8 2,269,702 105,715
Eagle MkII 23.27 10 3,238,135 139,154
Hauler 28.55 6 2,907,482 101,838
Adder 27.40 8 3,277,509 119,617
Viper MkIII 19.57 6 3,488,690 178,267
Diamondback Scout 27.41 8 4,862,755 177,408
Cobra MkIII 26.43 6 6,615,091 250,287
Type-6 30.19 3 13,443,388 445,292
Diamondback Explorer 33.95 5 11,553,111 340,297
Asp Explorer 34.91 6 42,070,652 1,205,117
Type-7 25.08 2 52,899,028 2,109,211
Imperial Clipper 26.48 2 119,691,555 4,520,073
Federal Dropship 19.21 0 73,115,656 3,806,124
Orca 18.97 2 84,086,745 4,432,617
Python 28.31 6 91,533,081 3,233,242
Type-9 19.30 0 381,482,393 19,765,927
Anaconda 38.48 2 254,041,466 6,601,909

A-Class everything, Bulkheads as Reactive Surface Composite which is the most expensive part of a ship. Hardpoints, utility mounts and internal compartments empty except Shield Generator which is highest possible size.

Model Jump Range
(LY)
Manoeuvrability Speed
[Boost]
Armour Cost
(CR)
Sidewinder MkI 17.84 8 220
[320]
60 845,792
Eagle MkII 18.23 10 240
[350]
40 1,981,838
Hauler 22.14 6 200
[300]
50 1,365,147
Adder 20.76 8 220
[320]
90 2,520,740
Viper MkIII 14.98 6 320
[400]
70 2,841,388
Cobra MkIII 21.21 6 280
[400]
120 8,070,829
Type-6 23.49 3 220
[350]
90 12,459,258
Asp Explorer 25.45 6 250
[340]
210 55,553,113
Type-7 19.87 2 180
[300]
120 86,929,434
Imperial Clipper 18.22 2 300
[380]
270 133,254,728
Federal Dropship 14.11 0 180
[300]
300 184,925,684
Orca 14.27 2 300
[380]
220 209,958,627
Python 14.47 6 230
[280]
260 306,891,736
Type-9 15.31 0 130
[200]
240 505,433,857
Anaconda 27.82 2 180
[240]
525 825,479,951

Ship Outfitting

All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield cell banks, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armour piercing, etc.

Max class for each outfit slot in table below (more info on respective ship page):

Hardpoints Power Plant Thrusters FSD Life Support Power Distributor Sensors Fuel Tank Internal Compartment
S M L H Util C1 C2 C3 C4 C5 C6 C7 C8
Sidewinder 2 - - - 2 2 2 2 1 1 1 1 1 2 - - - - - -
Eagle 3 - - - 1 2 3 3 1 2 2 2 1 1 1 - - - - -
Hauler 1 - - - 2 2 2 2 1 1 1

2

1 1 2 - - - - -
Adder 2 1 - - 2 3 3 3 1 2 3 3 1 2 2 - - - - -
Viper MkIII 2 2 - - 2 3 3 3 2 3 3 2 1 1 2 - - - - -
Cobra MkIII 2 2 - - 2 4 4 4 3 3 3 4 - 3 3 - - - -
Diamondback Scout 2 2 - - 4 4 4 4 2 3 2 4 - 1 3 - - - - -
Type-6 2 - - - 3 3 4 4 2 3 2 4 - 2 1 2 2 - - -
Diamondback Explorer - 2 1 - 4 4 4 5 3 4 3 5 - 1 2 2 - - - -
Imperial Courier - 3 - - 4 4 3 3 1 3 2 3 1 3 2 - - - - -
Asp 4 2 - - 4 5 5 5 4 4 5 5 - 2 3 - 1 1 - -
Type-7 4 - - - 4 4 5 5 4 3 3 5 - 2 - 2 2 2 - -
Vulture - - 2 - 4 4 5 4 3 5 4 3 2 1 - 1 1 - - -
Clipper - 2 2 - 4 6 6 5 5 6 5 4 - 2 2 2 - 1 1 -
Dropship - 4 1 - 4 6 6 5 5 6 4 4 - 1 2 1 2 1 - -
Orca - 2 1 - 4 5 6 5 6 5 4 4 - 2 1 1 2+1[r] 1[r] - -
Fer-de-Lance - 4 - 1 6 5 5 4 4 6 4 3 1 1 - 2 1 - - -
Python - 2 3 - 4 7 6 5 4 7 6 5 - 1 2 1 2 3 - -
Type-9 2 3 - - 4 6 7 6 5 6 4 6 1 - 2 2 1 1 1 1
Anaconda 2 2 3 1 8 8 7 6 5 8 8 5 - 1 - 3 3 3 1 -
[r] = Reserved slot for Cargo Rack or Hull Reinforcement Package: default system cannot be changed.

* Note: All ships currently have a max Bulkhead class of 8.

Manufacturers

Core Dynamics
  • Eagle MkII
  • F63 Condor
  • Farragut Battle Cruiser
  • Federal Assault Ship
  • Federal Corvette
  • Federal Dropship
  • Federal Gunship
  • Vulture
Faulcon DeLacy
  • Anaconda
  • Cobra MkIII
  • Cobra MkIV
  • Python
  • Sidewinder MkI
  • Viper MkIII
  • Viper MkIV
Lakon Spaceways
  • Asp Explorer
  • Asp Scout
  • Diamondback Explorer
  • Diamondback Scout
  • Keelback
  • Type-6 Transporter
  • Type-7 Transporter
  • Type-9 Heavy
Gutamaya
  • Imperial Clipper
  • Imperial Courier
  • Imperial Cutter
  • Imperial Eagle
  • Majestic Class Interdictor
Saud Kruger
  • Beluga Liner
  • Dolphin
  • Orca
Zorgon Peterson
  • Adder
  • Fer-de-Lance
  • Hauler
  • Panther Clipper

Faction Ships

Frontier are developing a family of ships for the navies of each faction in the game. Examples:

The fleet-class ships that are available to the game’s major factions follow a hierarchy.[1]

Cruisers (Battlecruisers, Battleships, Interdictors)

Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.

Frigates

These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.

Destroyers

These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.

Carriers

Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.

Transporters (Couriers)

Armoured warships designed specifically for transporting valuable assets and cargo quickly and safely.

Corvettes (Cutters)

Light multi-role warships, capable of reconnaissance, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).

Fighters

Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defence of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.

Drones

Small automated ships that have largely been phased out due to the existence of effective counter-measures.

File:1.5 Ship Size Comparison-2

Ship Scale

References