Cobra Mk III
It is equipped with several special features, including Zieman Energy Deflection Shields, mountings for four Ingram 'Pulse Lasers ', a Lance & Ferman Seek & Kill missile system, and Kruger "lightfast" motors from Irrikan ThruSpace.
- The Cobra Mk. III is a larger and more popular version of the cobra Mk. I. It was first seen in service in 3100 AD, originally manufactured by Cowell & McGrath Shipyard, Lave. Since Cowell & McGrath's acquisition by Faulcon de Lacey it is now branded as an FdL made ship.
With its good-sized cargo hold the Cobra is a logical step on a trader's route to riches. It also has much better combat potential than the Lakon series of large freighters, making It a favourite of lone-wolf traders. What's more, it is an Ideal craft for a pirate to plunder the space lanes because of Its ample capacity for loot. A low heat signature also helps pirates, smugglers and others seeking to avoid the attentions of the authorities.
Specifications
| Name: | Cobra Mk. III |
|---|---|
| Cost: | 250,918 Cr |
| Insurance: | 8,640Cr |
| Type: | Multipurpose |
| Faction: | -- |
| Drive Motor(s): | -- |
| Manufacturer: | Faulcon DeLacy |
|
Maneuverability: |
-- |
| Crew: |
2 |
| Cargo Capacity: | 18 initial, 60 max |
| Dimensions: | 40 x 20 x 9m (estimated) |
| Hyperspace Capable: | Range 10.46LY / 9.78LY
(Empty / Full initial cargo) |
| Hull Stress Factor: | -- |
| Acceleration: | -- |
| Max Normal Speed: | 280 m/s |
| Max Boost Speed: | 400 m/s |
| Hardpoints: | 4 (2 C2, 2 C1) |
Purchase Locations
| System | Station | |
|---|---|---|
| H Draconis | Brislington (Removed in Beta 3) | |
| I Bootis | Chango Dock (Removed in Beta 3) | |
| Rakapila | Stone Enterprise (Removed in Beta 3) | |
| CE Bootis | Mosely Park | |
| Styx |
Wingrove Platform (Removed in Beta 3) | |
| Styx | Chu Hub (Confirmed in Beta 3) | |
| Coelrind | Siegal Hangar (Confirmed in Beta 3) | |
| Hyperion | Joliot-Curie Port | |
| Yanyan | Morin City (Confirmed in Beta 3) |
Outfitting
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
Cobra MK III outfitting in table below:
|
Category |
Default System | Default Class | Max Class |
|---|---|---|---|
| Medium Hardpoint | Pulse Laser
Pulse Laser |
1
1 |
2
2 |
| Small Hardpoint | -
- |
-
- |
1
1 |
| Utility Mount | - | - | 0 |
| Utility Mount | - | - | 0 |
| Bulkheads | Lightweight Alloy | 1 | 8 |
| Reactor Bay | Power Plant | 4 | 4 |
| Thrusters Mounting | Thrusters | 4 | 4 |
| Frame Shift Drive Housing | Frame Shift Drive | 4 | 4 |
| Environment Control | Life Support | 3 | 3 |
| Power Coupling | Power Distributor | 3 | 3 |
| Sensor Suite | Sensors | 3 | 3 |
| Fuel Store | Fuel tank F | 4 | 4 |
| Internal Compartments | Shield Generator
Cargo Rack Cargo Rack Empty Slot Cargo Rack Basic Discovery Scanner |
4
3 3 - 1 1 |
4
4 4 2 2 2 |
Media
- Cobra in-game action
- Cobra Equipment Slots (Beta 1)